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Mike Wright

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Everything posted by Mike Wright

  1. you have the 'simplified' class visible for your truss. Hide this class in the viewport proprieties and your truss detail will return
  2. *similar disclaimer* I am also not an engineer Here is a demonstration of my theory. On the left is a truss object created to be the same weight and dimensions as a theoretical screen . It has a rigid cross section because as near as damn it that is how an LED screen behaves. This is coupled to the truss using a truss link with a rigid cross section (mimicking say a half coupler*). All but the end two links are in compression and have failed. In reality this would prevent the truss from deflecting as expected unless you were using a pliable method of supporting the screen (spanset etc). On the right is a distributed load of the same weight showing the correct deflection of the truss. So in theory: If I use a rigid connection between header bar and supporting truss, I prevent the truss from deflecting. Which braceworks cannot model. If I use a soft connection between header bar and supporting truss the load will be almost exclusively applied at the outer most connections where the deflection of the truss and the screen are equal. Now in answer to my own original question: I have spaced my mother grid and the hoists that support the circular truss to minimise the variance in deflection around the circumference. I have achieved this without the need to apply any chain shortening as without load cells this will be wildly inaccurate in practice. This means that in theory none of the supports between screen header and circular truss should be wildly in compression (the screen here is modelled as a distributed load applied direct to the circular truss) : There are factors like for instance adding additional hoists which can cause this deflection to vary massively and in this case chain shortening is the only option to restore the desired flat support truss: My conclusion has been that to most accurately match theory to practice, my truss deflection must be as uniform as possible under FEA like Braceworks. Excuse the lengthy rambling post but (especially given recent events) I am taking a personal (and have been asked to take a corporate) interest in the rigging of LED screens and am interested in peoples opinions. I'm happy to have holes picked in any of the above or to be proven completely wrong! *Pro Burger for those on the other side of the pond
  3. I've a relatively complex rig where I'm very close to my loading limits for the roof. One of the key elements of the rig is a large circular LED screen suspended from a circular truss. Currently I have the screen modelled as a series of point loads, one for every pick up on the screen header bars. My though is that this in no way reflects how a screen actually behaves as it is an inherently rigid structure attached to one which deforms under load. Could I produce a custom 'truss' which replicates the screen header bar but has a rigid cross section and the same weight/m as the screen itself. This could then be 'attached' to the circular truss using multiple pliable truss cross points to give a more accurate transfer of forces (the screen header will be rigged using round slings from the truss) Any thought would be gratefully received
  4. solved - for some reason it had been set to convert all objects to 2D
  5. Thanks I've worked out that clip cube only works with OpenGL and RW rendering and also appears without the clip cube until it's rendered
  6. I am unable to get the viewport from clip cube to work. I have 'display with clip cube' ticked when I create the viewport but it always appears on the sheet layer without. I'm sure I am doing nothing wrong VW2019 SP3.1, Windows 10
  7. I have been struggling to import a DWG model into VWX. this the result of an import into VWX2019: And this is the same model imported into VWX2018: There is a lot of detail missing from the 2019 import but I haven't changed any settings away from my normal import process PC system
  8. Brilliant! That menu has always evaded me. It's not very obvious. Thanks
  9. Thanks Is there a way of adjusting this property once a worksheet is generated?
  10. When I convert my trusses to lighting positions they no longer appear in my truss count worksheets. Am I doing something wrong?
  11. I have been in touch with tech support and they have provided me with links direct to the installers for for Vectorworks Updater, once installed this works fine for SP3 although I had to insert the license number myself Mac http://release.vectorworks.net/nnapub/updaters/24/NNA/eng/app/Vectorworks 2019 Updater-24.0.477321-mac.zip Windows http://release.vectorworks.net/nnapub/updaters/24/NNA/eng/app/Vectorworks 2019 Updater-24.0.477321-win-installer.exe
  12. You'll have to build your own spacers, the prolyte spacers in the libraries do not work
  13. that rotation also happens randomly sometimes when connecting trusses, especially at corner blocks I think I reported it as a bug a while ago
  14. I know it's going to be a simple answer but I can't work out why the attached does not work. I'm expecting an extruded rectangle centred at 0,0 with a BotZ of 0. The extrude and rectangle parts work but once I add in the maths to make the centre 0,0 it all goes wrong, the debug tool doesn't seem to do anything. Help! screen marrionette.vwx
  15. I think you will have to un-group the stage plug (it will no longer appear in reports etc) and then you can use a solid subtraction. (you must be in a 3D view when you un-group otherwise it will only give you the 2D components)
  16. you can also group the lighting fixtures to rotate them but this will not work for the truss
  17. Is is not possible to rotate hybrid symbols like lighting devices in this way. Do a quick forum search for 'create plot and model view'. There are plenty of threads on this in the entertainment section of the forum This tutorial is a good place to start.
  18. THIS! Link to your request and I will support. It's such a common scenario. Hoist top hook snaps to house point and low hook to truss would be great
  19. Your Glow should be contained, it should not wash out your scene like this. Here is a simple glow texture (at 300%) in a channel, is this the effect you are trying to achieve?
  20. I'm still assessing whether braceworks is worth the investment and whilst playing around have found the following problem. If you have an array utilising more than one bumper, only the top bumper is included as a load. See here where I have selected the whole system, the second bumper is ignored. In the OIP there is no option to 'include in calculations' or name it as a load.
  21. HI Nina I can send you a dwg that I had problems with. It could well just be a problem caused by sloppy production on the other end of the process, I've had wildly varying success with dwgs from clients. I will message you with a file link.
  22. I've also had problems with large DWG imports (like large urban plans in 2D). 100% CPU usage on one core for 45min + until the import is complete. Generally this is in the last few numbers of the progress counter. I've also had to go back to 2018 to avoid some strange scaling issues when importing the same file.
  23. @C. Andrew Dunning As Haydenovative I've had weights keep defaulting back to 90kg. I've not created any new speakers or bumpers for a while but will shout if I can replicate it
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