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AndyM

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Posts posted by AndyM

  1. You can do it if you have VW spotlight. Go into photoshop and create an image with a black background and a white rectangle (or any other shape or pattern). You can then create a gobo texture using that image and insert a gobo projector in the drawing, then change the field angle of the projector to get the right size rectangle.

    If you don't have VW Spotlight this won't help you at all. Perhaps NNA should consider adding this feature to the standard package.

  2. My copy of RederWorks defaults to the 9.0 directory during installation, even if you don't have one, so if you're like me and frequently click next-next-ok-next without paying much attention RenderWorks will be in the wrong directory and VectorWorks will not recognize it. Make sure you point it to the directory of the version of VectorWorks you are using. 9.0.1 or 9.5.

    [ 03-23-2002: Message edited by: AndyM7777 ]

    [ 03-23-2002: Message edited by: AndyM7777 ]

  3. In the resources pallet open the file you want to view the contents of. Highlight the objects you are intersted in (you can just draw a box highlighting them or you can control+click to select just a few)click the import button on the resources pallet and POOF they show up in the object browser. The downside to this is that your file will contain ALL of the symbols you import, which can quickly lead to a very large file, but you can always click on edit-purge unused objects and get rid of everything that you didn't use.

    Hope that helps...

  4. I got this script from another post, but it doesn't work.

    Procedure TurnOffClass;var xpoint, ypoint, dummynum : real;thisobject, thissubobject : handle;classname : string;Procedure HideObject;var xpoint, ypoint, dummynum : real;thisobject, thissubobject : handle;classname : string;

    BEGINDSelectAll;dummynum := 123;WHILE NOT GetPickObjectInfo(xpoint,ypoint,thisobject,thissubobject,dummynum) DO BEGINGetPt(xpoint,ypoint);END;

    IF (thissubobject = NIL) THENBEGINSetSelect(thisobject);END;IF (thissubobject <> NIL) THENBEGINSetSelect(thissubobject); END;Hide(SEL);

    END;

    Run(HideObject);BEGINdummynum := 123;WHILE NOT GetPickObjectInfo(xpoint,ypoint,thisobject,thissubobject,dummynum) DO BEGINGetPt(xpoint,ypoint);END;IF (thissubobject = NIL) THENBEGINClassName := GetClass(thisobject); HideClass(ClassName);END;IF (thissubobject <> NIL) THENBEGINClassName := GetClass(thissubobject);HideClass(ClassName); END;END;Run(TurnOffClass);

    I also downloaded these PIOs but they don't seem to work either.

    http://www.lugaralgum.com/abav/vectorscript/

    These are all supposed to turn off the class of the object you select. If anyone can figure out what is wrong I would be forever gratefull. wink.gif" border="0

    VW9.5 Win XP PIII933 512MB

    [ 03-14-2002: Message edited by: AndyM7777 ]

  5. How about having tabs at the bottom of the page with all of the saved sheets. I sometimes forget which sheet I'm in and there's no way to tell (that I know of). IMHO if you make a change in view or visability that sheet should be automatically updated or maybe it asks you if you want to save the changes to the sheet when you switch to a different one. cool.gif" border="0

  6. I really like VectorWorks and at this point the commands are so burned into my brain I am a little afraid to use anything else, but I own a copy of 3DS 3.1 and would like to try rendering my models there. Is it likely to be more trouble than it's worth to get these programs to play nicely together? Should I export to DXF or DWG? I am planning to approach this by keeping everything as simple as possible, purging everything but the actual objects, and having a different class for everything I want to be a different material. Is that the best way to go about this? How are groups vs. symbols exported and handled? Is there anything else I can do to help get the models into 3DS?

    I can't be the first person to try this. Any advice and/or past experiences would be much appreciated. smile.gif" border="0

    VW 9.5, Win XP, PIII 933-512MB

    [ 03-13-2002: Message edited by: AndyM7777 ]

  7. It would be very helpful if there were a physical camera that you could move in 3D space. It would also be nice if the lights had a full size cone that shows you where the light is going. (i.e. 3DS) A spot light already has a cone; it doesn't seen like it would be that hard to have it draw the actual light beam. I also don't like the way the lights change sizes based on zoom. Selecting lights is also difficult sometimes. You draw a box around it and get nothing.

  8. I am renering a fairly complex file. About 30MG with a lot of trusses, lights and solid subtractions. It takes about 45 minutes to render which seems reasonable, but the amount of memory it is using seems unbelievable. I have 512MB with nothing else running and to export a 3000 X 2500 pixel image it is using another 1.5GB of swap disk. Does this seem right, or is something wrong?

    VW9.5 - Win XP pro - PIII933 - 512MB

  9. I uninstalled everything and did a clean install of 9.0.1. The same thing happens. I rebooted in safe mode, logged on as administrator and still the same thing. I have downloaded the full 140+ MB installer. Isn't this the same as the CD that sales would send me for 10 bucks?

    Now I only have 9.0.1 which means I cannot render a subtracted solid along with all of the other bugs. I am about to get into a lot of trouble with this.

  10. Why can't I line the tool bars up like I want them. I have 3 tool bars on the left and with my screen resolution they will fit in one column no problem, but no matter what I do they will not sit on top of one another.

    What gives???

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