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Mark Aceto

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Everything posted by Mark Aceto

  1. Update: everything I hoped to accomplish is done! Can’t wait to determine the actual components, so I can revise the wall style. Also can’t wait (sarcasm warning) for the client to slide the 5’ panels 1” to the left (could be a great case for using a decal for making quick attribute mapping adjustments). This is what I love about the forum—thanks to everyone that helped me get this across the finish line!
  2. @Tom W. I'm interested in all of those things too! And I love that I can “roll my own” wall styles based on the actual build. I’ll follow up with details as this project develops…
  3. @line-weight in the end, because the shape I received is such a lumpy spine from Cinema—but there are so many other pieces being built that will attach to it—I just extracted the face from the mesh I received, and extruded that. I tried converting the poly to a wall but it created 378 wall objects from 1 poly. Super bummed I won’t be using wall styles, components, materials for the drawing set but oh well…
  4. TBD but I’m using an interior wall style as a placeholder for now.
  5. Ah, you’re right—that’s it! Here’s a screenshot of some test runs I did last night with EAP, and I just increased the smoothing angle. So I can use the round wall tool for the load bearing wall itself, and then EAP the interior finish. I have to EAP a channel for LX anyway, so I’ll just make all the joints at 5’ with 1 profile 😄 Thanks!
  6. Exactly! I started out by using wall components but even though I can set the top and bottom height of the interior finish (the brushed metal), I still need to show 5’ panels of prefab material. Otherwise, it just looks like 1 continuous seamless panel. I also need everyone to approve where the seams land in real life. As long as I can accomplish this in HL, I’m good to go.
  7. The HL settings on the DL don’t solve it but maybe an advanced setting on a SLVP somewhere?
  8. Yes, that’s the issue. I thought I saw a solution somewhere in the forums, tweaking the crease value or something… maybe on a round wall / door post… I’ll keep digging but I think there’s a magic number somewhere that solves it.
  9. You can see the same thing happening with the extrudes where they join. It seems to be an object agnostic global display issue.
  10. @Landartma I was just reading that! Yes, indeed, some of the same issues to workaround…
  11. Right off the bat, if there’s some way to modify the default behavior of creating a new object whenever an arc switches back… be it a polyline or a wall, that’s my solution right there. Ultimately, what I’m trying to accomplish is a mostly round wall that S-curves (that’s the easy part). The client has spec’d a brushed metal finish that will come off a 5’ wide roll, and the joints / seams should be butted (flush finish; no gap). Must-have: show where the joints / seams are in Hidden Line view in the drawing set (for both the client and the GC) Nice-to-have: show the joints / seams in OpenGL I’ve almost solved it by turning off auto-join wall, starting and stopping each wall at 5’ length along the arc… except for what I mentioned above in the first sentence when the 5’ wide panel is not continuous along the same arc (makes an S-curve):
  12. I’m going to start a new thread about these curved wall seams…
  13. Great suggestions! Mixed results with wall recesses… I would have to make the seams larger than I want to be visible in OpenGL (unless I really pumped up the DPI). The blue and red arcs are the guides I created to measure 5’ along the curved wall to determine where the seams will be. However, I’m more concerned with Hidden Line as that’s what will be in the drawing set. How do I hide the lines where the round walls join, so only the wall recesses show?
  14. For clarification, using the reshape tool in add vertex mode worked to add the straight line to the polyline. Joining or composing a straight line with a polyline will not work. Trying to convert a joined/composed polyline to NURBS or polygon will not work.
  15. My memory is bad. It worked before because I reshaped / added a straight line to the polyline. EAP doesn’t like joining or composing the two lines to create a polyline. BTW @Pat Stanford I could hear your voice steering me away from the rocks on this one. As much as I’d like to give my client their seams every 5’ along the curved walls, I decided to let VW do what VW does best (wall styles), and take the extruded path of least resistance.
  16. Simplest thing in the world… no longer working. Issue seems to be related to composing a straight line with a polyline to created a new polyline (but it worked fine before this). Quit and restarted VW. Going to try dumping caches and restarting computer next. File attached.
  17. This project has come full circle: I now have a subscription to Cinema, and am exporting the client’s scenic designs from Cinema into a VW shuttle file. I read that 3DS was recommended but not all of the objects were making it into the the 3DS file. I’m currently testing OBJ which seems to work better. Many thanks again to everyone in this thread. It’s even more helpful now that I’m using Cinema (even at this very basic newbie level).
  18. @P Retondo I was realizing that as I thought through the conversation here… Think I’m gonna have to wait until we’re face to face mask to mask again to provide that tech support.
  19. @Pat Stanford and @P Retondo thanks so much! Question: after following both of these steps, would it be possible for me to export a custom Fundaments workspace from my copy of VW that they could import? When we did a screen share, it looked like theirs was all out of wack. No access to Layers in the Nav palette (even from the Menu bar)… I would love to customize it for them by turning on layer scale etc. I’m also afraid this is headed towards a user folder dump, and I’m really trying to sell them on VW without frustrating them with too much tech support. They’re coming from SketchUp and Cinema.
  20. I’m working with a client who has a Fundamentals license. I have a Designer license. When I go to my Fundamentals workspace, are the same features missing for me that are missing for them? I need to clearly understand what the limitations are on their end for frustration-free collaboration. Thanks!
  21. And now I know the shortcut to Show Others in the Layers tab of the Nav palette.
  22. I’m a huge fan of the Option key as a modifier. This may already exist (similar to Space bar panning or mouse wheel flyover) but maybe something like an Option+Command+6 to zoom all panes to extents? And then add a warning like “Do you really want to zoom all panes to extents” (with a checkbox to dismiss future warnings) to minimize calls to Tech Support.
  23. @Josh Loy I was in a user group last week, and a few folks wanted the ability to control all panes (like zoom in / out / to extents). I’m pretty ambivalent about that request (can see it causing confusion) but thought I’d pass it along. Also loving the behind the scenes thinking on this feature, so maybe that’s something y’all wrestled with…
  24. That’s what I was hoping for—thanks! Yes—perfect! That sounds like another dialog, so I support the original decision to omit adding another layer of friction to the interface. The checkbox menu is still very lean and mean, so there’s plenty of room to add a few more controls there.
  25. @Tobias Kern that's what I was wondering… What if there was a checkbox for Save Multiple Pane Views (in the attached screenshot)? I’m also wondering if there’s a way to set or hack the default MVP to get closer to what you seek…


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