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MHBrown

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Everything posted by MHBrown

  1. In VW 12.5 I often did hidden line renderings with one of the sketch modes to make the image look less "real." In VW 2013 this apparently has been changed to have a background and foreground rendering, supposedly to mimic having two VPs stacked on each other. This is not really something I'd spend my time on as a VW programmer, but it seems harmless?except that it doesn't work. If I do a background render as hidden line and the foreground render as "sketch" and all I get is a wireframe sketch image. This is quite a step backward from VW12.5 in which this often used technique was very simple. The only way I can think to do it with "updated" VW2013 is to, you guessed it, stack two VPs on top of each other, That doesn't work, either. Can anyone help me out as to what I'm doing wrong or if this is just another lost feature?
  2. Thanks, that works great, but why do I have to go to another window for mapping? It should all be in one place. It makes no sense, but thanks for the help!
  3. OK, so I place a Renderworks camera in my model as I've done countless times before in previous VW versions. I move it around until it is roughly in position. I double-click it to see the view. Nothing. I click on "Display Camera View" in the OIP. Nothing. My top/plan view goes to top view each time for no good reason. Sigh. I'm really finding this version of VW to be a huge disappointment...and a waste of money. So many things not fixed and so many things either gone, broken, spread apart or changed for no apparent reason. Can anyone help me out in what must be a "new and improved" way of using the Renderworks camera? Apparently more clicks in more places equals "improvement' in NNA's view. Thanks in advance. Mike Brown
  4. I've been trying to use the controls in the OIP to adjust the texture map placement and I realize it is worse than I thought. This is unforgivable by NNA. They have effectively made Renderworks unusable. This is very sad. I'll have to do all my rendering work in 12.5 from now on.
  5. I know I must be missing something. I am trying to place texture maps on a wooden bench I modeled. As is often the case, I place my textures on each part and then go to the texture mapping adjustment window to rotate it, move it, resize it, etc. Much to my amazement, the "Edit mapping" (NOT edit "map") is missing and I cannot find it. I find it hard to believe that the rendering tools, which were not so great to start with, would have actually gotten worse between VW12 and 2013. Did they really dispose of the map adjustment tool? If so, then I will simply dump the entire Renderworks package as useless baggage taking up hard drive space. There are a couple of minor mapping tools on the OIP, but those are not nearly enough for what I need, actually an insult for what is supposed to be a professional CAD program. I was really hoping that with the purchase of C4D, that VW's rendering power would improve. If the mapping tool is truly gone then count me as bitterly, bitterly disappointed. I may actually go back to VW12.5 even though it barely runs under OS 10.8. Can anyone help me find this tool? It has to be somewhere. Thank you in advance. Mike Brown iMac 27" OS 10.8.3
  6. Pat, I think you misunderstand me. Yes, the "Custom Visibility" command is a menu item. The routines created using this command, however, are definitely scripts. It even gives you a "create script" or "execute now" option. When I select "create script" it allows me to name it and pick which palette to place it on or to create a new palette. When I select an existing palette, nothing happens. The script is gone forever. If I select "new palette" it allows me to do so and the new script I created is placed there. One script per palette, however, is not an option. I have a big screen, but not that big. It is clearly a bug and I'll pass that along to the bug list. Thanks! Mike Brown
  7. But it DID go on a scripts palette. I have a floating palette named "Hide Text" and it has a single script on it named "script-1." It works great; I click it and all my text vanishes. I have no easy way to turn them back "on," however. I need to add another called "Show Text" so I can bring the text back. If it is a menu command, too, that's fine. I can use it from there...as long as I can place a "Show Text" command right under it. Thanks for everyone's help on this. Slowly, but surely, I'm getting the hang of it. Mike Brown
  8. I found it in Custom Visibility in the "legacy" tools menu. Very odd choice to scuttle such a useful tool. When I ask to place the new script into an existing palette, however, it doesn't go. In fact, I can't create a script from the Tools menu, name it, and have it visible on the scripts palette of my choice. Is this happening to anyone else? The only way I can save a script is to create a new floating palette, which I don't want to do. Thanks, Mike VW 2013 service pack 3 iMac 27" OS 10.8.3
  9. I seem to remember in VectorWorks 12 a command called "custom visibility" where you could create a script using various criteria and then make all objects so defined be temporarily turned "off." For example, I'd like to make all the text on my drawing invisible. I know I could do this with Classes, but that is not my question. My question is whether or not the "custom visibility" menu command is still available or if it has been removed (or if I was just imagining things!) Thanks in advance. Mike
  10. My problem was solved by putting the "magic mouse" in my desk drawer along with the keyboard that lacks a USB port. My seven year old G5 keyboard works much better, plus it has the easy-to-access USB port. (as an aside, which Einstein at Apple decided that placing all the inputs on the back of the iMac was a good idea?) My ancient G5's USB mouse has been working flawlessly, too. Not sure what the problem is with your MBP, Kevin, but I would definitely try using a USB mouse for a while and see if that makes a difference. Mike
  11. This seems like an extra step to me and I don't really see the advantage of the new system, but thanks for explaining how to do it.
  12. Ummm...very strange. When I go to the floating palette to set the line thickness and color the dashes setting is missing. Is this a bug? I can't imagine that the settings for lines would be split up into various places, so I'm sure it is supposed to be here. Is it possible I've turned some off some setting? I can't think of any other place it could be since all the line settings would normally be in one place, so if you find one you'd find them all. Thanks for any help! Mike Brown VW2013 iMac 27" OS 10.8.3
  13. So far replacing the so called "magic mouse" has calmed everything down. Could that be it? I'll use it the rest of the week and see. Kevin, that might even explain the problem with the MBP since the touch pad uses similar technology (minus the wireless component, I suppose.) Try working with a USB mouse and see if you get the same problem. Thanks for your help, by the way!
  14. I'm using VW 2013 with the service pack 3 installed, so I think I'm up to date. I'm using it on a late-2012 iMac, 27 inch, 3.4 GHZ Intel Core i7 with 16GB of 1600Mhz DDR3 RAM. The video card is a ridiculously wordy NVIDIA GForce GTX 675MX with 1024mb (or 1GB) of VRAM. I'm using OS 10.8.3, which I think is the latest version. Now that that's out of the way, here is what's happening: From time to time, I'll drag an object, but it will not go. The image stays where it started. If, however, I do a "select all" the object's handles appear in the seemingly empty place where it should have been after the drag. The image I can still see cannot be selected. Secondly, sometimes a wall (or anything else, 2D or 3D) will become discontinuous and pick up somewhere below where it should be. Again, if I do a "select all" the object handle's appear in the empty space where the wall was. These are two examples of what is happening. I think I have a powerful enough video card and computer. If something is wrong with the card, however, I'd like to take the iMac in while it is still under warranty. Has anyone seen this type (or similar) video scrambling of the image. Thanks in advance for any help. Mike Brown
  15. Thanks Mike and Pete, that works great! In the 18 years I've been using MiniCAD/VectorWorks I've never once wished I could edit a symbol in anything other than its originally drawn orientation. Clearly others need this, however, and this is a fantastic way to give both groups what they want. I bet at some point I'll use it to my advantage, too. It's kinda cool how the symbol slowly rotates in the edit window, too. Thanks again for your quick response. MHBrown
  16. I'm upgrading from VW 12.5, so this is quite a leap to VW 2013. I've noticed what has to be a a preference that I switched on by mistake. In all previous versions of VW/MiniCAD, when you double-clicked on a symbol it opened in the edit window the way it was drawn. In VW2013, however, double-clicking on a rotated symbol opens the edit window with the symbol rotated to that particular instance's angle. This can't be right. No one would want to edit a rotated symbol. There is a clumsy work-around by control-clicking, selecting show in Resource Browser, clicking Edit: three steps instead of one. If this is a bug it is inexcusable, but I'm sure it's just a pref I can't find. Can someone tell me where it is? Thanks very much! I'm running Mac OS 10.8.2 on a 27" iMac MHBrown

 

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