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Everything posted by MHBrown

  1. As I mentioned, I know how to delete them one at a time. That is not practical for deleting over 100 classes. Also, as I mentioned, The Purge unused classes does not work. I put everything into the None class, but the newly unused classes are not recognized by VW as "unused." I don't know why. It doesn't matter, anyway. There must be a way to globally remove classes even if they are being used. That's what you can do in the Resource Palette one at a time. That is my question: how do you globally delete classes, regardless as to whether or not they are being "used." You can do it one at a time in the Resource Palette, but I want to delete them all at once. Pretty basic feature, I think, so it must be there somewhere. MHBrown
  2. By the way, I can group everything and put it into the "none" class, but the now unused classes are still there. I made sure all 10,000 items are now in the "none" class. When I use the "purge" command under "Tools" it shows 0 items will be removed. This is not true because there are over 100 unused classes. MHBrown
  3. I imported a DWG file and it dumped hundreds of classes into my VW 2016 file. How do I delete all the classes at once? I know I can do them one at a time and have them go into the "none" class, but I don't see the bulk "purge" command anywhere that would do the same. I don't want to delete the objects, just their classes. Thanks, MHBrown
  4. As soon as you said "3D human model" I was pretty sure of your problem. That 3D model probably has almost as much 3D information as the rest of your model. I add my humans via Photoshop in post. It makes things work smoother. MHBrown
  5. Oh, never mind. "SPs" are service packs. Sorry, it's late on a Friday. MHB
  6. It's good to know it's a bug, but, really, why can't these be fixed in one of the constant so-called "service packs" that I'm bombarded with? Look at the bugs that have not been addressed: the data stamp no longer updates, trailer/leader notes don't work with secondary dimensions, and this crazy invasion of 3D dimensionless objects that should stay 2D, they all need to be fixed before new "features" are coded. This last problem is not even a bug, but rather yet another unfortunate unintended consequence of feature bloat. You know, NNA, you should NEVER issue updates based on a calendar date. You should only issue updates when you have a critical mass of new, useful features AND—more importantly—bug fixes. Pulling unwanted, unnecessary or trivial additions out of the blue and pasting them into VW just to rationalize a date on the calendar is a bad idea.
  7. Thanks. I think because VW slips out of "Screen Plane Only" mode so often I must be making my 2D objects at that time. This is a very new part of VW. In past versions, 2D entities stayed 2D. Not all objects had "...functionality in 3D space," they would politely wait for me to decide. I always work in "Screen Plane Only" although I do all my work in 3D. I'd like to remove the other two options if I could. Is there a way to convert these dimensionless objects back in to 2D? That would be very helpful. MHB
  8. Is there any way to keep VW 2016 from creating 3D entities from things I draw in 2D? I'll draw a bunch of circles, squares, etc. and then I go into an isometric view and they are all dimensionless, 3D versions of the 2D objects I intended. Very bothersome. Does it have something to do with the bug that causes VW to switch randomly from "Screen View Only" back to the other views? (Both of which I really wish I could banish forever.) Thanks, MHBrown
  9. Is this a bug with my system? When I use duel view and choose "Secondary" units my trailer or leader notes do not work. I can't imagine it is designed this way, but I want to make sure. VW Arch2016, latest version on Mac El Capitan. While I'm here, I've also noticed that the data stamp no longer updates the file name. You have to delete it and replace it. The OIP has no effect as it used to in earlier VW versions. Thanks, MHBrown
  10. No, it's not nested symbols, but ALL of my symbols are hybrid. MiniCAD/VW has had 3D/2D symbols for at least 20 years: A 2D plan view (although I don't know why it can't have 2D images for any or all of the orthographic projections. I asked for this back in the 1990s) to coexist with the 3D model. No, this is something new and not specific to my machine. I simply do not have the time I once did to tease out the problems. I have to get work done and I'll work around this one as best I can. Posting my particular symbol would just waste your time. I think I have something in my workflow that does not jive with a new way of working with VW. It may be a better, more sophisticated way as VW has gotten more sophisticated to compete in the CAD world, but it is different. I suppose in that sense it's not a "bug," but rather something I need to figure out about my workflow and change it. MHBrown
  11. OK. This is officially a bug. There is no way VW is designed to make it impossible to edit a symbol. Objects disappear simply when I try to "flip" them. They appear with handles, but no lines. Stuff like that. I wish I could say I had the time to figure out exactly what is happening, but I don't. On the other hand, Ford and GM don't expect me to do their work for them, so perhaps it's time we hold software companies accountable for their own troubleshooting. Thanks for the help! MHBrown
  12. I want to thank Marissa, too! I had a similar problem that often when I drew a 2D object it would end up as a 3D dimensionless plane. I wish there were a way to check boxes and preferences so that VW would not change the 2D/3D nature of things unilaterally. I work in hybrid objects pretty much exclusively, so it is important that VW not get involved with decisions about 2D/3D objects. Going back to my original post, I think what I'm experiencing is something of a bug in that some settings that control 2D/3D visualization are in conflict...leading to unpredictable and absurd results as the software tries to sort out the mixed signals. I don't think anything is "wrong," in the sense that a line of code is corrupt. It is VW tripping over itself. Maybe future versions will fix this. It is not a class issue. I don't really use classes much. Besides, even dimensions disappear when I draw them and that class is always on. I'll try the "unified view" options and see if that is a problem. Thanks! MHBrown
  13. VW is really wearing me out. I'm in front, wire frame mode, in screen plane ONLY. I want to check the size of one of my shapes. I pull a dimension and the dimension disappears as soon as I release the mouse. So I draw a rectangle and see what size it is. The rectangle disappears, but he handles remain. When I go to top/plan the rectangle appears, but does me no good because I can no longer see what I want to measure. This happens all the time. I draw rectangles, lines or other 2D objects in a projection other than top/plan and they disappear...only to reappear in a random location when I switch to top/plan. The same happens with extrudes. I try to edit an extrude by double clicking to get to the root, 2D object (as I have done for over 20 years) and often I cannot edit it (trim, clip, etc.) This is not really a question because it concerns a change in VW's drawing philosophy that seems to have hopelessly tangled the 2D and 3D worlds that used to work much better together, in my opinion. Do I need to totally re-learn VW? It seems like all my previous experience as to how best use the great tools VW provides is mostly useless. I don't really recognize this 2016 version. Is anyone else having this type of problem, older users I mean? MH
  14. Thanks, Pete, that's what I do now and that is helpful to a degree. That, however, only gives you two units. I often work with non-North American clients and need to change to Metric along with the English units. There are many other reasons a professional drawing app shouldn't limit you to two drawing units. In short, this is something that needs to be done via the Viewport OIP. This is really very simple. Find some old timer who used to draft by hand and mimic his work flow. You will find that different drawings at different detail levels merit different units. You would use feet and inches to dimension a site's boundaries and the house sitting on it, but you wouldn't use feet and inches to dimension one of the bricks. Pretty basic stuff and I'm surprised it is missing from VW. Guess I'll "wish list" it. MHBrown
  15. Is there some way to set units in a sheet layer? I have many sheet layers in my project. Some need to be dimensioned in feet and inches, some in inches, some in fractional, some in decimal. I realize you can set Units the the global document prefs, but this is not useful in a document with 20 saved sheets. This is a pretty fundamental thing since I can't imagine a project where everything would be dimensioned using one units system. I went to the Edit Sheet in the OIP, but there was almost nothing there. I'm probably missing something simple. I know there is the dual dimensions pref, but that is a work-around and also only gives you two AND is probably a global pref AND requires you to turn on/turn off. It's a pain. This is in the latest version of VW2016 Architect. Thanks for any help. MHBrown
  16. Cool, but I need something a little more precise. I'd want to follow an arc with know radius, for example. Is that possible with the 3D deform tool? MH
  17. Thanks, Alan, but it doesn't make curved solids, as the wall tool does (the curved wall tool). My request is a basic, basic tool that has never been added. I make curved solids all the time. There are clumsy workarounds that I use, but a tool that can make linked curved and straight "double line" solids is way overdue. I'm unimpressed with the unnecessary features that bloat VW and other software while fundamental tools are ignored. Oh, well, I'll keep asking. It took a couple of years to have a "distribute objects" button added to the align feature way back when.
  18. Why was this not fixed in the latest so-called "service pack"? Really. And I'm still waiting for a double-line polygon tool (that works like the wall tool, but doesn't create walls. Seems pretty simple.) MHBrown
  19. I'm using the latest version of VW on an iMac. I'm trying to create a symbol. I create 3D geometry and overlay it with a 2D shape for Top Plan View. The polyline, circle and lines that make up the 2D part of the symbol, however, became 3D entities with me doing nothing. The are described in the Info window as 2D shapes, but when I go to an isometric view they become dimensionless planes. They do not appear at all in Plan View as 2D. I did not make them 3D, obviously, because they are not 3D. Why are they appearing as 3D? If I draw a square in the "Edit 2D" window of the symbol the square shows up as it should: as a 2D shape in Top Plan view. Why did these other shapes become 3D in practice while VW thinks they are 2D in the info window. Is this just a random bug? Thanks for any advice on this. MHBrown
  20. OK. thanks. That does sound like I was missing something simple. I'll give that a try! Appreciate the quick reply!
  21. OK. thanks. That does sound like I was missing something simple. I'll give that a try! Appreciate the quick reply!
  22. I've always only worked in screen plane, but from time to time I decide I need to try using different working planes. Right now, I have a table top that has a hole drilled in it (via solid subtraction). The top is tilted at 45 degrees, but I need to look at it in plan perpendicular to the face. When I switch to top/plan in screen mode it is, of course, showing me the plan of a tilted table. So I set the working plane to be parallel to the tilted table, assuming that I now have the x,y.z coordinates similarly tilted. When I select top/plan or even plan, however, I get the same, truncated view as when I was in screen mode. Why is that? When I'm in an isometric view the indication is that the x,y plane is indeed parallel with the tilted table. So why does my plan, left, right views not show it? Very confusing and not at all intuitive. If I change the x,y grid the other views should follow. I've seen some applications that use what they call j,k,l dimensions for a "temporary" change to the directions. This is not a good idea at all, but does VW use something like this? In summary: how do I look at a table top square on that is tilted at 45 degrees without temporarily swinging it up those 45 degrees? I'm sure I'm missing something simple, but not sure what that is. Thanks for any help. MHBrown
  23. Regardless of how I set my preferences, it still switches from Screen Plane into other planes without my doing anything. This is looking like a bug since the Document Prefs clearly says "Screen Plane Only," yet it changes anyway. I sometimes glance to the info palette and it will say 3D instead of Screen. Then I know I'm in trouble. I think the poor snapping of VW2016 is partially attributable to this, but it's hard to say for sure. MHBrown
  24. Alan, I work exclusively in 3D, but working in 2D is the easiest way to keep things precise. I work pretty much like Kevin, drawing data lines to help me keep things neat. Also, like Kevin, I'm stumped by the inability to snap at ALL intersection points: 2D and 3D "hybrid" snaps, included. Everyone has different ways, I suppose, but Vectorworks's strength for me has always been to work in 3D by carefully limiting one's self to using two dimensions at a time. That doesn't mean I don't use some of the added features. Some of them are great. Since I've been using this app for over 20 years, however, I've gotten picky about which "features" I feel are worthy. Thanks for the tips! MHBrown


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