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Posts posted by Mark Aceto
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@Jim W , sad to see you leave but massively appreciative of everything you've accomplished. Tons of respect for choosing to spend more time with family - perhaps the most important tech support lesson for so many of us here. Break a leg in your next endeavor!
@JuanP , in the search for the new voice of videos and tutorials, I propose H. Jon Benjamin (reading a script prepared by someone as knowledgable as Jim).
Because he's the hero Forum deserves but not the one it needs right now.
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What a pleasant surprise to come home from a gig and find 3.1 waiting for me!
@PVA - Jim Really really really happy with this new incremental "point" upgrade path!
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Upgraded to Mojave yesterday. Downgrading to High Sierra today.
Not worth the overall bugginess (in general) for a half-baked dark mode UI and a few bells and whistles. High Sierra runs smoother, is compatible with NVIDIA drivers, and is less locked down.
As with all things Apple lately, it seems like 10.13 is the "last good version" before Apple replace features with gimmicks. And my "legacy" software (Office 2011, Things 2, Wunderlist, Yojimbo, Bento, Neat) all run on it just fine. Also, it's nice to stay logged into all of my work Gmail accounts in Mail and Calendar...
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Apple Releases Macbook Pro 8-Core, "Fixes" Keyboard:
http://www.loopinsight.com/2019/05/21/apple-releases-macbook-pro-8-core-fixes-keyboard/
- Year old pricing on year old GPU/RAM/storage components/upgrades in spite of the cost lowering year over year
- Single core base clock speed is down from 3.5ghz (2017 13") to 2.4ghz not good for modeling in Vectorworks
- “Up to 5.0GHz Turbo Boost” lies
- “Experience smooth real-time performance when rendering 3D models in Cinema 4D” more lies
- Other than reducing the base clock speed, not sure what Apple or Intel have done to improve thermal throttling
Possibility of a GPU bump to 6gb in the fall (similar to last year). Otherwise, this is probably as good as it's gonna get for this generation (before they screw up the next generation).
@JuanP , do we have any updates on the reality of using an eGPU with a MBP? I'm still on High Sierra since Mojave is still a half-baked buggy mess (in general) so they can push
subscriptions"services", which means I also have the option to go with NVIDIA.-
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Really frustrated with SP3 performance. Super slow, lots of spinning beachball of death, seems to be graphics related, switching modes doesn't solve it.
From the outside looking in, it sure seems like the new features created new bugs.
2.1 was solid, and I'd roll back if I wasn't going to be onsite building this project for the next two weeks (past the point of no return to pivot mid-project).
Going forward, guess I'll wait for .1 updates...
I would also request that we have more of those minor stability updates in between the big features updates. I'm sure hundreds of bugs were fixed in SP3 but there was a huge gap in between 2.1 and 3.0, and I wish I was using a super stable 2.2 or 2.3 right now, and skipping the big Lumion update until 3.1 or so.
Even Mac OS 10.14.4 is having graphics issues because that was mostly a big push for their new services
featuressubscriptions, so I'm staying on 10.13.6 for now. -
Maxon Acquires Redshift Rendering Technologies
Well that's an interesting development in the Nemetschek universe.
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On 4/9/2019 at 1:00 PM, JMR said:I can confirm worksheet hopping, very strange. And at least for us, the display setting change removes the "hop".
Same with hopping.
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7 hours ago, Art V said:It probably depends on what info, but for where I used it, it updated in all places where that entry is visible as far as I can remember (e.g. class descriptions can be entered in the organization palette and will show up in the OIP etc., no need to reenter it there).
Are there specific situations where it does not update the info?
Specifically, when Vectorworks is running.
The solution is to have more of a heads up arrangement of palettes like Cinema or Unreal vs going down a rabbit hole of buried palette tabs, dialogs, windows, preferences and advanced settings just to do something simple like setting attributes and textures.It's like every time I use a worksheet, I'm harnessing the incredible power of a relational database... that was designed by someone in the 90's and hasn't been updated since.
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11 hours ago, zoomer said:1. repaired Stair tool can lag heavily
But not always and maybe leads to largely increased file size (?)
Definitely experiencing file size bloat again which is pretty typical this time of year. After this project, it's time for a clean install of SP3.1
11 hours ago, zoomer said:TL;DR;
Feels like I had less problems in SP2.
Same.
Also, the Screen Plane keeps activating and abducting objects that belong on the Layer Plane, which I've never experienced before. Frankly, I wish I could disable Screen Plane altogether. This isn't MiniCAD.
I think maybe the key learning with 2019 is to wait for the .1 incremental updates (praying for 3.1).
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On 3/28/2019 at 2:39 PM, Mark Aceto said:I dream of a VW with a single unified workspace for all disciplines (with Menus for each modality) and no GPU settings to fiddle with (just minimum/recommended GPU requirements), and it all just works.
On the topic of streamlining continuity, it's one thing to have the option to enter class/viewport/drawing info in multiple places:
- OIP top
- OIP bottom
- OIP render tab
- Resource library symbol
- Symbol within a symbol
- Navigation pallette
- Tool/organization/class settings
- Attributes palette class settings
- and on and on...
...but to have to enter that info consistently in all places is insane. It would be nice if checking the "Use at creation" box actually worked but it doesn't, so I have to keep a mental checklist of all the places I need to hunt down to get a stick of truss to display the texture I set for that class. And VW2019 just added more options (many of which were not announced or documented, so they're just easter eggs of counter productivity).
I spend so much time:
- Hunting for where an object class hasn't been updated
- Naming viewports
- Renaming viewports
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Manually reentering title block revision data over and over again on multiple plates
- And why is the title block dialog forked into 2 options (screenshot attached)???
...that I'm not actually working; just playing a game of Whac-A-Mole.
I don't want disappearing AI context menu options. I want fewer options, and consistent choices that simply work. We don't need 3 different tree tools. We need 1 that does the job of all 3. If I update the class somewhere, I expect it to update everywhere. Dr. Frankenstein is turning this into bloatware, and I honestly just want the interface to get out of my way.
Solution: Less Friction, More Productivity
While we're at it, can we please make Service Select a monthly bill like every other service subscription?
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23 hours ago, Jim Smith said:I'm seeing the same thing. A restart does resolve the issue.
I'm also getting an new buggy thing where the "make all attributes by class" will not work, nor will the eye dropper, or the magic wand. A restart solves the issue, but as a fix this ain't a fix if I'm having to restart at odd intervals.
Also by "restart" I mean shut the computron down & restart the whole magilla. (This is take 10-15 minutes BTW)
The SP does not fix the "rotated not rotated" ghost image issue where an object that's rotated does not appear to be rotated, but has to me nudged to magically reappear.
Sorry @RussU , I kinda walked all over your issue.
Looking forward to SP3.1
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On 3/27/2019 at 6:57 AM, Jim Wilson said:For anyone still getting the failure to redraw in 2019 SP3, do you get this on BOTH the Best Performance and Best Compatibility modes?
OK, so what's the recommendation here? Is the high setting a decoy? All things considered, should we all just use the middle setting? Would we really notice a hit to graphics performance if the tradeoff is improved stability? How much of my time drawing is really taking advantage of that high setting? 20%?
I dream of a VW with a single unified workspace for all disciplines (with Menus for each modality) and no GPU settings to fiddle with (just minimum/recommended GPU requirements), and it all just works.
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For clarification, Tech Support asking me to set Navigation Graphics to Best Compatibility was not a troubleshooting step related to section viewports. Rather, it was myriad other issues.
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On 3/20/2019 at 10:35 AM, Jim Wilson said:This is the installation and basic usage video made by Lumion themselves
Lumion narrator: "It's hard to explain, but if you get there, come find me. Nothing will be able to tear us apart then."
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On 3/20/2019 at 12:03 PM, Kevin McAllister said:^ I wondered about that when I was told to lower my setting on an iMac Pro.....
Same here. Was instructed to do this a number of times, and assumed it was like "Safe Boot" troubleshooting step because I always restored Best Performance following the tech support call. At least now I know for sure...
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On 3/20/2019 at 6:18 AM, Jim Wilson said:However ( a personal hunch) it might be something they reserved for a full version release because of the level of testing required for it.
I would be happy to test that for them.
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TLDR: add Option+ modifier to presets in VW workspace editor
At the moment there are a few ways to create custom shortcuts:
- On a Mac, globally in Sys Prefs
- Within VW, by editing a workspace
Mac Sys Prefs works for most shortcut but not for Rotate... Does anyone know why? Oddly enough, it does work as expected for Rotate 3D... It also works fine for other shortcuts I've created in this manner.
The VW workspace editor limits you to preselected modifier keys that do not include Option+. Consequently, most of the provided modifiers are already dedicated to built in shortcuts and, unlike Mac Sys Prefs, will not override them (you'll get an error message if you try).
In the meantime, the workaround is Command+Option+R in Mac Sys Prefs to Rotate 3D... and it's saving me tons of annoying extra mousing and clicking.
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On 2/13/2019 at 10:39 AM, EAlexander said:I work the same way as Wesley basically. I do think that there is part of the conversation missing:
Unreal Engine 4
I think even dedicated render engines like VRAY, Corona, Octane, etc. should be on the look out for real time game engines. Already making headway in Games and a lot of Archviz is moving towards this. Have you guys looked at Unreal Studio:
https://www.unrealengine.com/en-US/studio
Pretty impressive.
It's also the rendering engine used in Twinmotion.
When still renders are screenshots, and animations take a few minutes to render, there's no reason to spend time and $$$$$$$ on a render farm for Cinema (including the ported version in VW). Even an iMac Pro chokes on Cinema anything. Meanwhile a laptop running Unreal/Twinmotion is rendering in real time. The end result is 80% as good as Cinema but takes 20% of the time (and hardware cost), so it's a no-brainer.
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Would be interested in a similar test specific to VW (and adding the late-2018 MBP with Vega 20 GPU, and also an eGPU). Whether testing video editing or 3D modeling/drafting, the takeaway seems to be how each system performs in relation to the others. In other words, the test wouldn't require the perfect prototype file to interpret results (system A is n% faster at doing this test than systems B, C, D). That's basically what we're trying to figure out here: which system should I buy for my needs (and then factor in how many years it takes Apple to upgrade it, user upgradeability, modularity, built in display or not.. )
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23 hours ago, digitalcarbon said:this is not going to help anyone...it will start out as saving time but then we will fill up our time with other things and soon our lives will be choked...again.
All I want is a decent GPU in a MacBook Pro. Instead we get bluetooth toothbrushes and an app to tie our shoes. Everything's coming up WALL-E.
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40 minutes ago, mjm said:By the way, this is a frightening and totally beautiful data display
New game: org chart or burning man art?
new macbook pro Hardware advice
in Hardware
Posted
Mojave is trash (in general not just VW). You can add an eGPU to the 13" for the best of both worlds (and have modular upgradability in the future). Plus, if you're running HS, you can use a NVIDIA GPU if you prefer.