Jump to content

Mark Aceto

Member
  • Posts

    1,057
  • Joined

  • Last visited

Posts posted by Mark Aceto

  1. OK this is driving me bonkers... 

     

    When I create a VP from a CC, the objects outside of the CC are shown. I must be missing some Easter egg nano-triangle setting buried somewhere... 

     

    I'm checking the right boxes:

     

    1183980607_ScreenShot2021-03-10at9_13_29PM.thumb.png.35a1fc451e327f2d0b068281f9e8a28c.png

     

    Here's a view of the CC:

     

    16020066_ScreenShot2021-03-10at9_11_20PM.thumb.png.687c1cbc37a42414c7f6ec89e230a63e.png

     

    Here's what it looks like on the VP (and, yes, I updated the VP):

     

    350297195_ScreenShot2021-03-10at9_10_42PM.thumb.png.c003d5d65a95827dcb5cd1873f5e0641.png

     

  2. I'm plating up a drawing set and wondering if there's a more efficient way of setting layers and classes... 

     

    The standard views are obviously easy enough to duplicate the entire SL but then I create a bunch of sections, clip cubes... and I just want my layer and class settings to stick.

     

    I tried editing the camera view, creating a clip cube, and then navigating back to the SLVP but that didn't work.


    I could manually reset layers and classes on all of the DL's but that's annoying. I could also reset them in the Organization dialog which i desperately want to be its own palette for this exact reason but that's annoying too.

     

    Surely I'm missing something obvious to speed up my workflow... 

  3. 19 hours ago, line-weight said:

    You can see it's also inserted the jambs parallel to the centreline of the door rather than perpendicular to the wall faces. Maybe you'd choose to do that sometimes, but not necessarily.

     

    I'm not sure how perpendicular to the wall arc would work in real life. Seems like the jamb would either be too wide in the center to stop the leaf from swinging or too narrow on the other side to allow the leaf to close.

  4. On 3/6/2021 at 9:32 AM, Landartma said:

    Mark you used and extrude correct?  Can that be turned into a wall style?  I didn't think that possible.

     

    I modified a wall style for the traditional wall components, and then the extrudes are separate from that. The 2D arc's are guides I used to manually input and measure 5' along the arc length. This was the most painful part, especially if there's a revision... 

  5. Update: everything I hoped to accomplish is done!

     

    Can’t wait to determine the actual components, so I can revise the wall style. Also can’t wait (sarcasm warning) for the client to slide the 5’ panels 1” to the left (could be a great case for using a decal for making quick attribute mapping adjustments).

     

    This is what I love about the forum—thanks to everyone that helped me get this across the finish line!

     

    1756193804_ScreenShot2021-03-05at7_05_39PM.thumb.png.3dd856bf2354eecc3807f8714c0cfb07.png

     

    446904943_ScreenShot2021-03-05at7_01_16PM.thumb.png.12acd00a8690ddc28007f1aee7b10f9f.png

     

    1474652956_ScreenShot2021-03-05at7_17_34PM.thumb.png.14535d60a80820ce75a27a1d7bce016d.png

     

    1921457307_ScreenShot2021-03-05at7_02_32PM.thumb.png.05ab4d6594bc08636081ad5d8b26e4d7.png

     

    1238999095_ScreenShot2021-03-05at7_14_30PM.thumb.png.4c86d5f5edc7ad599f3d0b3a297c7978.png

    • Like 4
  6. @line-weight in the end, because the shape I received is such a lumpy spine from Cinema—but there are so many other pieces being built that will attach to it—I just extracted the face from the mesh I received, and extruded that. I tried converting the poly to a wall but it created 378 wall objects from 1 poly.

     

    Super bummed I won’t be using wall styles, components, materials for the drawing set but oh well… 

     

    Screen Shot 2021-03-05 at 3.38.23 PM.png

     

    Screen Shot 2021-03-05 at 3.38.34 PM.png

     

    825150464_ScreenShot2021-03-05at4_08_49PM.thumb.png.8d359dafdcec96a46c690b2fdd7d3da8.png

  7. 9 minutes ago, line-weight said:

     

    No - if you look carefully, I've made the "seam" not at the point where the curves transition into one another - it's deliberately in the middle of one of the curves.

     

    Ah, you’re right—that’s it!

     

    Here’s a screenshot of some test runs I did last night with EAP, and I just increased the smoothing angle. So I can use the round wall tool for the load bearing wall itself, and then EAP the interior finish. I have to EAP a channel for LX anyway, so I’ll just make all the joints at 5’ with 1 profile 😄

     

    Thanks!

     

    Screen Shot 2021-03-05 at 1.21.49 PM.png

  8. 9 minutes ago, Landartma said:

    If I understand you're trying to get the curve you want with a seem that meets up with a prefab piece of material correct and that seem does not line up with the seem of the wall?

     

    Exactly! I started out by using wall components but even though I can set the top and bottom height of the interior finish (the brushed metal), I still need to show 5’ panels of prefab material. Otherwise, it just looks like 1 continuous seamless panel. I also need everyone to approve where the seams land in real life. As long as I can accomplish this in HL, I’m good to go.

  9. 1 minute ago, zoomer said:

    I think there is a setting in HL that will hide Lines between separate,

    but coplanar, elements of same Material.

    Or show separating lines, when deactivated ?

     

    The HL settings on the DL don’t solve it but maybe an advanced setting on a SLVP somewhere?

  10. 57 minutes ago, line-weight said:

     

    If I understand this right - the problem is that when you join two "round walls" together, meeting at a tangent and so on, hidden line rendering draws a line at the join, where there shouldn't be one (and OpenGL draws it correctly)?

     

    To me, that's a problem with the behaviour of hidden line rendering, rather than with the behaviour of the wall objects as such, if you see what I mean.

     

    I come up against this now and again where hidden line draws a line between wall objects that are supposed to be joined. Sometimes it just won't go away and I have to messily blank it out in vport annotations.

     

    Yes, that’s the issue. I thought I saw a solution somewhere in the forums, tweaking the crease value or something… maybe on a round wall / door post… I’ll keep digging but I think there’s a magic number somewhere that solves it.

  11. 1 hour ago, line-weight said:

    I think I would probably abandon the wall tool for something like this and do it as a series of extrudes.

     

    But I imagine you want it to be a wall so you can put doors etc in it?

     

    570207949_Screenshot2021-03-05at19_01_25.thumb.jpg.8039a1be1bc1720788d521ac1d8a8821.jpg985334497_Screenshot2021-03-05at19_01_18.thumb.jpg.16b02327fe67b9df4ed566b9596602e3.jpg

     

    You can see the same thing happening with the extrudes where they join. It seems to be an object agnostic global display issue.

  12. Right off the bat, if there’s some way to modify the default behavior of creating a new object whenever an arc switches back… be it a polyline or a wall, that’s my solution right there.

     

    Ultimately, what I’m trying to accomplish is a mostly round wall that S-curves (that’s the easy part). The client has spec’d a brushed metal finish that will come off a 5’ wide roll, and the joints / seams should be butted (flush finish; no gap).

     

    Must-have: show where the joints / seams are in Hidden Line view in the drawing set (for both the client and the GC)

     

    Nice-to-have: show the joints / seams in OpenGL

     

    I’ve almost solved it by turning off auto-join wall, starting and stopping each wall at 5’ length along the arc… except for what I mentioned above in the first sentence when the 5’ wide panel is not continuous along the same arc (makes an S-curve):

     

    Screen Shot 2021-03-05 at 10.25.16 AM.png

    • Like 1
  13. 1 hour ago, Pat Stanford said:

    Can you add the seams in as wall features or decals to get the look you want?

     

    Great suggestions! Mixed results with wall recesses… I would have to make the seams larger than I want to be visible in OpenGL (unless I really pumped up the DPI).

     

    The blue and red arcs are the guides I created to measure 5’ along the curved wall to determine where the seams will be.

     

    Screen Shot 2021-03-05 at 9.22.50 AM.png

     

    However, I’m more concerned with Hidden Line as that’s what will be in the drawing set. How do I hide the lines where the round walls join, so only the wall recesses show?

     

    Screen Shot 2021-03-05 at 9.23.15 AM.png

×
×
  • Create New...