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Everything posted by MHBrown

  1. Thanks for the tips, but it does not matter under what conditions I am editing a symbol, it does not behave. When the object is rendered in OpenGL it "jumps" away and cannot be selected. This is because the computer "thinks" it is in the original position. See the attached screen shots with the wireframe and then the OpenGL render to see how far it "jumps." Sometimes it disappears completely.
  2. Hi Andrew, Thanks for your advice, but the user should be able to use all rendering modes, all the time, in any window. I appreciate your workaround, but I do not accept this kind of sloppy programming. I used to be able to do this in previous versions of VW, so I see no reason to lower my expectations now. Thanks! MH
  3. Here is a DropBox link (see below). OpenGL works for a while, but eventually when rendered it jumps to another part of the page. It cannot be selected at all while rendered because although the OpenGL image is visible, the computer "thinks" the model geometry is in the original location. If you lasso the ostensibly empty space or do a Select All, all the little blue squares light up in the original spot. If you go back to Wireframe, it is shown in the original position. Eventually nothing works, not attribute mapping, nothing at all if OpenGL is involved. I'd caution jumping to OpenGL as the problem, however. The new Attribute Mapping tool is nothing short of awful even when it works properly. VW should return to the 2015 or 2016 version...and STOP with the yearly "upgrades." Go back to 18 month or even two-year product cycles. You clearly do not have the staff resources to be in constant fast-track mode. Do it right, even if it takes longer or you will lose customers. Pay no attention to what other companies do. Here is the link: https://www.dropbox.com/s/o6mogph456niffp/ Sensing Nature Redesign E1.vwx?dl=0 Thanks for any help! MH
  4. I'm double-clicking the symbol and then selecting "edit 3D" when prompted. Well, I can put it on my DropBox. It's over 150MB, so I can send a download link.
  5. Upgraded to 10.13.6 and restarted. The condition is unchanged. I created another much more simple file, two extruded rectangles with different texture maps. I made it into a symbol and it worked fine, meaning OpenGL worked in the Edit Symbol window. This is something of a problem that I recall. The file I'm having problems with is fairly complicated (it's a museum with interactives, graphics, and a dozen or so design layers and saved sheets. There are around 50 texture maps, lights, nothing unusual. At some point, however, the files begin to degrade...almost always when doing texture mapping, lighting, etc. I was pretty sure the simple file would behave fine, but the file I need is now slowly becoming slow and buggy. It could be the MacOS, the video card, VW, Maxon CD4 legacy issues or a combination.
  6. Will do, thanks for the tips! I can try this at lunch.
  7. Thanks, I hope it's something simple. It seems to happen after a restart, yes. I have lots of "graphic weirdness" where parts of images disappear, stuttering movements, zooming in causes things to disappear. Perhaps it's my video card? See attached info regarding my computer specs. Thanks again. MH
  8. Seriously? in VW2018 when I go to edit a 3D symbol OpenGL does not work. How am I supposed to add textures to my symbols? Is this just my version or is VW2018 crippled in this manner? I'm trying to do everything in VW instead of exporting to Strata 3D, but that is looking to be impractical due to all the problems with mapping textures in VW...at least in my particular version. MH
  9. I have a feeling everyone knows this, but just in case here it is: texture mapping in VW2018 is badly broken. The Attribute mapping tool barely works and it just now stopped working. Here is how it goes: I click a 3D object and the screen would go blank. I do command-6 to bring it back. Click with the Attribute Mapping tool. Blank screen as the object disappeared into the ether. Command-6 and begin stretching the texture. It only works for so long, however, and eventually the Attribute tool does nothing. Nothing. Did I mention Nothing? In OpenGL mode (so I can actually see the texture) many objects are not able to be selected--even if I lock everything else. Really, this is horrible. It is so horrible, in fact, that this is now a deal breaker. Unless this is fixed VW2018 will be my last version. Add no more"features" until this is fixed. You have gone down the road as a 3D application, so now you have to finish the drill. If I'm doing something wrong, fine. Please tell me. But I did not have this problem in VW 2016 or 2017. Thank you for your time. MH
  10. Thanks, I thought I was going crazy. I do most of my editing inside groups so I can isolate what I'm working on. Later versions of VW are severely disabled in this mode. I hope they fix it.
  11. I'm inside a group, so that may be the problem. Many, if not all, of the rendering tools do not work inside groups for me. I'll check the disable interactive scaling mode and make sure I'm not doing something dumb. Thanks for the tips!
  12. It has been over a year and in VW2018 groups cannot be resized. I have two extruded panels lying on top of each other as a group and I've always been able to grab the handles in front elevation and make them taller or shorter. No more. The scale does not work either and the OIP has ZERO information in it. Texture mapping has gone haywire, too. Are these bugs fixed for 2019. VW should not add any "features" until these bugs are fixed. Very disappointed (MC/VW user since 1995).
  13. I created a Renderworks Background and I can now see it in the Resource Manager. I'd like to edit it, however there does not seem to be an "edit" option anywhere in this expansive window. Am I just missing it? VW 2018 SP2. I'm including a screen shot. It includes everything except "edit." I've gone through all the pull down menus I can find. I know it must be there somewhere, but where? Thanks, MHBrown
  14. As of July 13, 2018, Combine Surface cannot be used with all closed polylines. This used to work; now it does not. All polylines are closed with no intersecting geometry. VW2018 on Mac VW2018 SP2, build 401138. Mike
  15. To, Gadzooks, Thank you, but that doesn't work either. I think something was changed in VW, the MacOS, or with the Xerox driver software that has broken the ability to tile VW drawings. This is an unfortunate event for me, limiting the size of my drawings to 11x17. I appreciate your advice, however. MHBrown
  16. Up to VW2016 I was able to print oversized drawings by tiling the output. I could print at 200 percent over four sheets of 11x17 paper. In VW2018 I cannot seem to do this. Even when I set it up the same way in the Page Set up it only prints to one 11x17 page (though it prints the four quadrants of that sheet in the manner of a tiled sheet: four separate mini-versions of what I'd like filling four separate 11x17 sheets.) Can someone explain what is up with this? I seem to remember a "tile drawing" option or something like that. Has that been removed? MH Brown
  17. Thanks, Art. I'll try to create a style and see if I can get that to work. It would be nice as a Viewport preference, too, just as scale is. To Kevin, I flip a coin and then set my units to either "feet and inches" or "inches." It doesn't matter because ultimately I'll have to change it in my Document Preferences and print one page at a time. Perhaps I wasn't clear in my OP, but I'm not only talking about dimensions under one foot. I'm talking about creating drawings that the builder will be most comfortable using. Most woodworkers prefer inches, for example, so my dimensions would read 43" and not 3'-7". All the other dimensions would follow suit. Someone running a milling machine would prefer 43.00" because that would inform him of the tolerances involved. A house framer may prefer the 3'-7", but drawings should always consider the person using the tape measure on-site. At present, Vectorworks is missing this very fundamental feature. It's probably not sexy enough to promote as a "new feature," so it is not addressed at all. In my mind, however, proper dimensioning should have been near the top of the original MiniCAD features list and have stayed there. Thanks to all for the replies! MH
  18. Am I the only person who needs to use different units in a single drawing set? With all the changes and additions to VW over the last few decades, why is something that seems so basic still apparently missing? Please, someone tell me I'm totally wrong and it has been added. Here is my problem. When I'm dimensioning a site plan, feet and inches works great. But if I'm dimensioning a drawer in the same drawing set, am I expected to use something absurd like 0'-6 1/4"? I'd like to simply have my dimension read 6 1/4". So do I have to have a completely different file based on the units I'm using? Talk about the tail wagging the dog. Please don't tell me to use dual dimensions and just "turn one off." That is not an answer. The correct answer is to be able to select units in the Object Info Palette. When will this be implemented? Is it there now and I'm just missing it? It would be great if someone could point me in the right direction. Thanks, MH
  19. I used to be able to export a set of VW saved sheets as a PDF. This straightforward, elegant system has been replaced in VW2018 by what I find to be an awkward and broken "Publish" command. When I invoke this, it neither gives me a chance to name the file nor choose where it goes. It acts like it is printing the file, but it doesn't print (by the way, if I wanted to print I'd choose print!!) When I press "Select Folder," it does not send the file to that folder. I have no idea where it goes, if it goes, or what name to search for (if you recall, there is not opportunity to name the file.) The "File Export Options" does nothing when selected. There is a menu with poorly named choices, but nothing happens regardless to what is selected. I get an annoying message that the Publishing was successful, but it is not. It then automatically opens my Vectorworks 2018 folder. This is a seriously rotten system and it needs to be fixed. It should work like this: 1. Publish (or export) to PDF 2. Choose files 3. Save as a set? yes/no 4. Name set 5. Choose Destination Folder 5. Options: PDF quality 6. Start. It is pretty simple. Please fix it. MHBrown
  20. Thanks, but that hasn't worked for me since VW2013. I have to delete and insert the new one. Perhaps it has something to do with my title block being a symbol, but I assume most users make their title block a symbol.
  21. Has anyone else noticed that the Data Stamp still doesn't work in the newest version, VW2017? Specifically, the file name does not update automatically nor will it update by "refreshing" in the info palette. The date updates using the info palette, but the file name will not change. The same workaround as we previous versions is required: delete the existing stamp and replace it with a new one every time you update your file. Is this just happening to me or is it still a bug for the bug list? MHBrown
  22. The best thing was the way it has been since at least MiniCAD 5 (ca. 1995) and that is to have unfilled things render as wireframe and the wireframe renders in the color selected. It's pretty straightforward and very useful since transparencies are not supported in all rendering styles. Even with a house, it might be nice to leave the window glass as unfilled so that they can be rendered as "transparent" in hidden line. A complicated programming fix would be for VW2018 to include a "Render transparent objects as wireframe" option for the rendering styles that do not support transparency. Or just fix what has been, in my opinion, broken in the move to VW2017.
  23. Thanks to everyone! The only problem with giving my acrylic a fill is that I think they will render as solid when I do a hidden line rendering. I'll try the NURBS "trick" and see if that works. I'll do a little experimenting and see what works. Again, thanks for everyone's help. MHBrown
  24. Thanks to all, but lost in this is the fact that since Renderworks was offered with VW, it has always rendered unfilled objects as wireframe. The "wire" having the color selected by the users pen choice. Is this no longer the case? It's always been an easy way to create a transparent effect in renderings (good enough for my purposes) without the rendering time "hit" taken when rendering transparency. They can't be completely transparent or my client will think all the objects on the cases are uncovered. I don't want to give them real geometry (i.e., each box made out of five 1/4" transparent panels) because of the rendering hit there. It has always been simpler to just leave them unfilled and give the lines a "glass" color. Light blue seems to get the idea across. By the way, Jim, don't extruded rectangles have "...actual 3D geometry"? Lastly, will they always render black now and not blue? Should I change them all to NURBS curves? If I do give them a fill, can I control the transparency without making a texture map that is 90 percent transparent? Hope that makes sense. Thanks to all for the help! MHBrown
  25. They are extruded rectangles with no fill, just an stroke color (light blue).


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