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Posts posted by Mark Aceto
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49 minutes ago, C. Andrew Dunning said:
and clicked "OK."
My money’s on this- 1
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For example, is it possible to connect a TV to a signal Drop Point and also a electrical (Duplex) Drop Point?
For context, the signal Drop Point will most likely be a hole in the wall that SDI runs through; the electrical Drop Point will be a Duplex that the sub (contractor) has already installed in a different place. Likewise, the signal cable path runs at a different elevation back to the Rack. Meanwhile the electrical cable path is conduit running back to the breaker panel.
I haven't started any electrical stuff on the Schematic layer yet but this is what it should look like when I'm done. Also, how do I increase the text size of the Device label? There's a huge CP next to a tiny TV 1 :
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Just now, zoomer said:
It is more that the Hackintosh macOS is kind of a hacked Apple OS running via Bootcamp.
Hahaha of course! I'm just so brainwashed from drinking the Kool-Aid all these years 🤦♂️
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1 hour ago, neal-2002 said:
Just read through this entire post in a hope of knowing what m1 to be looking to get to replace my hackintosh…
….think I’ll just keep on using it for now!
Guessing you can also run Windows apps in Bootcamp (unless that's a limitation of a Hackintosh).
1 hour ago, neal-2002 said:I have very little faith in VW sorting out memory issues just like any other ongoing issues unfortunately
This could be purely anecdotal but I thought it was interesting that Apple removed the 5gb RAM limit on iPad's running M1. Seems like they "gated" apps from leaking because of the SoC.
1 hour ago, neal-2002 said:If I though I could keep working on VW2021 for next 6 years I might just cancel my VSS.🤣🤣
Spiciness aside, this is a very salient point, and one that comes up regularly in conversations with nerd friends. I installed 1Password 8 over the weekend, and immediately "downgraded" back to 7.9.5, and plan to use it indefinitely. However, with so many apps moving to the SaaS model, that's not always an option. And with valuable improvements to Braceworks and ConnectCAD each release, I'm on the hook. Maybe a better example is how Apple tie their native apps to the OS (except for Safari). I would have stayed on Sierra if I could individually update each app of my choosing.
1 hour ago, neal-2002 said:big sur, 24gb, Vega 56 with Vw2021 is working fine (2022 on the other hand - a load of beachballing and crashing to login screen multiple times a day)
That's interesting. I've been dealing with a lot more Force Quits with v2022. My 3-year old MBP (which is 9 years old in PC years) is starting to feel long in the tooth. I'm probably gonna take the Studio out of the box this weekend, and will report back with any performance improvements or issues.
I'm starting to feel like that black sheep character with a gambling problem in the family drama. "I swear this is the last Mac... " but then I keep crawling back to my abusive captor year after year. #stockholmsyndrome
1 hour ago, neal-2002 said:Don’t see Apple sorting out retracing in TM anytime soon - and with lack of oculus vr compatibility on MacOS, I just bought a lenovo 3070 legion 7 and laptop with 2tb ssd and 32gb just to do TM 2022 raytracing and VR walkabouts with clients.
If I don't take it out of the box, my dream is a TR 3970x with a RTX 3080 desktop for the exact same reasons (plus I could run Windows apps) but I haven't worked out the KVM for 1 monitor shared with the MBP. I'm still on the fence for a few more days...
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On 6/6/2022 at 12:03 PM, P Retondo said:
When I edit my site model by contour, creating a perfectly reasonable set of contours, VW adds an anomaly that makes no sense:
Topo contour wierdness.pdf 1.01 MB · 15 downloads
Does anyone have experience with this and have advice about how to avoid it?
Are the contours NURBS or polys?
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2 hours ago, line-weight said:
I'm sure that may be the reality. However, that's not how I recall 2022 being marketed to us.
VW2022 was supposed to bring improved performance, thanks to running natively on M1 (as well as some other stuff such as the transition to Metal).
However, my real world experience is not that VW2022 brings significant performance improvements over VW2021. In fact it brings additional problems, which means I am not yet using it, although I remain hopeful that they might be resolved in future SPs.
Actually I'm not really sure we've had anyone on this thread say that they have found significant performance benefits in VW2022 compared to VW2021 - or have I missed something?
That's fair. Among my close VW friends and colleagues, the marketing in general is a point of contention, and we tend to zone it out (so as not to get triggered by the super slick UI in the Cinema4D-rendered videos every September).
Then again, I tend to zone out all marketing. I mean the fact that Apple's notorious performance graphs have become a meme because they're literally the exact same graphic every single time (and they just do a find & replace):
That said, the focus of that Architosh interview was the CTO speaking to the engineering.
For context, and for fun, I just googled "marketing vs engineering" and the second hit happened to be from Solidworks:
Marketing vs. Engineering: 5 Rules For Peaceful Coexistence
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24 minutes ago, Nikolay Zhelyazkov said:
Hello @Mark Aceto,
Seems like this is something that we have missed. I will look into it. Thanks for reporting! 🙂
Best Regards,
Nikolay Zhelyazkov
Is there a way to at least rotate it 90 so it’s facing “up”?Also when should I use drop styles vs symbols?
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Also most of my video signal will be wired directly from rack to device (notwithstanding adapters and DA's). Is it possible to forgo Drop Points and Connector Panels altogether in the physical 3D cable planning? Or is that what the 2D Styles (vs 3D symbols) are for?
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On 1/21/2020 at 2:43 AM, Conrad P said:
Did you know...
how Connector Panel devices and Equipment Items work together in ConnectCAD 2020? Here's the definitive guide.
ConnectCAD 2020- Visualizing connector panels.pdf 2.25 MB · 291 downloads
When I click the Get Connectors button, nothing happens.
When I double click the Connector Panel, it's empty.
When I use the Connector Panel tool on the Schematic Layer, it's very different from what the Help file says. For example, none of the physical dims are intact (even though they share the same name). So, I think I'm missing a steps somewhere in this workflow.
For context, I'm running HD-SDI and 4K-SDI, so I just need to insert several 3D BNC wall jacks. I will also have to do this with several Duplex wall outlets that, unfortunately, were installed separately.
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Walls are drawn on Scenic design layer.
Drop Points are inserted on Cable design layer.
Walls are converted to Cable design layer.
Why is this? Should I be inserting Drop Points on the same (non-cable) design layers that the Walls are drawn on?
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22 minutes ago, JBenghiat said:
It's necessary for rendering, so it shows any time you're projecting the image. In order to get a projection in Vectorworks you have to simulate a slide that the light shines through. If you make the image too small, you start to lose resolution. I realize that the image appearing in the line renders is less that ideal, but I'm not aware of a way for objects to hide for one render style only. I fear that if I allowed it to be classed, to many people would have issues with the image not projecting properly.
All of that makes sense. Was hoping I missed something.
For Hidden Line, I guess the best solution would be masking the slide templates (not in the projection sense) with a solid white filled poly?
For realistic render styles, I guess the best solution would be to pick a perspective that makes slide templates less prominent? Classing wouldn't help here for logical reasons. The magic bullet I was hoping for would be something like the Cast Shadows Of Removed Objects viewport setting (although casting shadows is not the same as projecting an image).
23 minutes ago, JBenghiat said:You can link ProjectinViz to a Video Screen object for your object visualization, though I'm not sure if VS handles rotating the 3D component of the projector in the same way.
Unfortunately, I get this:
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6 hours ago, line-weight said:
This article seems to be an unquestioning parroting of what VW tells the writer, so effectively just a kind of press release.
What it mainly seems to be saying though, is that we should expect various improvements in VW2023, rather than that they already exist. They talk about an upgrade of "shaded" (ex-OpenGL) view, and speeding up things like section viewports.
It seems that although VW2022 shaded view already runs on Metal rather than OpenGL, they aren't actually claiming any improvements yet. Which matches my experience, where in fact "shaded" view is actually worse on VW2022 than previous versions. Likewise that we don't yet see much of a speed-up in section viewports (which quite a few people seem to be having problems with in VW2022).
Am I reading that right?
I find it quite frustrating because VW2022 was marketed as the first release "optimised" for M1 and running natively, but I don't really feel that's what we've got in reality. And this article seems to suggest we actually have to wait for VW2023 for that.
If you’re going to read the tea leaves, a more realistic expectation would be:v2022 was a race to make VW compatible (run natively) with M1.
Future versions will continue to be optimized for M series.
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6 hours ago, Christiaan said:
Yeah I was really hoping they would tell us their plans for Mac Pro yesterday, but they clearly had far too much else to get through.
Interesting that they upgraded the 13" MacBook Pro to the M2, while leaving the 14" and 16" on the M1 architecture (granted, Pro + Max versions). I still have a hard time believing they're going to release the Mac Pro with M1 chips, as so many websites say. Surely it'll be an M2 Ultra or better.
Not only did they not announce the Mac Pro (case), they didn’t announce the 4-die chip that would have closed the gap on Threadripper. If they had good news, surely they would have shared it.Now that the M2 Air has lapped the mythical M1 Pro, it wouldn’t make sense to release a M1 chip in the Pro. But who knows with Tim Crook? All we have to go on based on past performance would be a M2 Ultra but that would be pretty weak (and not distinguish itself from the M2 Studio, so pretty unlikely).
Also, is the M2 single core clock speed the same as the M1???
I’m convinced that the 13” Emoji Bar Pro and Apple Watch 3 exist to clear out old inventory, like how Anthony Bourdain explained that Friday's fresh fish order is Monday's seafood stew.
I love that most of the announcements were about enhancements to existing features but the thing I was most looking forward to was finally getting a sense of their SoC roadmap.
At this point, I’m so sick of their shenanigans (and marketing charts), that I may just keep my 2019 MBP for day-to-day and onsite work, and get a PC for heavy lifting and raytracing. I just wish I could make an informed decision instead of a wild guess.
Since 2015, all we’ve wanted were AMD CPU’s and NVIDIA GPU’s. It’s amazing the lengths they’ll go to not give their customers what they need because of what they think we should want.
Another year, another carrot stick…
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On 3/11/2022 at 10:49 PM, Mark Aceto said:
M1 ExtremeAnd they’ll also announce the triumphant return of the AirPort Extreme 😉
Well, today was a bust 😕
So far, the fastest multi-core Mac CPU is only 1/3 as fast as a 3-year-old Threadripper.
Here's hoping the missing GPU driver optimization for real time ray tracing in TM will be announced in one of these Metal 3 sessions. Until then, the Studio stays in the box...
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@JBenghiatis there a way to control visibility of the slide template thingy with classing or in Viewport settings or would that be a feature request?
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12 hours ago, BadGoose said:
See attached file to reverse engineer from there:
Screenshot for reference:
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I'm guessing "Overhead Folding Door" is what I'm looking for but I need to show it open in 3D (as in the photo).
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1 hour ago, JBenghiat said:
You'll need to update to the version released today for rotation on groups, multiple projectors, or the rotation tool to work as expected.
That was quick! Just tested it in a new file with all the different methods of rotating, and didn't run into any issues.
Also, Cone and Image Plane classing visibility are working as expected now 🙂
Thank you!
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4 hours ago, Luis M Ruiz said:
All 3d space mose settings can be configure to your liking.
Great! What are the settings for it to rotate an object / selection like the Flyover tool?
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On 5/31/2022 at 11:16 AM, JBenghiat said:
Here's an analogy relating to how locks work, which will hopefully clarify why "unlock all" isn't an option.
The locks are like anchors in the standard 2D geometric shapes. For example, when you select a Rectangle, Obj Info shows a little widget with nine possible anchor points. You must have one of these selected, otherwise if you change the Width or Height fields, the location of the new geometry would be unpredictable. These anchor points do not come into play if you drag one of the rectangle's reshape control points, as you are explicitly indicating how you want the object to reshape.
Now let's say that Area was not a read-only field. In order for Area to work in a predictable way, we would need a way to choose how the object reshapes to the new area: maintain the Width, maintain the Height, or maintain the Ratio.
The locks in ProjectionViz and BeamViz accomplish the same thing: they allow you to accurately predict how changing a parameter will change the object's geometry. You just have a more complex set of parameters that design the shape of the object, as well as features that help you work through real-world scenarios (e.g. you know where your image plane will be, and you need to move the projector around to find the ideal location).
Totally get all that.
In this analogy, I want to click on the center of the rectangle, and drag it. Or rotate it.
I've been locking Plan Distance but that isn't always the best option.
I've been locking Throw as a substitute for Plan Distance but that's not always the best option either.
For context, which combination of lock settings make PV behave the most like the stock PJ tools?
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4 hours ago, trashcan said:
I know the work around which is to throw dimensions on the design layer first... but who wants to do that???
I've been doing this more and more to:
- Minimize clicking in and out of multiple annotation layers
- Minimize redundant dimensioning (and do-overs if a SLVP gets corrupted)
- Isolate which dims I want to show or hide on sheet layers
Note: the Law of Dimensioning Returns says that after about 5 of these unique classes, it's probably not worth it (pick the worst offenders). For example, I tried to do a Dimension-Elevation but it wasn't worth the trouble (too difficult to isolate when Right and Left views would show both). All things considered, it's still less painful to dimension elevations in the annotation layer.
Here's an example of a current project:
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3D Layout - Connect the same Device to multiple Drop Points (Signal and Power)
in ConnectCAD
Posted · Edited by Mark Aceto
Yes, and:
The text size stays the same when it's Above. Is it possible to adjust the text size of that field anywhere? For context, the dimension text size in the screenshot is 10pt :
That's a great workaround, and I love that Equipment.Name isn't limited to just video screens, so I can make one Data Tag to rule them all.
BTW I'm really liking the CCAD generated equipment items for TV screens – especially when my client has a bunch of different makes, models, sizes...