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Mark Aceto

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Everything posted by Mark Aceto

  1. Something is getting lost in translation... While I appreciate your transparency and completely understand what you're saying about the code, I'm asking about hardware. When my system is reporting a single core choking at 4.26ghz - regardless of what app I'm using - my interpretation of that data is to increase the clock speed. I don't expect a faster chip to solve the problem but I do hope that it will help with fewer freezes (more headroom). The reason I spec'd this iMac Pro with overkill RAM and VRAM was because I wanted to be certain, without a shadow of doubt or speculation, what hardware is constraining VW. For example, when my 2014 MacBook Pro runs out of memory (16gb), I'm left to wonder will 32gb be enough? But with 64gb RAM and 16gb VRAM, the only hardware constraint I've observed is single core performance. So, the question is: with the current code of VW 2019 as it stands, what is the CPU that will constrain VW the least? Based on what I'm seeing on a regular basis in the screenshot I provided, my guess is the i7 4-core 4.2ghz base clock speed that turbos to a theoretical 5.0ghz.
  2. Screenshot attached of the single core CPU constraint that I described. Whether rotating a complex DWG import, importing/exporting a 3DM file, rendering a hidden line SLVP, publishing a drawing set or countless other operations... this is the scenario that stops me in my tracks. 2018 was far worse, so I'm grateful for the improvements in 2019 but this still happens constantly. In fact, there are some single cores operations that I can't complete on my 2014 MacBook Pro that I can complete on my 2017 iMac Pro, so I'd like to understand why a faster single core clock speed would not help me. Troubleshooting Process of Elimination As you can see in the screenshot, the 16gb AMD GPU is barely being tapped at all (even with a 2nd 4k display), so that's not a factor 64gb RAM is overkill, so that's not a factor 10 cores certainly aren't holding me back on VW's 4-core limit, so there's only one factor that freezes the app: single core clock speed* *Well, that and the fact that Apple throttles the CPU before turning on the fans, so I would love to know if there's an unofficial workaround to hit 4.5ghz (I've never caught it breaking 4.3ghz) Assessment Adding RAM would not help (in fact, I could reduce to 32gb without lowering any performance) Upgrading the GPU would not help (in fact, I could reduce to 8gb without lowering any performance) Adding more cores would not help (in fact, reducing number of cores to increase single core clock speed would be an upgrade with the exception of CPU-based rendering which is fast becoming obsolete) Unless I'm missing something, the only other variable left to prevent VW from freezing is to bump the single core clock speed
  3. I'm afraid you're right. And we have three options: Pay them for this overpriced downclocked heat throttled consumer garbage, buy the eGPUs and dongles... and enable their nonsense Hold on to the cheesgraters and 2015 MBP's and vote with our dollars Build a hackintosh (except for laptops?) But I'm really looking forward to the next season of Carpool Karoke! [extreme sarcasm]
  4. That's the part I'm confused about. My computer is flexing its full muscle (one muscle; one core) until it hits a ceiling and freezes the app, so i don't understand how a 2ghz muscle will have the same performance as a 4ghz muscle. I want the most headroom as possible before I hit that ceiling.
  5. Thanks, Jim. No, not sections; just plan, elevation, iso. I think for us Mac users, we’re looking at which one of the “greatest hits” will get us the most bang for our buck (and what features are a waste of money). In other words, how does a 2012 Mac Pro 12-core 1080 ti stack up against a 2017 iMac Pro 10-core Vega (exactly the same; I’ve own both) vs a maxed out iMac vs a MBP vs a maxed out Mini. The 1080 ti is a particular pain point because, although it’s a killer GPU, my understanding is the VW isn’t CUDA, the Mac web drivers suck, and Macs are optimized for AMD’s. So Mac users have all this FOMO over NVIDIA but meanwhile an AMD 580 is probably just as fast as a 1080 ti for using VW on a mac vs gaming on windows. Unfortunately, it’s Apple’s #thin&light laptops that take the biggest GPU hit, especially for the price.
  6. How does this explain when Activity Monitor shows "Application Not Responding", a single core (or four) has maxed out one or both threads, and the GPU and RAM are barely being used. This seems like a clear cut example of (single core) CPU-constrained performance. And being that VW can't use more than four cores, that's also a constraint until SP? Do you have a side by side test of a current 2ghz and 4ghz machine? I'd be especially interested to see how they perform on sheet layers, as that seems to be where VW really puts on the brakes.
  7. , I would have sold you mine. The SLVP's are the typical ortho views: plan, front, side, iso. It seems like one way to speed it up is to quit and restart VW 2019 hourly.
  8. How much does it cost with the eGPU? If I spec'd my workstation based on CPU rendering (which I did with this iMac Pro), I would be cutting off my nose to spite my face. VW 2019 is only capable of using 4 cores for all the modeling that comes before the rendering, and much of the time, it's still using 1 core. So if this iMac Pro is slow for modeling, I can only imagine how slow that Mac Mini is. It's easy to get caught up in the hype of numbers and specs and marketing... but the reality is that VW 2019 models fastest on a 2017 Mac with a built in 8GB GPU (that pales in comparison to a 1080 ti, sure, but VW 2019 isn't capable of maxing out the 580, so it won't feel any faster). I cannot express the crushing buyer's remorse of spending $$$$$ on a computer that runs VW slower than a $$$ computer. And the whole rendering thing... the third party GPU based renderers won. Why would I spend $$$$$$$$$$ on an 18-core machine that takes hours to render a still, when Unreal/TwinMotion, and Lumion can take a screenshot. Not to mention the higher core count cripples the single core clock speed. That's a terrible ROI for a business that runs on modeling, plating and rendering.
  9. Not seeing how this comes remotely close to the year old iMac with a base clock speed of 4.2 and a 580 built in (and costs less when configured the same). This is still the hierarchy for 80% of what I'm doing* in VW until Apple releases something new: Hackintosh 2017 iMac 2017 iMac Pro 2018 MacBook Pro + eGPU 2018 Mac Mini + eGPU * The speed boosts in 2019 were nice but I'm experiencing a 20% improvement at best. SLVP's are still excruciating on an iMac Pro, and I'm barely touching my GPU ever. The fastest base clock 4-core CPU + 8GB GPU + 32GB RAM + 4k display/s is still the sweet spot for using VW for the next year or so. And trying to configure that same machine to also render with Renderworks... fuhgettaboutit.
  10. 3Dconnexion released a driver update on 10/31 with added support for Mojave if that helps anyone (didn't solve my reboot issue on HS): https://www.3dconnexion.com/service/drivers.html Version 10.6.0 (r2876; October 19, 2018). First public release of version 10.8. New: 3DxMacCore v. 1.0.0 (b32, e88f6db; Oct 19, 2018). Updated: 3DxAcrobat3D v. 1.1.2 (r710; Oct 5, 2018). Updated: 3DxCollage v. 1.1.0 (r15444; Oct 16, 2018). Updated: 3DxMaya v. 4.5.1 (r15417; Oct 8, 2018). Updated: 3DxNLServer v. 1.3.1 (r15387; Oct 1, 2018). Updated: 3DxPair v. 2.2.0 (r15446; Oct 16, 2018). Updated: 3DxPuzzle v. 1.0.6 (r15445; Oct 16, 2018). Updated: 3DxPhotoshop v. 2.9.0 (r15412; Oct 5, 2018). Updated: 3DxSketchUp v. 4.6.0 (r15411, branches/4; Oct 5, 2018). Updated: 3DxTrainer v. 1.0.5 (r15443; Oct 16, 2018). Updated: 3DxViewer v. 2.0.13 (r15441; Oct 16, 2018). Removed: 3DPackage (replaced by 3DxMacCore). New: [MAC-56] Add support for Apple macOS 10.14 ("Mojave"). New: [MAC-58] Added support for Adobe Photoshop CC 2018. Fix: Removing a page via <Delete> key did not update the view in Collage. Change: 3DxDemo now also opens on machines with no OpenGL acceleration. Demo now also uses FSAA to improve rendering quality. Change: Removed support for 32-bit editions of Trimble SketchUp. Minimum supported SketchUp version is 2015 (64-bit). Note: 3DxMacCore replaces the "3DPackage" component and includes 3DxDemo, 3DxNumpad, 3DxRadialMenu, 3DxSNAxisDemo and 3DxVirtualLCD.
  11. Every time I startup/reboot High Sierra I have to unplug, and then replug my 3Dconnexion CadMouse. I've emailed 3Dconnexion but their tech support is awful, so I just live with it. Good to know I'm not the only one having I/O issues with their products on a Mac (they prioritize Windows because their core focus is MCAD).
  12. I have yet to come close to maxing out the GPU in my iMac Pro, so I welcome the challenge of taking screenshots of renders in real time vs staring at the spinning beach ball of death as a single core of my CPU grinds away at 80% of what I do.
  13. VW 2017 was the "Zoom In And Out Edition" for disappearing objects. VW 2019 is the "Quit And Restart Edition" for disappearing sheet layers, and all manner of graphical bugs. Meanwhile my 16GB Vega 64 rarely peaks above 25%, and editing SLVP's is only slightly less excruciating than 2018.
  14. That's actually a "feature" of that tool, along with a whole host of other unpredictable things that happen.
  15. Not including renders (or textures) in a drawing set is a fantastic way to keep file size down when collaborating with colleagues that don't need a 300MB sandbag bringing their 2015 MacBook Pros to a standstill. Whenever possible, I reference the model file for rendering in a new file. Plus a major selling point for Twinmotion is all of the entourage you get (along with the slick UI wrapped around the Unreal engine). And the idea of my renders becoming screenshots taken in real time? I can live with that workflow disruption. Plus, you know... volumetric lighting. We're already at a point that static images are losing ground to animations anyway. Overheard a year ago, "They won the bid with static images?"
  16. I suspect hope that Apple is working on their own processors which is why development has slowed for the Mac, and they're just cramming hot guts into recycled enclosures, and saying "there, we fixed it!" But we won't see those machines until 2020, so in the meantime, we have a bunch of imperfect solutions for our myriad workflows. The other nice thing about 2020 is that most rendering should be real time GPU-based by then, so now is not the time to throw down 10-15k for a bunch of cores to bounce out Cinema renders that take hours to bake. Unreal, Twinmotion (uses Unreal engine), Redshift and others are paving the way for that future. eGPU's are the new dongles.
  17. http://osxdaily.com/2018/10/21/download-macos-high-sierra-from-mojave/ However, I wouldn't say the Mac Mini has a great CPU by any means, and if your desktop computer requires an eGPU to run your CAD software, it's not a workstation. And if recent history has taught us anything about jamming a 6-core CPU into a 4-year old thin and light enclosure, we can expect the usual thermal throttling from Tim, Jony and Phil. Take a look at the 2017 iMac with a 4.2 base clock and built in 8GB VRAM. It's a sleeper.
  18. https://www.tomshardware.com/reviews/macbook-pro-amd-radeon-vega-graphics,5882.html OF COURSE they're going to be overpriced 4GB GPU's... can't believe I fell for that.
  19. https://www.apple.com/newsroom/2018/10/all-new-macbook-air-takes-flight/ Notwithstanding thermal throttling, faulty keyboard that you can't take onsite, lightbar that nobody asked for and drives the price up, a removed Escape key that has to be remapped to the Caps Lock key, reflective screen and #thatdonglelife, this is encouraging news and good reason not to buy a MBP until next month.
  20. As much as I'd love to ditch Apple's tiny mirror of a display on an iMac/Pro, spending $3,000 on a 6-core (toaster) 3.2 Mac Mini + an eGPU is not something I'm interested in as a person who earns a living using VW. And the 4-core is an i3 !!! Every year, we wait and we hope, and every year we're disappointed and price gauged. The hacintosh is looking better and better all the time.
  21. Also of interest, new Blackmagic eGPU shipping in November: https://www.apple.com/shop/product/HMQT2VC/A/blackmagic-egpu-pro
  22. Safe to say the year and a half old 4-core iMac with a 4.2 base clock speed still reigns supreme for using Vectorworks 2019 SP1 (and foreseeably SP2)?
  23. AutoCAD coming to the iPad "with performance as fast as the fastest PCs" Your move, Vectorworks.

 

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