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Phil hunt

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Everything posted by Phil hunt

  1. morning I've saved my preferred pallete positions and have located the file in the user library ok but how do you open this file to get back to the saved pallets saved positions that were created. many thanks
  2. 2016/17 it dosn't givr you this window but i think i know where i'm going wrong for some reason i have checked the wrong insertion mode and it should have been standard insertion icon which is fisrst mode, thanks for taking the time to answer my problem i do appreciate it. cheers phil
  3. hi tom i cant seem to find that setting in my oip !
  4. never happened before when inseting a door symbol it cuts the walls for the insertion but the door is offset from the wall by about 800mm any help would be appreciated thanks
  5. i found the solution you have to use the camera match object as the background in the render style settings !
  6. i do that peter, just think it would be an good addition to the software to be able to manipulate an image as sketch allows....been sorting out camera match today think ive cracked it but i think you can only render camera match up to open gl. bit of a bummer would have like to render in final quality but when i have tried this the object renders but the background image doesn't...... have you used camera match cheers phil
  7. found it i have 2017 vectorworks didn't realise it was part of the package
  8. Just completed a project for an outside street scene, I photographed the building and distorted it in photoshop to give me a flat elevation so I could use it as a billboard which works fine…..but I have just been watching a YouTube video and I see you can distort an image using pins onto the face of an extruded block and distorting it within the file….I don’t know if this is achievable in Vectorworks ….any help or advice would be appreciated……
  9. happy new year vectorworks people. trying to find the camera match plug in for vectorworks 2017 architect any help would be appreciated
  10. For instance if I had a simple square say 2m x 2m extruded to 3m and then made elevations in a viewport with dimensions but then changed the extrusion to 4m in my design layer would the dimension change to correspond with the new size back in the viewport......
  11. Hi Do associated dimensioning only work with walls within a viewport. Thanks.
  12. this is where you will find the settings on a viewport
  13. Hi if it's a symbol could you copy it say five times and edit eash symbol using the scale tool in the xyz fashion to give you what you require. Just a thought
  14. I think you have to change the settings in the viewport and not on the sheet layer so if you have been working in open gl. And create a viewport it will render using open gl change the setting in object info pallet on the viewport and give it a try, I think that will solve the problem
  15. i know artlantis do a demo version so its maybe something worth looking into......
  16. Been using artlantis for 20 years the biggest advantage is real time changes to the model inside artlantis when you add a texture or a light you see the effect without having to render the scene, it's also easier to bring in external 3d models, cars and the like come in perfectly in a variety of cad files and the trees are fantastic, batch rendering is a breeze 1. What is the overall quality in terms of photorealism of the renders when comparing Artlantis and Vectorworks? I WOULD SAY THE SAME BUT EASIER TO ACHIEVE IN ARTLANTIS 2. Assuming hardware is equal, which is faster at high quality renders? VARIES 3. What is the learning curve for Artlantis when compared to Vectorworks? EASY Hope this helps feel free to contact if you require any further information
  17. Hi Jeff I still use artlantis now and again and the lights in vectorworks can be exported along with the model but once in artlantis you have to adjust all the lighting values to suit as they come in as passitional references only, in other words useless, I think this is nothing to do with vectorworks more to do with the artlantis export plug in.
  18. Good tip Andy.....some of the best VW tools are hidden to deep in the software to find them.
  19. been using VW for many years and thanks to andy b has pointed me in the direction of the render bitmap tool.......thanks....game changer
  20. I always have to go through the pain barrier of test rendering using a final render especially when using a texture with a glow/emit light setting......it wastes time but give me the confidence of then upping the dpi settings for my final final renders. OGL never gives me that unfortunately
  21. This is a scene I did a while back to illustrate my comments.
  22. You can also cheat a bit and add a few lights around the scene to mimic the chandelier lighting......Worth a try I do it a lot
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