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Everything posted by MHBrown

  1. In VW 2016, when I do "Convert to Lines" on a 3D object (to get a 2D plan view for a hybrid symbol, for example) the resulting group of lines is a 3D entity instead of a 2D entity. I've been using "Convert Copy to Lines" since MiniCAD 5 and it has never behaved like this before. It says it is a group of "lines" in the info palette, but clearly that is wrong. If I go to a 3D view the group of alleged lines appears as a dimensionless plane. Is this a bug? If it is supposed to be a "feature" is there a way to permanently eliminate it from happening, such as changing a default in Preferences? Thanks, MHBrown
  2. I've been directed by my computer to upgrade to VW 2017, but I can't find a fixed "bug" list or changes from the previous version that would serve as a compelling reason to upgrade. For example, in my version of VW 2016 the data stamp does not update from the Info Palette. It has to be deleted and reinserted to work. If this hasn't been corrected I probably won't bother to update. Anyway, is there such a list somewhere of fixes? Thanks, MHBrown
  3. Can anyone tell me why I can't draw a rotated rectangle when: I'm in "Screen Plane" (by the way, I have to constantly re-select "Screen Plane Only" because it doesn't "stick." It keeps switching to one of the other two options. Has this bug been fixed in the latest update I'm being pestered with?) I'm looking at a right side view. I click on two points, but then all I get is this dotted red line streaking to the bottom of my window. This is not the behavior I'm used to. Can anyone shed some light on why this tool doesn't work in this situation? Thanks, MHBrown
  4. I don't think it does happen in other documents, now that you mention it. I think it is peculiar to this one. I looked at other drawings and I as a rule, I create one Viewport and the copy it everywhere I need other views. It's one of the best things about Vectorworks. I was thinking that I may have switched on some sort of "Conserve Original Viewport Settings" button. If so I'd want to switch it off. Thanks. Good to know that it's not normal behavior. I'll just create another Viewport from scratch and see if that fixes it. MHBrown
  5. Is the following normal behavior for Viewports? If so, I've never noticed it before: 1. I place a Viewport on a saved sheet and render it (it's a perspective camera view.) 2. I copy and paste it to another saved sheet, render it differently with different class visibilities. 3. The Viewport from the first saved sheet changes to be identical to the pasted Viewport. Is is normal? It happens with other viewports as well, not just camera views. Thanks, MHBrown
  6. Thanks for the tip. By the way, it was a general question about 3D things, not specific to roofs. I was not trying to dimension a "VW roof." It was just a 3D object.
  7. In VW 2016 I have a 3D model that I'm looking at in right side view. In Annotations mode, I go to dimension the pitch of the roof. I select the Angle Dimension tool, but it does not work. I have to draw a line along the roof pitch and another line that is horizontal, then it works fine between these two lines. I don't have to do this to take linear dimensions. Why do I have to do this for angular dimensions or any other non-linear dimensions? Do I have a preference turned off somewhere? It seems like this is so fundamental I must be doing something wrong. Thanks, MHBrown
  8. As I mentioned, I know how to delete them one at a time. That is not practical for deleting over 100 classes. Also, as I mentioned, The Purge unused classes does not work. I put everything into the None class, but the newly unused classes are not recognized by VW as "unused." I don't know why. It doesn't matter, anyway. There must be a way to globally remove classes even if they are being used. That's what you can do in the Resource Palette one at a time. That is my question: how do you globally delete classes, regardless as to whether or not they are being "used." You can do it one at a time in the Resource Palette, but I want to delete them all at once. Pretty basic feature, I think, so it must be there somewhere. MHBrown
  9. By the way, I can group everything and put it into the "none" class, but the now unused classes are still there. I made sure all 10,000 items are now in the "none" class. When I use the "purge" command under "Tools" it shows 0 items will be removed. This is not true because there are over 100 unused classes. MHBrown
  10. I imported a DWG file and it dumped hundreds of classes into my VW 2016 file. How do I delete all the classes at once? I know I can do them one at a time and have them go into the "none" class, but I don't see the bulk "purge" command anywhere that would do the same. I don't want to delete the objects, just their classes. Thanks, MHBrown
  11. As soon as you said "3D human model" I was pretty sure of your problem. That 3D model probably has almost as much 3D information as the rest of your model. I add my humans via Photoshop in post. It makes things work smoother. MHBrown
  12. Oh, never mind. "SPs" are service packs. Sorry, it's late on a Friday. MHB
  13. It's good to know it's a bug, but, really, why can't these be fixed in one of the constant so-called "service packs" that I'm bombarded with? Look at the bugs that have not been addressed: the data stamp no longer updates, trailer/leader notes don't work with secondary dimensions, and this crazy invasion of 3D dimensionless objects that should stay 2D, they all need to be fixed before new "features" are coded. This last problem is not even a bug, but rather yet another unfortunate unintended consequence of feature bloat. You know, NNA, you should NEVER issue updates based on a calendar date. You should only issue updates when you have a critical mass of new, useful features AND—more importantly—bug fixes. Pulling unwanted, unnecessary or trivial additions out of the blue and pasting them into VW just to rationalize a date on the calendar is a bad idea.
  14. Thanks. I think because VW slips out of "Screen Plane Only" mode so often I must be making my 2D objects at that time. This is a very new part of VW. In past versions, 2D entities stayed 2D. Not all objects had "...functionality in 3D space," they would politely wait for me to decide. I always work in "Screen Plane Only" although I do all my work in 3D. I'd like to remove the other two options if I could. Is there a way to convert these dimensionless objects back in to 2D? That would be very helpful. MHB
  15. Is there any way to keep VW 2016 from creating 3D entities from things I draw in 2D? I'll draw a bunch of circles, squares, etc. and then I go into an isometric view and they are all dimensionless, 3D versions of the 2D objects I intended. Very bothersome. Does it have something to do with the bug that causes VW to switch randomly from "Screen View Only" back to the other views? (Both of which I really wish I could banish forever.) Thanks, MHBrown
  16. Is this a bug with my system? When I use duel view and choose "Secondary" units my trailer or leader notes do not work. I can't imagine it is designed this way, but I want to make sure. VW Arch2016, latest version on Mac El Capitan. While I'm here, I've also noticed that the data stamp no longer updates the file name. You have to delete it and replace it. The OIP has no effect as it used to in earlier VW versions. Thanks, MHBrown
  17. No, it's not nested symbols, but ALL of my symbols are hybrid. MiniCAD/VW has had 3D/2D symbols for at least 20 years: A 2D plan view (although I don't know why it can't have 2D images for any or all of the orthographic projections. I asked for this back in the 1990s) to coexist with the 3D model. No, this is something new and not specific to my machine. I simply do not have the time I once did to tease out the problems. I have to get work done and I'll work around this one as best I can. Posting my particular symbol would just waste your time. I think I have something in my workflow that does not jive with a new way of working with VW. It may be a better, more sophisticated way as VW has gotten more sophisticated to compete in the CAD world, but it is different. I suppose in that sense it's not a "bug," but rather something I need to figure out about my workflow and change it. MHBrown
  18. OK. This is officially a bug. There is no way VW is designed to make it impossible to edit a symbol. Objects disappear simply when I try to "flip" them. They appear with handles, but no lines. Stuff like that. I wish I could say I had the time to figure out exactly what is happening, but I don't. On the other hand, Ford and GM don't expect me to do their work for them, so perhaps it's time we hold software companies accountable for their own troubleshooting. Thanks for the help! MHBrown
  19. I want to thank Marissa, too! I had a similar problem that often when I drew a 2D object it would end up as a 3D dimensionless plane. I wish there were a way to check boxes and preferences so that VW would not change the 2D/3D nature of things unilaterally. I work in hybrid objects pretty much exclusively, so it is important that VW not get involved with decisions about 2D/3D objects. Going back to my original post, I think what I'm experiencing is something of a bug in that some settings that control 2D/3D visualization are in conflict...leading to unpredictable and absurd results as the software tries to sort out the mixed signals. I don't think anything is "wrong," in the sense that a line of code is corrupt. It is VW tripping over itself. Maybe future versions will fix this. It is not a class issue. I don't really use classes much. Besides, even dimensions disappear when I draw them and that class is always on. I'll try the "unified view" options and see if that is a problem. Thanks! MHBrown
  20. VW is really wearing me out. I'm in front, wire frame mode, in screen plane ONLY. I want to check the size of one of my shapes. I pull a dimension and the dimension disappears as soon as I release the mouse. So I draw a rectangle and see what size it is. The rectangle disappears, but he handles remain. When I go to top/plan the rectangle appears, but does me no good because I can no longer see what I want to measure. This happens all the time. I draw rectangles, lines or other 2D objects in a projection other than top/plan and they disappear...only to reappear in a random location when I switch to top/plan. The same happens with extrudes. I try to edit an extrude by double clicking to get to the root, 2D object (as I have done for over 20 years) and often I cannot edit it (trim, clip, etc.) This is not really a question because it concerns a change in VW's drawing philosophy that seems to have hopelessly tangled the 2D and 3D worlds that used to work much better together, in my opinion. Do I need to totally re-learn VW? It seems like all my previous experience as to how best use the great tools VW provides is mostly useless. I don't really recognize this 2016 version. Is anyone else having this type of problem, older users I mean? MH
  21. Thanks, Pete, that's what I do now and that is helpful to a degree. That, however, only gives you two units. I often work with non-North American clients and need to change to Metric along with the English units. There are many other reasons a professional drawing app shouldn't limit you to two drawing units. In short, this is something that needs to be done via the Viewport OIP. This is really very simple. Find some old timer who used to draft by hand and mimic his work flow. You will find that different drawings at different detail levels merit different units. You would use feet and inches to dimension a site's boundaries and the house sitting on it, but you wouldn't use feet and inches to dimension one of the bricks. Pretty basic stuff and I'm surprised it is missing from VW. Guess I'll "wish list" it. MHBrown
  22. Is there some way to set units in a sheet layer? I have many sheet layers in my project. Some need to be dimensioned in feet and inches, some in inches, some in fractional, some in decimal. I realize you can set Units the the global document prefs, but this is not useful in a document with 20 saved sheets. This is a pretty fundamental thing since I can't imagine a project where everything would be dimensioned using one units system. I went to the Edit Sheet in the OIP, but there was almost nothing there. I'm probably missing something simple. I know there is the dual dimensions pref, but that is a work-around and also only gives you two AND is probably a global pref AND requires you to turn on/turn off. It's a pain. This is in the latest version of VW2016 Architect. Thanks for any help. MHBrown
  23. Cool, but I need something a little more precise. I'd want to follow an arc with know radius, for example. Is that possible with the 3D deform tool? MH
  24. Thanks, Alan, but it doesn't make curved solids, as the wall tool does (the curved wall tool). My request is a basic, basic tool that has never been added. I make curved solids all the time. There are clumsy workarounds that I use, but a tool that can make linked curved and straight "double line" solids is way overdue. I'm unimpressed with the unnecessary features that bloat VW and other software while fundamental tools are ignored. Oh, well, I'll keep asking. It took a couple of years to have a "distribute objects" button added to the align feature way back when.


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