I can't seem to figure out how to create a surface that I can work with (ie, give depth and texture to) when a 3D polygon does not sit flat on a 2d plane.
Here's the problem I'm working on: I'm modeling a sidewalk that is 12' wide, 5" thick, and follows a path up and around a small hill. I started with a polyline of the Top/Plan view of the sidewalk. Then, using an elevation, I placed 3D locus points along the edge of the polyline. I connected the dots with NURBS curves, then converted the NURBS into a 3D polygon. The outline follows the exact path I'm trying to create, but I can't give the polygon the 5" of depth or the concrete texture that I need for rendering.
Any thoughts about how to get this to work?
John Smetak
Miller Outdoor Theatre
Houston, TX
VectorWorks 2014 SP2
Windows XP