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Mark Aceto

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Posts posted by Mark Aceto


  1. 3 hours ago, Tom Klaber said:

    It seems we are inching towards a command line!

     

    Is there any AI in this?  Are the tool suggestions predictive or contextual - or is it just access to the tool pallets at the mouse point?

     

    TEASER TUESDAY: WORK SMARTER WITH USER INTERFACE IMPROVEMENTS

     

    "Moreover, Vectorworks will make suggestions based on your search and most-used tools."

     

    That sounds pretty AI to me. I also recall this feature being demoed a few years back (41:54 in video), so I wonder if we'll get some of the other features mentioned in that section of the keynote:

    • Class Pen and Fill editing in the Nav Palette (40:05 in video)
    • On-Screen Shortcuts (40:46 in video)

    (video should start at 41:54).

     

     

     


  2. Looks like the options are:

    • Basic Tool Palette (with possible access/configurability to other tool palettes)
    • Tool Modes
    • Recent Tools (or favorites?)
    • Views

    Being that I use a numpad for views with my left hand (mouse in my right), I'm hoping that I can configure something else for views, like the Organization menu item (since I can't make that a palette that I would just leave open at all times).

     

    I definitely see an advantage here as a workaround to switching back and forth between Spotlight and Designer, and playing Whac-A-Mole with tools/palettes.


  3. On 8/19/2020 at 9:19 AM, SteveJ said:

    These 2021 enhancements target the CPU.

     

    @SteveJ my question about GPU/VGM got buried, so I'm asking again here. From the 2-year old Teaser Q&A video, it sounded like multi-threaded CPU operations were able to transfer more graphics to the GPU, so while that multithreaded improvement was specific to the CPU, the GPU took advantage of that.

    1. Is it safe to say that a GPU will take and process more graphics from the CPU in VW21?
      1. That's a strange sentence to word correctly but I'm picturing the milkshake from There Will Be Blood, and Daniel Day Lewis is the VGM, and he has 10 straws sucking graphics from that CPU milkshake
    2. How much of GPU performance will benefit from VRAM vs other graphics card specs?
    3. How does VGM caching factor into this (hardware choices when speccing a machine)

    For context, the 16GB Vega 64 on my 2017 iMac Pro was never maxed out (through VW19), so would I now be able to take full advantage of that GPU in VW21? That's a pretty modest graphics card compared to what's available today, especially on a Windows machine, so I'm excited about the possibilities here ... 

     

    For reference, just like the side-by-side comparison of our favorite city model, the VGM LOD Teaser from last year was super helpful because Activity Monitor was open, showing how much of the GPU was being utilized. And, of course, we really want to see how many CPU threads are being used in VW21 vs VW20.

     

     

    1653195035_ScreenShot2020-08-20at2_40_10PM.thumb.png.3e48990eed754e309f80f5ec3d97b4c9.png

    • Like 1

  4. 46 minutes ago, Josh Loy said:

    Hey @Mark Aceto thanks for the feedback, I not exactly sure where you're going with this but any speedup for drafting/modeling/rendering seems like a win to me.  This system is independent of Project Sharing and will have no impact on its performance.

     

    I wouldn't say anything has plateaued or that there are any lines to read between.  We support a vast set of hardware and must provide support for a broad range of workflows while always providing the best experience.  The more tasks we can multi-thread and multi-task the better.

     

    Awesome and I'm sure most users fall into this same category, the performance gains will absolutely help your large model workflows while working in wireframe and OpenGL.  I would also agree and recommend higher clock speeds over core counts as long as you have at least 6 cores; I'm also on the Mac.

     

    It will use more storage 10 to 30% that I've seen up to this point, and if that's an issue for your broadband it can be easily disable just like "Viewport cache."  I wouldn't make any choices or pass judgement until you try it and are happily surprised. 🙂

     

    As for you processor choices I wouldn't quite agree with your

    Some of this logic isn't quite correct.  As clock speed increases the power demand isn't linear, meaning the same 'n' amount of work can be done on 4 cores at lower clock speeds in the same amount of time and using less power than a high clocked processor.  Base clock speeds are pretty useless as the system will ramp up and down the clock speed depending on demand.  You'd probably be better served looking at the single and multi-core turbo speeds since they're generally the limiting factor and usually not far apart.  If you want to get really into it TDP will generally dictate the performance you'll see since cores can run at different speeds and in the end heat limits it all.  Feel free to direct message me if you want to talk about this more or have any additional questions. 

     

    Thanks, Josh. After rewatching the videos from 2  years ago, I deleted/edited a lot of my initial responses but thanks for taking the time to reply.

     

    As for clock speed, the Turbo Boost speeds have proven to be little more than marketing BS for us Mac users, so the real world turbo usually splits the difference between the base clock and the turbo boost (until it gets too hot). The other point of reference is when my Mac maxes out with the message "Vectorworks 20XX (Not Responding)" and I look at Activity Monitor, and see 1 thread slammed against the ceiling, and all the other threads not even being used. That's why the CPU-constraint has always been the speed of a single core/thread. I don't care about the other 19 threads that aren't even being used if they're dragging down the performance of the one that is being used. The 2nd screenshot shows the "4.5GHz" turbo boost maxing out at 4.26 which is the fastest I ever saw it spike on that 2017 iMac Pro.

     

    2109274385_ScreenShot2018-09-24at6_32.10PM(2).thumb.png.4fcb4e41d7fee7a06cd1b7c758e17c5b.png1065715544_ScreenShot2018-11-18at8_44.05PM(2).thumb.png.12da9e8618abf0d8357957206962d1d1.png

    • Like 1

  5. 3 hours ago, Clint Alderman said:

    Looking forward to seeing the recommended hardware specifications for VW2021

     

    Considering that adding cores lowers clock speed and increases thermals, I would still go for the fastest CPU base clock speed. For example, the Ryzen 3960 looks like the best performance (and value) in the table below.

     

    @Josh Loy what are you thoughts? Also, how will the GPU/VGM factor into this?

     

    phpThumb_generated_thumbnail.thumb.jpeg.bcdc14b367d9502de54fa70e725633f0.jpeg

     


  6. 18 hours ago, milezee said:

    my 2 pennies worth, I have tried/tested the direct links between both Rhino & SketchUp, it's not exciting at all, in fact I go back to importing my models either as SKP or FBX files, it's a more friendly way of getting 3d models into TM and them being more workable. Hopefully in time the direct links methods will improve. Either way, TM has the potential to be a great fast real time render engine 👍 

     

    Giving VW the benefit of the doubt, I bet this is the holdup. I'll wager 3 tacos that they want users to have UI/UX (and stability) comparable to Enscape.

     

    Meanwhile, they're chasing a moving target:

    1. 2018 Unreal buys TM
    2. 2019 Unreal releases slightly overhauled TM 2020 (some improvements, some setbacks)
    3. 2020 Unreal announces majorly overhauled UE5
    4. 2021 Unreal releases UE5

    Fortunately, Apple isn't making any big changes—wait... 

    • Like 1

  7. 1 hour ago, milezee said:

    I did some playing around with TM and Phasing scenes etc, my 1st attempt but looks promising, not used the latest 2020.2 release yet, need to have a play soon 👍, link below to example 

    Phasing Scene Test TM 2020.1.2

     

    This is great!

     

    For outdoor concerts/festivals/events... I can't wait to animate:

    • Day 1: Ground protection, starting at this corner, build this direction, then over that direction... 
    • Day 2: Site services, office trailer 1, office trailer 2... 
    • Day 3: Base out, stage deck... 
    • Day 4: Stage towers, roof... 
    • Day 5: Production... 

    I imagine (with a lot of paths) we could even load in an audience to their socially distanced barricade corrals, cars for a drive-in show... 

     

    • Like 2

  8. 20 minutes ago, DBrown said:

    Well... I just have to agree with you 100% I'll rather have just ONE  decent stair tool in Vectorworks than 100 Direct Link with any apps, the inly think keeping me in Vectorworks these years are the Worksheets, I'm using Revit for MEP design because don't have any useful tools for MEP, once Revit improve his Reports, I'm out of here even paying more for the licenses than waiting for Vectorworks to improve the Stair or the Walls or the Doors and Windows....


    Guys, we’re in a 3-year old thread about Twinmotion integration. There are other threads dedicated to how badly the stair tool needs to be updated. Let’s keep this on topic, so relevant comments don’t get buried.

    • Like 2

  9. 2 minutes ago, jnr said:

    marc:

     

    All good points but while we're watching paint dry (for years),  given a choice of resources, I'd take a redo of the trainwreck that is the stair tool any day over direct link of TM to Vectorworks even if it means constantly having to re-import vwx files into TM as I work... 

    just sayin...

     

    No reason why we can't have both. It's not a zero sum game.

    • Like 2

 

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