I hate VW 8.5.2.
I hate VW 9.5.2.
However, I'm greatly relieved that 9.5.2 came along; it fixed many issues I had with 8.5.2 and introduced only a few new bugs.
My intent is a polyline, but for any time I execute the PIO, making only 2 vertices, all I get is a 'Polyline' instead of the Plug-in Object.
What gives?
It shows up only when I change one of the fields in the OIP, yet DOES draw correctly before popping up the message. I'm thinking it's something to do with synchronizing the record and the fields... somehow...
Yes, that occurred to me, also. I tried 1:1 and 1:100, zoomed in, zoomed out, billow height 0.25 and 0.75. Radii identical and different.
If the parameters were no good for that zoom, I'd still be able to define my path.
I tried the cloud after booting to OS9, but still no go.
Both the vw app and the revcloud file are identical to those on the other machines here, yet they work fine.
Took cloud out of workspace, put it back in, still won't gimme NEthing.
It does work, but you have to be certain that you don't have a corrupt drawing. Deleting -- or even purging -- classes can delete symbol definitions, leaving you with 3D loci.
But that's only if it's corrupt.
Remember to scrub v8 drawings if you're using them in v9!!!
My 8.5.2 would forget those 3 or 4 settings, though would switch the map-to-colour off if I had it on, or on if I had it off, then would keep THAT value.
KT:
Um, okay...To what post on this thread were you replying? My only comments were in support of NNA, and my negative remarks were pointed squarely at CrApple...
I'm the 'vice guardian', as it were, of a McNetwork, but I do NOT aggressively support crApple.
Here's a whole nickel:
Modelling is WAY more intuitive in Rhino -- costs not a heck of a lot more than VW -- and it exports to POV-Ray (free badA$$ renderer).
Sure you can edit any solid, but imagine an extruded box. I want to take one of the top edges and snap them to something else. Not doable. Decomposing the extrude to polys means you have to use the unreliable, ambiguous 'Object' constraint.
I've created models more complex than Mike's, but I stand by my comments.
VW gives you quick 3D's based on 2D stuff. Model editing, though, is no more than basic. If what gets created isn't what you want, manipulation is difficult. If you want a 3D modeler, look elsewhere.
BTW, 3D Power Pack isn't worth a glance.