I found a solution in using "Flip3DObj(handle,boolean)". It works on 2D symbols as well and flips them about their origin.
Has anyone developed a simple method to flip or mirror a 2D-symbol about it's origin. Either X or Y axis will work. Preferably using the Handle of the symbol's instance.
I need to maintain the origin of this symbol instance at [x,y]=[0,0] within my Plug-in object.
I already know the symbol's current state. Not flipped.
My symbols are right-handed and need a simple flip to be left-handed. Like a field hockey stick with the origin at the top end of the stick. I'm hoping to avoid having to load up my file with left-handed definitions.
I'm curious what it is that the ISFLIPPED criteria searches for in an object definition. Perhaps a Handle scaling tool which allows a negative x or negative y factor would do the job?