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Mark Aceto

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Posts posted by Mark Aceto

  1. Thanks, Jim. This is extremely helpful, especially with all of the conjecture surrounding this issue.


    Last question: are there any best practices for not making this issue any worse? For example, fewer viewports on sheet layers, reduce textures, wireframe vs openGL vs hidden line, sheet layer page size, viewport DPI...? I've made a habit of dimensioning as much as possible on a Dimensions design layer (in plan view) so it's one less cause for annotating a viewport on a sheet layer. Likewise I've started annotating notes and callouts either on design layers, or on top of viewports on sheet layers---basically anything to avoid editing, panning, zooming or just plain working with a viewport on a sheet layer at all.


    Just stabbing in the dark here but if there's anything I can do on my end to speed things up, and make life easier by working around this issue, please advise.

  2. Sorry, that must be slang for Sheet Layers: light plots, ground plans... 


    It seems particularly slow when I have 3+ viewports on the same sheet layer: plan, front, side, iso...


    So I'm looking for a solution to make that part of VW go faster (until it moves to the GPU).

  3. So what's the solution for working around the issue of VW slamming on the brakes as soon as I start plating?


    Assuming the same maxed out GPU, RAM, SSD, would you recommend:

    • i7 4-core 4.5Ghz
    • W-2145 (Xeon) 8-core 3.7Ghz
    • W-2155  (Xeon) 10-core 3.3Ghz
    • Something else?


    I'm trying to find a balance between modeling, plating, and rendering speed in my workflow.


    I recently built a Mac Pro 5,1 12-core 3.46Ghz system with a 1080 Ti, 64GB RAM, 1GB SSD and 2x 4k displays. 3D modeling speed was great. 3D rendering speed good. Plating was as slow as ever.


    Assuming top/plan view etc. will move to the VGM by 2019, around the same time the Mac Pro is released, I'm really just looking for a solution for the next year or so. BTW I'm fully aware that a Windows machine would be a better solution (especially for the money) but I'm stuck on a Mac for the near future.


  4. @Andrew Daviesadding to @michaelk... 


    It's really an organizational vs. presentation distinction.


    I typically abbreviate viewport names to organize my drawing in a nerdy systematic hierarchy (similar to classes) for quick sorting and searching:

    • Plan Overview
    • Iso Left
    • Iso Left Persp HL
    • Iso Left Persp GL
    • Front Stage


    However, I prefer to title drawings with natural language to improve readability for clients and collaborators:

    • Overview
    • Left Iso
    • Left Perspective
    • Left Perspective Render
    • Stage Elevation
    • Like 2

  5. For dead-on views -- Top, Front, Back, Right, Bottom, Back -- I spend most of my time using ortho.

    However, for Iso views, I spend most of my time using perspective.

    I would never want to impose my preferences on other users' workflows but adding the option to leave a narrow perspective on would save me a lot of time and frustration by allowing me to focus on the work itself instead of constantly fiddling with the interface.

    Thank you for adding that feature to the wish list. It seems like that preference would be a natural fit in the main toolbar, right next to the Standard Views picker.

  6. @michaelk

    Are you using the Mad Catz driver/software that came with the mouse, or the default driver in OS X? Also, please advise if the Mad Catz software is required for any of the actions described below.

    Are you able to program any of the mouse buttons to Vectorworks? For example, views.

    Can you use the DPI/sensitivity buttons with the Flyover tool? For example, to adjust the speed of rotation.

    I've read a few negative reviews regarding build quality (wobbly parts, worn out buttons)... What's your experience?

    Thanks for your help. These pretty Apple input devices are becoming increasingly painful, so I need to find a mouse and keyboard solution.


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