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MHBrown

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Everything posted by MHBrown

  1. In VW2016 I created a simple worksheet of objects. Each object has a unique number that may be "123" or "R123" with the numerals "123" representing any of the 1,000 combinations of three digits. These numbers are in the first column. The second column simply has the name of the objects. I was given a list of objects that was not in order, thinking I'd just enter them as listed and I'd sort them once they were in the worksheet. I figured there would be, I don't know, a "Sort" command. Well, I think there is a sort icon, but it is grayed out. So my question is, why does this version of VectorWorks have light gray dummy icons that seem to do nothing? No matter what I do, it will not sort. Any ideas as to why? Thanks, MHBrown
  2. It happens with files of different sizes and there is no single tool or operation that triggers it. This time it happened after VW crashed. I opened the file back up and started getting the message. Let's assume that it is a correct message first. What does it mean?
  3. I'm using Mac VW2016 sp3 and this ancient bug is popping up again. This problem has persisted since at least 2008. Has it never been fixed? Why am I getting this message? I have 16GB of RAM and VW is only addressing around 500GB according to Activity Monitor. It also says I'm using 8.44 GB of memory total, about half of what is installed. Clearly, this is a bug, but is there a work around to reset it so it stops popping up? Back in 2008 and 2009 there were some suggestions, but I assume those are not valid any more. What is up with this? Why has it not been fixed...or am I the only one seeing it? Thanks, MHBrown
  4. Thanks, Jim, but I get that dialog, so don't have it set to always give me the same thing. I regularly only need to change the 2D or 3D geometry. Thanks Andy and Kevin, those are helpful tips. Andy's adds an extra step and Kevin's makes me have to stop what I'm doing and hunt in my Resource palette, but both will work. I still think it should just behave as before, but these are good tips to have handy! MHBrown
  5. It used to be that if you double-clicked on a hybrid symbol you would be taken to a window showing the symbol in way it is stored, i.e. the way it was created. This made it easy to edit since, more often than not, symbols placed in a drawing are at odd angles. In one of the "teen" versions of VW this was lost. The workaround was to double click the object and immediately go to Top/Plan (the 2D mode). In an odd animated way, you would watch the symbol swing itself around until it reached the aforementioned way it was stored. This was an extra step and required watching the little animation, but it got it in the correct plan view for editing. The problem is that if you go to any other view of this object it reverts to the view from the drawing. In other words crooked, aka, useless. What is the point of that? I realize that this is a programming mistake and that the "Top/Plan" patch was quicker than rewriting a bunch of code. It is, however, totally half-assed since it only allows proper editing in Top view, neglecting the other projections. I think VW needs to bite the bullet and fix this unless there is a way to edit symbols that I'm not aware of. Is there? As it stands now, I have to place a copy of the symbol in my drawing and edit that un-rotated version. That's pretty absurd since it used to work fine in VW12. How do others edit symbols other than double-clicking on them in the drawing? That has always seemed the most straight forward for me, but after 22 years of MC/VW I might have a number of legacy methods that are no longer correct. MHBrown
  6. According to a little window that randomly appears on top of my VW drawing, I have the opportunity to upgrade to VW 2017. My decision rests on one question: Will the Data Stamp in the Tool Set palette update the file name, the date, and all other displayed information when I select it and press "Update" in its info window? At present, it changes the date, but it does not change the file name (when I've renamed the file, of course, with a "Save As"). It's been this way for quite a while. Thanks, MHBrown
  7. To Alan, If I need to draw on an angled face, that is a "rare occasion" where I use the Working Plane mode to view something straight on. It seems only really useful in limited ways because there are so few commands that recognize you are in that orientation. If I use the keypad for front, left, right, etc. It just reverts to the screen plane...even if I've chosen "working plane only" or "Screen Plane or Working Plane." There may be a way to use it, but it doesn't make sense to me. I never use the push-pull tool. I'm not even sure what it is. Generally, if I want to make an angled side of something I draw its side view on an angle and then extrude it. MHBrown
  8. Thanks, Kevin, that works. However, it means I can't edit symbols from my layout. I have to find an open space, go to the Resource Browser, find the symbol in the list, drag it into my drawing, make the changes, go back to the layout and see how it looks. In the previous versions, the symbol would go to the orientation in which it was designed right away--usually a useful (and carefully chosen) orientation that made navigating with the number pad easy. I can't imagine a situation where you would want to edit an object looking at skewed orthographic projections. Certainly that should NOT be the default. That is why, even if it is as designed to work that way I label it a "bug." A "bug" is not always an error in math; it can also be an error in judgement by the programmer (I imagine it was an error in the programming, but it was left as is). Thanks for the workaround, but I hope it is fixed someday. MHBrown
  9. Here are two screen shots inside a symbol mode. Before, VW2016, you could double-click to edit a symbol and you would get the orientation in which the symbol was created. This is the only way it should work. Why would you want to work on a symbol that was angled? I was told this was fixed by invoking the Top/Plan view to return to the correct view. The one screen-shot shows this. When I go to front view, however, it is wrong. It uses the placed view instead, angled rather than flat. Has this bug been fixed for VW2017? Thanks, MHBrown
  10. Although I work totally in 3D, I never use the "Working Plane" mode except in rare occasions. In my document preferences, however, even though I choose "Screen Plane Only," it doesn't "stick." I constantly have to go back and reset it. It continuously jumps to "Working Plane Only." I think this is a well known bug, so was wondering if had been fixed for v2017 (along with all the associated problems such as inaccurate views in symbol edit windows, but that's another post). Thanks to all you early adaptors! MHBrown
  11. For what it's worth, I agree that a section view is just about as fundamental as it gets and should be included. I can't imagine a reasonable argument that sections are not fundamental to architectural drawing. Perhaps it would be helpful if VW would list the ways in which the Fundamentals version of the software is disabled so one could make an informed decision. MHBrown
  12. OK, I see it now. You have to click it to reveal the hidden text field. Other associated problems: I don't see a "Reply" field, only answer field, so there is nowhere to simply say "thanks, that solved it." Lastly, the "my stuff" selection is buried inside one of those little three parallel line icons when it was in plain sight before. In general, it seems like this web site was not really thought out. There are lots of problems from a user experience point of view. I'll move my suggestions to another place. Thanks for the help. MHBrown
  13. This new format has a few problems. First, How do you search? The search field should be above and in the same format as the "Ask A New Question," but it's not. Thanks, MHBrown
  14. The ability to create hybrid objects is one of the great things about VectorWorks. I wish it worked in other views besides Plan, but I'll explain how it works in that view. Three-D geometry is very messy in wireframe, but wireframe is and always will be the quickest way to work in a CAD file. Since VW was developed for architects, the plan view is used more that any other. Having a 2D drawing while in plan rather than looking down on all the 3D geometry is super efficient. First, you can refine the 2D plan image to have only the information you need for space planning. A chair, for example, can be a simple square. If you were looking down on all the 3D geometry you would see the legs, back, etc. With a 2D plan view you can make the chair with as much detail as you want without taking a hit in working speed. These objects are symbols, of course, which also helps. So when I make a 3D symbol I create a "Convert Copy to Lines" in plan view to become the 2D counterpart. I then edit out any lines I don't need. This also leads to very clean, easy to read plan drawings for clients without having to render it in Hidden Line. Hybrid symbols is actually what sets VW apart from other CAD programs and is its main selling point. I wish it had the same ability in Front, Left, and Right views. I put it on the wish list a few years back, but I'm still waiting. Hope that helps.
  15. Thanks, P Retondo, that does fix it. The base problem, however, is that the preference "screen plane only" does not stay set. It will change randomly. Usually I notice when I'm trying to draw a rectangle and it disappears as soon as I draw it. Sure enough, my Preferences has changed from "screen plane only" to one of the other two. I think this is a known bug that I hope is squashed in VW2017. Although I work exclusively in 3D, I have minimal use for the other two preferences and would "prefer" that there were a way I could delete the option or at least keep "screen plane only" from switching off. Thanks for your help! I just have to pay attention to the OIP from now on and convert as I go. MBBrown
  16. In VW 2016, when I do "Convert to Lines" on a 3D object (to get a 2D plan view for a hybrid symbol, for example) the resulting group of lines is a 3D entity instead of a 2D entity. I've been using "Convert Copy to Lines" since MiniCAD 5 and it has never behaved like this before. It says it is a group of "lines" in the info palette, but clearly that is wrong. If I go to a 3D view the group of alleged lines appears as a dimensionless plane. Is this a bug? If it is supposed to be a "feature" is there a way to permanently eliminate it from happening, such as changing a default in Preferences? Thanks, MHBrown
  17. I've been directed by my computer to upgrade to VW 2017, but I can't find a fixed "bug" list or changes from the previous version that would serve as a compelling reason to upgrade. For example, in my version of VW 2016 the data stamp does not update from the Info Palette. It has to be deleted and reinserted to work. If this hasn't been corrected I probably won't bother to update. Anyway, is there such a list somewhere of fixes? Thanks, MHBrown
  18. Can anyone tell me why I can't draw a rotated rectangle when: I'm in "Screen Plane" (by the way, I have to constantly re-select "Screen Plane Only" because it doesn't "stick." It keeps switching to one of the other two options. Has this bug been fixed in the latest update I'm being pestered with?) I'm looking at a right side view. I click on two points, but then all I get is this dotted red line streaking to the bottom of my window. This is not the behavior I'm used to. Can anyone shed some light on why this tool doesn't work in this situation? Thanks, MHBrown
  19. I don't think it does happen in other documents, now that you mention it. I think it is peculiar to this one. I looked at other drawings and I as a rule, I create one Viewport and the copy it everywhere I need other views. It's one of the best things about Vectorworks. I was thinking that I may have switched on some sort of "Conserve Original Viewport Settings" button. If so I'd want to switch it off. Thanks. Good to know that it's not normal behavior. I'll just create another Viewport from scratch and see if that fixes it. MHBrown
  20. Is the following normal behavior for Viewports? If so, I've never noticed it before: 1. I place a Viewport on a saved sheet and render it (it's a perspective camera view.) 2. I copy and paste it to another saved sheet, render it differently with different class visibilities. 3. The Viewport from the first saved sheet changes to be identical to the pasted Viewport. Is is normal? It happens with other viewports as well, not just camera views. Thanks, MHBrown
  21. Thanks for the tip. By the way, it was a general question about 3D things, not specific to roofs. I was not trying to dimension a "VW roof." It was just a 3D object.
  22. In VW 2016 I have a 3D model that I'm looking at in right side view. In Annotations mode, I go to dimension the pitch of the roof. I select the Angle Dimension tool, but it does not work. I have to draw a line along the roof pitch and another line that is horizontal, then it works fine between these two lines. I don't have to do this to take linear dimensions. Why do I have to do this for angular dimensions or any other non-linear dimensions? Do I have a preference turned off somewhere? It seems like this is so fundamental I must be doing something wrong. Thanks, MHBrown
  23. As I mentioned, I know how to delete them one at a time. That is not practical for deleting over 100 classes. Also, as I mentioned, The Purge unused classes does not work. I put everything into the None class, but the newly unused classes are not recognized by VW as "unused." I don't know why. It doesn't matter, anyway. There must be a way to globally remove classes even if they are being used. That's what you can do in the Resource Palette one at a time. That is my question: how do you globally delete classes, regardless as to whether or not they are being "used." You can do it one at a time in the Resource Palette, but I want to delete them all at once. Pretty basic feature, I think, so it must be there somewhere. MHBrown
  24. By the way, I can group everything and put it into the "none" class, but the now unused classes are still there. I made sure all 10,000 items are now in the "none" class. When I use the "purge" command under "Tools" it shows 0 items will be removed. This is not true because there are over 100 unused classes. MHBrown
  25. I imported a DWG file and it dumped hundreds of classes into my VW 2016 file. How do I delete all the classes at once? I know I can do them one at a time and have them go into the "none" class, but I don't see the bulk "purge" command anywhere that would do the same. I don't want to delete the objects, just their classes. Thanks, MHBrown

 

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