AndyM
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Posts posted by AndyM
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You can do it if you have VW spotlight. Go into photoshop and create an image with a black background and a white rectangle (or any other shape or pattern). You can then create a gobo texture using that image and insert a gobo projector in the drawing, then change the field angle of the projector to get the right size rectangle.
If you don't have VW Spotlight this won't help you at all. Perhaps NNA should consider adding this feature to the standard package.
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My copy of RederWorks defaults to the 9.0 directory during installation, even if you don't have one, so if you're like me and frequently click next-next-ok-next without paying much attention RenderWorks will be in the wrong directory and VectorWorks will not recognize it. Make sure you point it to the directory of the version of VectorWorks you are using. 9.0.1 or 9.5.
[ 03-23-2002: Message edited by: AndyM7777 ]
[ 03-23-2002: Message edited by: AndyM7777 ]
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Yes you can, When you install the full retail Acrobat(not the free reader)make sure you do a custom installation and select the option for the pdf writer. After it is installed you just print and select pdf writer as your printer.
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Thanks for your help! It works now.
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In the resources pallet open the file you want to view the contents of. Highlight the objects you are intersted in (you can just draw a box highlighting them or you can control+click to select just a few)click the import button on the resources pallet and POOF they show up in the object browser. The downside to this is that your file will contain ALL of the symbols you import, which can quickly lead to a very large file, but you can always click on edit-purge unused objects and get rid of everything that you didn't use.
Hope that helps...
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I got this script from another post, but it doesn't work.
Procedure TurnOffClass;var xpoint, ypoint, dummynum : real;thisobject, thissubobject : handle;classname : string;Procedure HideObject;var xpoint, ypoint, dummynum : real;thisobject, thissubobject : handle;classname : string;
BEGINDSelectAll;dummynum := 123;WHILE NOT GetPickObjectInfo(xpoint,ypoint,thisobject,thissubobject,dummynum) DO BEGINGetPt(xpoint,ypoint);END;
IF (thissubobject = NIL) THENBEGINSetSelect(thisobject);END;IF (thissubobject <> NIL) THENBEGINSetSelect(thissubobject); END;Hide(SEL);
END;
Run(HideObject);BEGINdummynum := 123;WHILE NOT GetPickObjectInfo(xpoint,ypoint,thisobject,thissubobject,dummynum) DO BEGINGetPt(xpoint,ypoint);END;IF (thissubobject = NIL) THENBEGINClassName := GetClass(thisobject); HideClass(ClassName);END;IF (thissubobject <> NIL) THENBEGINClassName := GetClass(thissubobject);HideClass(ClassName); END;END;Run(TurnOffClass);
I also downloaded these PIOs but they don't seem to work either.
http://www.lugaralgum.com/abav/vectorscript/
These are all supposed to turn off the class of the object you select. If anyone can figure out what is wrong I would be forever gratefull.
VW9.5 Win XP PIII933 512MB
[ 03-14-2002: Message edited by: AndyM7777 ]
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How about having tabs at the bottom of the page with all of the saved sheets. I sometimes forget which sheet I'm in and there's no way to tell (that I know of). IMHO if you make a change in view or visability that sheet should be automatically updated or maybe it asks you if you want to save the changes to the sheet when you switch to a different one.
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I really like VectorWorks and at this point the commands are so burned into my brain I am a little afraid to use anything else, but I own a copy of 3DS 3.1 and would like to try rendering my models there. Is it likely to be more trouble than it's worth to get these programs to play nicely together? Should I export to DXF or DWG? I am planning to approach this by keeping everything as simple as possible, purging everything but the actual objects, and having a different class for everything I want to be a different material. Is that the best way to go about this? How are groups vs. symbols exported and handled? Is there anything else I can do to help get the models into 3DS?
I can't be the first person to try this. Any advice and/or past experiences would be much appreciated.
VW 9.5, Win XP, PIII 933-512MB
[ 03-13-2002: Message edited by: AndyM7777 ]
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I use VW 9 for a lot of things and I also use 3DS 3.1. I am wondering if anyone has had much luck creating models in VW, then lighting and rendering them in 3DS.
Any suggestions would be much appreciated.
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WOW thanks - these work like a charm.
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How about a tool to turn off classes. You click on the tool then start selecting objects and that class turns off. Maybe someone has written a script for this already.
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It would be very helpful if there were a physical camera that you could move in 3D space. It would also be nice if the lights had a full size cone that shows you where the light is going. (i.e. 3DS) A spot light already has a cone; it doesn't seen like it would be that hard to have it draw the actual light beam. I also don't like the way the lights change sizes based on zoom. Selecting lights is also difficult sometimes. You draw a box around it and get nothing.
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I use custom RW with nurbs off, but I have to use raytracing because I'm projecting gobos. I wasn't really concerned about the time the rendering takes, just the amount of memory it is using.
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I have about 25 textures - half of which are image based. I think the lighting might be the big problem. I am using alot of spotlights to cast shadows where I want them.
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I am renering a fairly complex file. About 30MG with a lot of trusses, lights and solid subtractions. It takes about 45 minutes to render which seems reasonable, but the amount of memory it is using seems unbelievable. I have 512MB with nothing else running and to export a 3000 X 2500 pixel image it is using another 1.5GB of swap disk. Does this seem right, or is something wrong?
VW9.5 - Win XP pro - PIII933 - 512MB
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Thanks for the help. I HAVE ACHIEVED RED BEENS!!!
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Why doesn't the curtain object obey the class attributes? I also am unable to apply a texture to a curtain. The only thing I can do to it is change the attributes in the attribute pallet.
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Microsoft helped me...I'm all set now...
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I uninstalled everything and did a clean install of 9.0.1. The same thing happens. I rebooted in safe mode, logged on as administrator and still the same thing. I have downloaded the full 140+ MB installer. Isn't this the same as the CD that sales would send me for 10 bucks?
Now I only have 9.0.1 which means I cannot render a subtracted solid along with all of the other bugs. I am about to get into a lot of trouble with this.
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Why can't I line the tool bars up like I want them. I have 3 tool bars on the left and with my screen resolution they will fit in one column no problem, but no matter what I do they will not sit on top of one another.
What gives???
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I have 9.0.1 and 9.5b07 installed but cannot install the 9.5 final. Please read above.
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I still have not resolved this please help.
I have to use 9.0 for some things and switch to 9.5b7 for others.
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I am running XP home and it tells me that just after agreeing to the liscense agreement. Before copying any files.
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Yes I have
VW 8.5 features, but not in VW9.5
in General Discussion
Posted
I have experienced this as well with the return key. It also doesn't work for the align/distribute tool. You have to click OK.