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Mark Aceto

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Everything posted by Mark Aceto

  1. A big theme of last years teaser videos was, "we hope to one day eliminate the performance/quality sliders altogether because the app will run at full tilt, so there will no longer be a need for them." I'm still holding onto that dream...
  2. AKA "the thing of which we do not speak." While this performance boost is massively appreciated, I haven't heard anything about taking a load off the CPU and moving it to the GPU. Every release since 2015 has rewritten old code to take advantage of better GPU performance (and eGPU's), so this is the first year it's been quiet. This is even more important today because while we have 8-core laptops, their single core base clock speed is well below the VW recommendation, and turbo boost speeds are thermally throttled. With only one more Teaser Tuesday left, I'm hopeful for: 4-core limit lifted to a minimum of 8 cores "This is is a maintenance release - we cleaned up a bunch of old code, and made everything faster and more stable" Massively improved worksheets Improved stair tool I'm excited about all the little things that didn't make it into this round of teasers but these have been priority #1 in user feedback for years.
  3. TL;DR: yes, it will be an additional cost (similar to the Vision and Braceworks acquisitions) From memory, the 2018 version was selling for roughly $700 for a new license but that info is gone now: https://connectcad.com/index.php/shop-2 https://www.livedesignonline.com/business-people-news/vectorworks-acquires-connectcad?NL=LIVE-04&Issue=LIVE-04_20190827_LIVE-04_689&sfvc4enews=42&cl=article_2&utm_rid=CPLSM000000042792&utm_campaign=16262&utm_medium=email&elq2=84c3914bce26444691db4b0deede1135 From the press release/interview: On the bright side... This is one of those plug-ins that I've had my eye on for years but have never pulled the trigger because it was pretty pricey coupled with Vectorworks in-app purchase fatigue: ConnectCAD $700 Lightwright $700 Vision $1600-2500 Braceworks $5000 That's an additional $8000+, and it's hitting the Spotlight users particularly hard. It's like buying a base model Mac, and then speccing it out triples the total cost. Was really hoping for something in the spirit of the PanzerCAD acquisition. Also just want to give thanks to the indie developers/designers that have built most (if not all) of the tools that have been baked into Spotlight for years.
  4. Saw this Parallels update that specifically calls out Lumion: https://www.macrumors.com/2019/08/13/parallels-desktop-15-catalina-sidecar-support/ Looks like the new version supports up to 128GB VRAM and 32 CPU's (cores?). This could be my gateway to the dark side (or the best of both worlds).
  5. Guessing they would have led with that if there was good news but here's hoping...
  6. Watched this video again on a larger screen, and noticed that most of what's being shown is a design layer split screen: 3D front view pane on top 2D plan view pane on bottom What I've really been hoping for is: A simpler way to plot torms, towers, goal posts... which this might do? Sheet layer drawing #3 seems to suggest that Sheet layer drawing #2 is a mess (hybrid symbol 2D truss geometry is flattened/extended while lights shifted to actual XY) Last year's teaser, 2D Components for Hybrid Objects, would fix that Sheet layer drawing #3 is just a front view which, ironically, is what Plot & Model View is designed to show A simpler way to draw raked objects/assemblies... which this doesn't seem to do. On that note, I hope we don't lose Plot & Model view to accomplish that Maybe this video doesn't do a great job of highlighting all the awesome sauce but I'm left with more questions than answers. Are there additional screenshots of other menus, palettes, dialogs... that show what it's capable of doing (and how) that could be added to this discussion? On that note, the live-streams last year were great because there was a Q&A at the end to answer all these questions with screen-shares or straight from the engineers' mouths (which was super cool to meet and interact with those folks). BTW it looks great for plotting where lights are hung on each position but I don't really see how this would be used in the example of a rig plot (there aren't even any points in the drawing).
  7. Are the lights auto rotating to the truss angle when they're attached to the lighting position, or are they manually rotated in 3D? In a past show, we attached 1) 2-way mirror foil to 2) scenic cladding to 3) raked truss. There was a 1" margin of error fabricating the mirror film in Austria to be married up to the cladding in LA. Everything came together for the first time at rehearsal with no time to ship a different size before show load in. Because we had to hit the right angle for a televised Pepper's Ghost effect, we did numerous elevation studies from 45 to 70 degrees. Plot and Model View worked great because I was able to draw everything in plan view, using the exact make/model/lengths of truss and corner blocks, snap to lines, adjust the size of the return, and then rotate the model view in 1deg increments to find the sweet spot. Trying to draw all of those objects raked in 3D, aligning, grouping, and rotating them together did not work at all, so how would that process work with the new tool? There have been other issues with attaching, aligning and distributing lights to raked truss, pipes, torms... especially when adding focus points. Have those issues been solved too?
  8. At this point, I update macOS one year/OS behind, and I have no issues with VW or other software computability. iOS is a different story because it's locked down. Same with every other Apple OS. But macOS is beta until they abandon it for the next version. It's all relative, so I'm a happy camper with full 32-bit compatibility, and no complaints. See y'all in a year!
  9. Thank you! Looks much better organized than the old Spotlight way of forcing this. Can't wait to use this with dark mode!
  10. @JuanP speaking of editing data that’s “right there” how about the Title Block?
  11. @JuanP does this mean that can we finally edit text in the Callout Tool inline instead of opening a dialog? Any other areas of the interface that fall into the category of, “I see the data right there - why can’t I edit it?”
  12. Although I'd love to have a conversation about pricing in a separate thread, in the spirit of keeping this on topic with the OP, I'm focusing on streamlined workflow here in this thread. This teaser is one of the most underrated sleeper features yet: If you've ever said, "I just want the app to get out of my way", this is a big win You don't need to buy a new machine with more cores, or an eGPU, to speed up your workflow While new features like viewport image effects and generating 3D models from photos are nice-to-haves, this feature removes friction from every moment you're using the app whether modeling, plating, rendering, publishing... Perhaps greatest of all: it instantly feels like it belongs because this is the way it should have always been As for single-sign-in, every time I sign into the Community Forum, Service Select, Cloud Services... it's like plugging in a USB-A cable in the dark. It's a game of Russian Roulette, and I lose more often than I win. As for a single workspace, I implore VW to continue making UX/QC decisions like this teaser. I don't want 3 different tree tools, none of which get the job done by themselves. I want a single complete version (the best version). Likewise, I don't want 6 different workspace that slightly overlap with each other. I want a single complete workspace (the best version). Now that Maxon has consolidated modules, I can't think of a single 3D modeling software that fragments like this. This consolidation would reduce a massive amount of extra clicks, tweaking, fiddling, remembering which tool sets have which tools (and which don't). Personally, the way I use VW modules is more like the linear flow in Adobe Lightroom (screenshot attached): Landmark (modeling the site) > Architecture (modeling the venue) > Spotlight (modeling the show) All of the exact same windows, palettes, tool sets, tools, menu items should be accessible at all times (especially as I revise the drawing), and they should all be the same size and in the same position on my screen(s). Likewise, converting buried dialogs to open palettes is another choice to get the app out of our way, and reduce clicks. Staring at a blank OIP on a 4k display while I click through multiple tabs of a stair tool dialog is not what God intended for parametric modeling Anyway, hats off to the VW team for this teaser! Please continue making refinements like this one! Fewer clicks, more continuity.
  13. +1,000,000 I’ll take that 1 step further: convert the Organization DIALOG to the Organization PALETTE (to replace the Navigation Palette) And don’t stop there... (looking at you, stair tool dialog)
  14. And hopefully one step closer to what Maxon announced earlier today: Cinema 4D will no longer be released with several versions (Studio, Broadcast, Bodypaint, etc) but as one R21 version. "Removing the additional development efforts to maintain five different versions of Cinema 4D frees up resources which can be directed towards enhancements or features that will more directly impact your workflow demands. Additionally, multiple editions of the same feature set caused a lot of confusion and made it hard for customers to decide what edition of Cinema 4D they should purchase."
  15. New 3Dconnexion driver adds support for CadMouse Pro Wireless (assuming the left-handed version as well): https://www.3dconnexion.com/service/drivers.html Version 10.6.3 (July 12, 2019). Fourth public release of version 10.6. Updated: 3DxMacCore v. 1.1.2 (b106, 3deb50e; Jul 12, 2019). Fix: [MAC-112] Problems installing 3DxWare 10 on macOS 10.14.5 on some machines. Note: Hot-fix release to address MAC-112. Version 10.6.2 (June 28, 2019). Third public release of version 10.8. Updated: 3DxMacCore v. 1.1.1 (b95, 280bb1e; Jun 28, 2019). Updated: 3DxMaya v. 4.6.0 (r15781; Jan 23, 2019). Updated: 3DxNLServer v. 1.3.3 (r16341; Jun 28, 2019). Updated: 3DxPair v. 2.3.3 (r16242; May 18). Updated: 3DxSketchUp v. 5.0.0 (r16196; May 15, 2019). New: Added “CadMouse Pro Wireless” device support. New: [MAC-90] Add support for version 2019 of Autodesk Maya. Fix: [MAC-68] Wrong axis motion. Fix: [MAC-87] Remove NL .config files on driver installation. This fixes the issue causing the auto center of rotation (I3DN feature) defaulting to off in applications such as Onshape. Fix: [MAC-96] 3DxNLServer crashes on QuickZoom In/Out. Fix: [MAC-110] Mouse cursor jumps to left-bottom when starting 3DxNumPad.
  16. New 3Dconnexion driver adds support for CadMouse Pro Wireless (assuming the left-handed version as well): https://www.3dconnexion.com/service/drivers.html Version 10.6.3 (July 12, 2019). Fourth public release of version 10.6. Updated: 3DxMacCore v. 1.1.2 (b106, 3deb50e; Jul 12, 2019). Fix: [MAC-112] Problems installing 3DxWare 10 on macOS 10.14.5 on some machines. Note: Hot-fix release to address MAC-112. Version 10.6.2 (June 28, 2019). Third public release of version 10.8. Updated: 3DxMacCore v. 1.1.1 (b95, 280bb1e; Jun 28, 2019). Updated: 3DxMaya v. 4.6.0 (r15781; Jan 23, 2019). Updated: 3DxNLServer v. 1.3.3 (r16341; Jun 28, 2019). Updated: 3DxPair v. 2.3.3 (r16242; May 18). Updated: 3DxSketchUp v. 5.0.0 (r16196; May 15, 2019). New: Added “CadMouse Pro Wireless” device support. New: [MAC-90] Add support for version 2019 of Autodesk Maya. Fix: [MAC-68] Wrong axis motion. Fix: [MAC-87] Remove NL .config files on driver installation. This fixes the issue causing the auto center of rotation (I3DN feature) defaulting to off in applications such as Onshape. Fix: [MAC-96] 3DxNLServer crashes on QuickZoom In/Out. Fix: [MAC-110] Mouse cursor jumps to left-bottom when starting 3DxNumPad.
  17. 100% accurate on both points. Meanwhile, Apple keeps sticking higher core/lower base clock speed in their laptops... 🤬 However, the good news is: VW is always rewriting the legacy code that's a huge culprit of causing that SBBOD (particularly single core operations) They can't finish fast enough as that's priority #1 to all of us here VW19 increased many of the previous single-core operations to 4 cores, and that limit is expected anticipated hoped to increase to 8 cores (or more) in VW20 We're due for some Teaser Tuesdays soon The imminent 16" MacBook Pro should have better guts (including thermals) as we exit the dark days of the Jony Ive thin & light (form over function) era Fingers crossed for Threadripper when the Intel contract expires I experienced the same lagginess when I tried VW19 SP3.1 on Mojave 10.14.5 with the same config iMac Pro you have, and rolled back to HS 10.13.6. Hopefully that improved in SP4 because SP5 will probably be the final version of VW19 (notwithstanding any minor point upgrades for Catalina compatibility), and 10.14.6 will be the final version of Mojave, so we're running out of runway... Not for nothing but Mojave just seems/feels like a half-baked transitional release. Catalina looks like the Snow Leopard/iOS 12/"s" for speed/stability version but will undoubtedly take the usual six months to become stable, meanwhile wreaking havoc on VW until it is.
  18. https://www.3dconnexion.com/cadmouse_pro_wireless/en/ They finally did it: full-size wireless CadMouse!!!!! And it's available for same-day delivery on Amazon! Hopefully, this will get around the T2 issue of having to un/replug the USB after restarting on a Mac...
  19. https://www.3dconnexion.com/cadmouse_pro_wireless/en/ They finally did it: full-size wireless CadMouse!!!!! And it's available for same-day delivery on Amazon! Hopefully, this will get around the T2 issue of having to un/replug the USB after restarting on a Mac...
  20. Apple's Radeon II (aka Radeon VII) isn't capable of ray-tracing, so it can't take advantage of that feature in Epic's new Unreal engine (inside Twinmotion). Also, Ryzen 3000, PCIE 4, Navi... are right around the corner, so this thing's gonna be outdated by the time it's released. At this point, I'm convinced they only made this for the studios creating content for AppleTV+
  21. Won’t be long before we’re leasing them like iPhones...

 

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