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Charlie Winter

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  • Occupation
    Lighting Designer
  • Homepage
    www.charliewinterlighting.com
  • Location
    United States

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  1. I think this of a pretty big feature… MA introduced MVR X-change..
  2. @jcogdell I could ask MA, but I think its a small wish compared to the big picture there. MA interprets the MVR in its own way, so they would have to adjust some coding, and VW generates the MVR in its own way, so some adjustments would have to be made on the VW side. Either way, someone is adjusting their code, and in my experience VW does actually win out there in being more receptive and responsive. I was successful in building my own python script that accomplishes this task. I'm going to explore using NameList or Name2Index to refine it.
  3. @JBenghiat You were right on about ChatGPT. Especially for someone with little to no experience scripting in VW. I'm refining a script now with GPT 4.0, and getting closer. @Sam Jones MA does have an auto-sort function, but I prefer to manually manage the sort. Just the way my brain works I guess.
  4. Thx, @DianaK, for the quick phone chat. @Sam Jones @JBenghiat @JimWoodward @klinzey @tgooch The problem: When importing an MVR generated from Vectorworks into MA3, the only way to order your channels sequentially is to auto-sort. This may be fine for some, but I prefer to manage the sort on my own. This is a cumbersome process of cut and paste and is not sustainable on large projects. I believe that the sort for the MVR Export is based on the object stacking order in the design layer. With that info, I discovered that 'Send to Back' or 'Send to Front' affected the object order when exporting an MVR. Given this, is it possible to create a script that sorts the object stacking order based on the Lighting Device Channel?
  5. Is it possible, through some scripting I would assume, to adjust to front/back sort of Lighting Devices in a drawing so they are in Channel Order when exported with MVR? A query of the objects in the drawing through a worksheet shows the objects in the order as they will appear when I import the MVR in MA3.
  6. @rDesignThx for the link to this other post. It appears to have good traction with VW employees in getting to the bottom of startup delays.
  7. I've been a VW user for 10+ years, primarily on macOS, and have always enjoyed how VW opens swiftly and feels fluid in its use of tools and response to commands. In 2020, I investigated operating VW on my Windows desktop, and while it wasn't as swift and smooth as on macOS, I got by. It's 2024, and I purchased a mid-high-level Windows 11 gaming laptop. Excited about the prospect of having a wicked video card and a fast Intel i9 chip I loaded up VW. I was disappointed to find that from the default option state; it takes Vectorworks about 1m40s to open and be ready for drawing. This is from the icon click, opening the program, and being able to draw a simple shape. Even still it feels clunky and sluggish. My daily driver, 2021 14" M1 Pro opens VW and is ready to draw in under 30 seconds.. Those of you who are Windows-based and running Vectorworks.. how do you do it? Is there any discussion around this? Does anyone care? I'm genuinely curious.
  8. Scott. My common workflow is to place one summary with all of the devices used in my drawing. Following that I will copy/paste additional summaries and use Filter to refine the information that is shown. It is here that things begin to slow down. I would say I have around 15 symbols in total.
  9. Instrument Summary tool continues to be lagging heavily still on v2022 SP3. It's not tenable to wait upwards of 1-2min for VW to stop beach balling.. Can anyone relate? I'm running right now on a 14" MBP M1 Pro.
  10. Any thoughts as to why Absolute Address would not be visible as an available field when exporting the *.xml for Lightwright exchange? In a new drawing it appears correct, but is missing in my working file. New Drawing Missing in my working file.
  11. Importing the obj direct from RenderPeople preserves the mapping. https://renderpeople.com/free-3d-people/
  12. I am receiving the following error when importing an *.obj I created in Cinema4D R21. What is odd is the image is residing in the same directory as the *.obj, so i don't understand why it won't import. The model is also not maintaining its UV Mapping. Any thoughts here? @EAlexander @Ethan R.
  13. I seem to recall a script floating around for quickly changing DPI on sheet layers.. am I crazy? I'm working on testing render styles on viewports in a sheet layer and would like to quickly switch between a low and high resolution DPI. Is this possible via a Vectorscript?
  14. I'm trying to add the Truss Record to my own Base symbol. Mostly successful there, but i'm having issues with the snap for adding truss to the base. They are offset. Without changing the origin of the truss, how would I setup my base to center align the truss?
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