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Mark Aceto

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Posts posted by Mark Aceto

  1. On 8/7/2019 at 5:23 AM, Gerhard Bauer said:


    Haha, you dont really want that! Then everybody has to pay for a Designer Version and if you stop paying for it, your VW wont start again. Maxon axed all Service Agreements and kicked their Customers in the A**.


    Although I'd love to have a conversation about pricing in a separate thread, in the spirit of keeping this on topic with the OP, I'm focusing on streamlined workflow here in this thread.


    This teaser is one of the most underrated sleeper features yet:

    • If you've ever said, "I just want the app to get out of my way", this is a big win
    • You don't need to buy a new machine with more cores, or an eGPU, to speed up your workflow
    • While new features like viewport image effects and generating 3D models from photos are nice-to-haves, this feature removes friction from every moment you're using the app whether modeling, plating, rendering, publishing... 
    • Perhaps greatest of all: it instantly feels like it belongs because this is the way it should have always been

    As for single-sign-in, every time I sign into the Community Forum, Service Select, Cloud Services... it's like plugging in a USB-A cable in the dark. It's a game of Russian Roulette, and I lose more often than I win.


    As for a single workspace, I implore VW to continue making UX/QC decisions like this teaser. I don't want 3 different tree tools, none of which get the job done by themselves. I want a single complete version (the best version). Likewise, I don't want 6 different workspace that slightly overlap with each other. I want a single complete workspace (the best version). Now that Maxon has consolidated modules, I can't think of a single 3D modeling software that fragments like this. This consolidation would reduce a massive amount of extra clicks, tweaking, fiddling, remembering which tool sets have which tools (and which don't).


    Personally, the way I use VW modules is more like the linear flow in Adobe Lightroom (screenshot attached):


    Landmark (modeling the site) > Architecture (modeling the venue) > Spotlight (modeling the show)


    All of the exact same windows, palettes, tool sets, tools, menu items should be accessible at all times (especially as I revise the drawing), and they should all be the same size and in the same position on my screen(s).


    Likewise, converting buried dialogs to open palettes is another choice to get the app out of our way, and reduce clicks. Staring at a blank OIP on a 4k display while I click through multiple tabs of a stair tool dialog is not what God intended for parametric modeling


    Anyway, hats off to the VW team for this teaser! Please continue making refinements like this one! Fewer clicks, more continuity.




    Screen Shot 2019-08-07 at 9.04.13 AM.png

    • Like 4

  2. 3 hours ago, Andy Broomell said:
    • Will this direct editing capability also apply to line/fill colors in the Classes Organization dialogue box?
    • Will we see any additional fields added to the Navigation Palette that are currently only in the Edit or Organization windows? In particular, I'd love to see (and now edit) the Sheet Layer DPI in the Sheet Layers tab of the Navigation Palette.



    I’ll take that 1 step further: convert the Organization DIALOG to the Organization PALETTE (to replace the Navigation Palette)


    And don’t stop there... (looking at you, stair tool dialog)


    • Like 1

  3. 10 hours ago, Jim W said:


    Oooooooh Single Sign On might be getting closer! 


    And hopefully one step closer to what Maxon announced earlier today:


    Cinema 4D will no longer be released with several versions (Studio, Broadcast, Bodypaint, etc) but as one R21 version.


    "Removing the additional development efforts to maintain five different versions of Cinema 4D frees up resources which can be directed towards enhancements or features that will more directly impact your workflow demands. Additionally, multiple editions of the same feature set caused a lot of confusion and made it hard for customers to decide what edition of Cinema 4D they should purchase."


    • Like 1
    • Love 1

  4. On 6/27/2019 at 9:43 AM, SVA Architects said:

    MAC compatibility ‘coming soon’. 


    New 3Dconnexion driver adds support for CadMouse Pro Wireless (assuming the left-handed version as well):




    Version 10.6.3 (July 12, 2019). Fourth public release of version 10.6.

    • Updated: 3DxMacCore v. 1.1.2 (b106, 3deb50e; Jul 12, 2019).
    • Fix: [MAC-112] Problems installing 3DxWare 10 on macOS 10.14.5 on some machines.
    • Note: Hot-fix release to address MAC-112.

    Version 10.6.2 (June 28, 2019). Third public release of version 10.8.

    • Updated: 3DxMacCore v. 1.1.1 (b95, 280bb1e; Jun 28, 2019).
    • Updated: 3DxMaya v. 4.6.0 (r15781; Jan 23, 2019).
    • Updated: 3DxNLServer v. 1.3.3 (r16341; Jun 28, 2019).
    • Updated: 3DxPair v. 2.3.3 (r16242; May 18).
    • Updated: 3DxSketchUp v. 5.0.0 (r16196; May 15, 2019).
    • New: Added “CadMouse Pro Wireless” device support.
    • New: [MAC-90] Add support for version 2019 of Autodesk Maya.
    • Fix: [MAC-68] Wrong axis motion.
    • Fix: [MAC-87] Remove NL .config files on driver installation. This fixes the issue causing
    • the auto center of rotation (I3DN feature) defaulting to off in applications such as
    • Onshape.
    • Fix: [MAC-96] 3DxNLServer crashes on QuickZoom In/Out.
    • Fix: [MAC-110] Mouse cursor jumps to left-bottom when starting 3DxNumPad.


  5. On 6/28/2019 at 8:08 AM, Andrew Pollock said:

    The funny thing about VW is I understand it, many of the processes are still single core CPU. Therefor the New iMac would be a better value then a iMac Pro since it has better single core speeds and its less $$$$


    100% accurate on both points. Meanwhile, Apple keeps sticking higher core/lower base clock speed in their laptops... 🤬


    However, the good news is:

    • VW is always rewriting the legacy code that's a huge culprit of causing that SBBOD (particularly single core operations)
      • They can't finish fast enough as that's priority #1 to all of us here
    • VW19 increased many of the previous single-core operations to 4 cores, and that limit is expected anticipated hoped to increase to 8 cores (or more) in VW20
      • We're due for some Teaser Tuesdays soon
    • The imminent 16" MacBook Pro should have better guts (including thermals) as we exit the dark days of the Jony Ive thin & light (form over function) era
      • Fingers crossed for Threadripper when the Intel contract expires

    I experienced the same lagginess when I tried VW19 SP3.1 on Mojave 10.14.5 with the same config iMac Pro you have, and rolled back to HS 10.13.6. Hopefully that improved in SP4 because SP5 will probably be the final version of VW19 (notwithstanding any minor point upgrades for Catalina compatibility), and 10.14.6 will be the final version of Mojave, so we're running out of runway... 


    Not for nothing but Mojave just seems/feels like a half-baked transitional release. Catalina looks like the Snow Leopard/iOS 12/"s" for speed/stability version but will undoubtedly take the usual six months to become stable, meanwhile wreaking havoc on VW until it is.


    • Like 2

  6. On 6/6/2019 at 3:32 AM, M5d said:

    Another interesting article on a new collaboration between Graphisoft and Epic / Twinmotion has popped up at Architosh which, perhaps, provides perspective for Apples Mac Pro.


    Apple's Radeon II (aka Radeon VII) isn't capable of ray-tracing, so it can't take advantage of that feature in Epic's new Unreal engine (inside Twinmotion).


    Also, Ryzen 3000, PCIE 4, Navi... are right around the corner, so this thing's gonna be outdated by the time it's released.


    At this point, I'm convinced they only made this for the studios creating content for AppleTV+

  7. 8 hours ago, Stanley Rostas said:

    We have used the present Mac Pro for 6 1/2" Years. that is $1,200 a year for computer cost. Let's say you spend $9,000 on the new Mac Pro and use it for 6 years, that comes down to $1,500 per year in computer cost.


    Now let's say you buy either an iMac or MacBook Pro either or would cost around $3,800. We get about 3 years out of these for our power users but could be longer for a non-power user but based upon the new Mac Pro lets say these are for power users. That comes out to $1,260 a year in computer cost.


    As you can see the per year delta is not that great and the amount of power the power user has is much greater thus time savings hopefully. Our present Mac Pro as we await the new one with a certain task is still much faster than the latest Mac Book Pro or iMac. We will get another 3 years of use or more out of the present Mac Pro for other low-level users and non-essential work type task thus reducing the per year cost even more.


    We have priced equivalent Windows computers as best as possible and it is as stated, costing much more than this Mac Pro by a couple of thousand dollars or more. We think this present Mac Pro is a bargain, while the monitor, on the other hand, is a bargain for those that need that type of color and resolution in the film, photography, and Industrial realms which is much bigger than the Architectural profession in sheer numbers.


    Won’t be long before we’re leasing them like iPhones...

  8. 16 hours ago, M5d said:

    My take, once you've purchased Apple's "modular" mac pro, you've likely purchased a chassis, power supply and cooling system to take you through the next 3 or 4 generations of internals, hence "The Power to Change Everything" and "Through and through, Mac Pro is built to change with your needs."


    Exactly why I wish Apple would rip out that 3-year-old $300 GPU, useless 256GB storage, weak CPU, and RAM. Then knock the chassis price down to $3K, and let me install whatever I want with my money. Hence the power to change everything.


    They backed into a fake $6k price by cheating on components. Either put in the right parts and announce it for the actual $10k cost of the step up config or sell it as a chassis.


    The pro announcements were all just adding insult to injury. Federighi and Joz wouldn’t even admit how much the wheels cost when Gruber asked them point blank onstage at his podcast show. Guessing those will be $500-1000. Then again, excellent 3rd party opportunity right there (I’ll take some Colsen locking casters please).

  9. 3 hours ago, jeff prince said:

    BMW and KTM are the Apples of that industry 🙂


    Are BMW bikes thermally throttled?


    Sorry, I get triggered by the BMW comparison because:

    • There was a time when Apple truly made a premium product "that just worked", had NVIDIA GPU's, antiglare screens, functional keyboards, made the best routers (that still beat the current competition six years later), didn't require dongles... and an argument could be made that they truly lived up to that comparison
    • $2500 got us the base model cheese grater 2008 - 2012 that are still in huge demand for good reason
    • $3000 got us the base model trash can in 2013 - 2018 that couldn't be upgraded and still sells with 6-year old components
    • $6000 gets us the base model in 2019 although the SLI GPU's is long overdue

    Today, a more accurate comparison would be paying BMW prices for Kia performance (sorry, I'm not a motorcycle guy).


    Cupertino has, once and for all, jumped the shark:



  10. 3 hours ago, JRA-Vectorworks-CAD said:

    I am using 2 32" 4K BENQ displays running from my Macbook Pro, now using an external Razer Core X GPU with Vega 64 and its works a treat.


    2nd the BenQ 32" antiglare monitors. Been using them for years, and turned many people onto them.


    That said, my dream monitor would be a 40" curved display because:

    • 32" is not large enough to view at full 4k (see attached screenshot)
    • > 32" you have to physically roll your chair from side to side, so curved is nice (the trick is tilting it exactly 90º to your eyeballs)
    • > 40" starts to pixelate 4k


    Screen Shot 2019-06-05 at 12.13.01 PM.png

  11. 4 hours ago, jeff prince said:

    In large firms with dedicated 3D Rendering, Video, and GIS departments, it is not uncommon to see $15k to $25k workstations.  In those workflows, the machine cost ROI is rapid.  This new Pro is not for typical BIM or drafting technicians, the softwares are not really designed to take advantage of the power and the work itself is generally not that taxing on the computer (if you train people how to model properly).  For the rest of us who spend most of our time on design or design administration, an Ipad would likely serve 90% of our needs 🙂.


    While that is true, none of the previous Mac Pro's were priced so out of reach for professionals. Rationalizing that this version "isn't for us" is to forget that every prior version was.


    As someone who's getting ridding of my iMac Pro (all in one is not for me), my options are Mac Pro, Mac Mini, and MistakeBook Pro.


    So, unless they're about to surprise us with a new modular desktop, they just hosed most of their pro users.

    • Like 1

  12. 7 hours ago, JRA-Vectorworks-CAD said:

    It almost feel like its a strange dream (nightmare) where we just went back 10 years in the past and created another G5 tower type computer which was large enough to be upgradable and had decent cooling to run properly. ( I have 3 sitting redundant in my office) Then you find yourself 10 years in the future in terms of pricing and Apple have morphed into a high end computer jewellery company like Rolex developing OP products for the rich! Don't even get me started on the £999 monitor stand! The best thing about this has been the hilarious Cheesegrater memes.


    Unless you want an all-in-one, there's a huge gap between the Mac Pro and the Mac Mini. All we wanted was a user serviceable machine that we can upgrade with our own components, including NVIDA GPU's and AMD CPU's. Instead we got a FU on wheels.


    Clearly, their POV is "if you want to put your own guts in it, we're gonna charge you more for the base. How do you like them Apples?"


    And the monitor is a joke. So many better options for CAD pro's... Would be nice if they brought back an antiglare screen to the Mac lineup though.

  13. 3 hours ago, Jim W said:

    I would have liked to see some more reasonable 2999- level price points and configurations for it too




    The CPU is socketed, so I wish they had a placeholder throwaway option. It's absolutely beyond me--yet so completely inline with Apple nonsense--that they refuse to work with NVIDIA and also insist on using Intel CPU's. Why not just go all-in on AMD? Probably because of some 10-year deal Tim Apple made with Intel 7 years ago... 


    The storage is modular, so we could bring our own... on top of the 6k base price.


    @JuanP it's probably too soon to tease VW 2020 but:

    1. What's the current multi-core limit? Is it still 4 cores?
    2. Is there a plan to use Metal? Netmetshek-owned Maxxon/Cinema, Redshift, Epic/Unreal/TwinMotion, and VW competitors like AutoDesk are onboard... 
    3. I've never pushed VW beyond 12GB of VRAM--any updates to the VGM that will make use of 32GB or more?
    4. How's the project of revising legacy code coming along? Is there a target completion date?

    After dropping $9k on an iMac Pro, and watching the spinning beach ball of death (VW 2018), I'm not eager to drop $10k on a Mac Pro, and get that same sinking feeling of buyer's remorse in the pit of my stomach. That said, VW 2019 made huge strides to improve that, so fingers crossed for VW 2020... 



  14. 2 hours ago, line-weight said:

    As a long term fan of buying macs second hand ... I am wondering if the launch of this will prompt a drop in prices for second-hand 'trash-can' mac pros, and whether there's any sense in moving from my current, refurbed 2009 Mac Pro, to one of those things.


    Yes and no.

  15. 3 hours ago, Jim W said:

    “Tapping into the amazing performance of the new Mac Pro, we’re excited to develop Redshift for Metal, and we’re working with Apple to bring an optimized version to the Mac Pro for the first time by the end of the year. We’re also actively developing Metal support for Cinema 4D, which will provide our Mac users with accelerated workflows for the most complex content creation. The new Mac Pro graphics architecture is incredibly powerful and is the best system to run Cinema 4D.” — David McGavran, CEO, Maxon


    So... I'll be the first to ask for a status update on VW and Metal.


    On that note, when will VW's 4-core limit will be increased, and to how many cores? 8? 12? 16? 24? 28?


    3 hours ago, Jim W said:

    irritating that they effectively took credit for cooling and accessibility design thats been standard in gaming PCs for years now but I'm just so happy to see them stretch far in that direction that I'll forgive it.


    Convection has been around since Newtown but at least we didn't have to sit through Sir Jony Ive mansplaining it to us.


    Or Phil gaslighting us about how leaving 1micron of space between modules is "courageous" (and won't box them/us in 5 years from now).


    3 hours ago, Jim W said:

    Base specs for this thing should handle Vectorworks like a dream since it's still limited to one GPU at the moment.


    Except that they pulled their favorite dirty trick of using 256GB storage--same as an iPhone--and a 2-year old budget-GPU in the baseline model, so guess how much those upgrades will be? Based on current pricing models, and a $1k monitor *****ing stand, I'm guessing in the magnitude of thousands, quickly turning the step-up config into a $10k build that turbos at a theoretical 4.4Ghz.


    Isn't the point of that whole proprietary graphics contraption Apple's version of SLI, enabling 2 cards to be used as 1? Even so, I would be shocked if VW could max out even one of those 32GB cards anytime in the next 5 years (would be an excellent problem to have though).

    Honestly, what I really want right now is a 2019 iMac without a screen. That would be solid for VW for the next 2 years. The Mac Pro is future-proof in it's modularity but totally over-engineered in ways that won't help us VW users. Plus, who wants to drop $10k on a machine that's still gonna get a spinning beachball of death because of all the legacy code in VW?


    Now that the cat's out of the bag, and Apple increased the width of something--that overpriced monitor--for the first time in their history, this gives hope for the mythical 16" MacBook Pro in 2020... 


    • Like 2

  16. On 5/30/2019 at 2:50 PM, Inspectorjack said:

    I am running VW19 SP3 on a 2018 MBP 13 (2.7Gh, 16 GB ram, 1T SSD, 10.13.6, Intel IRIS 655).  I am a light user in terms of rendering and prefer the smaller laptop.  I'd say it works fairy well.  


    I am however curious of how much performance difference the new Radeon Pro Vega 20 15" MBP will offer.


    A machine with a dedicated Vega 20 would feel twice as fast as the same machine with an integrated GPU for everything except rendering (which is mostly CPU intensive; particularly the number cores). That will only continue to be the case.


    However, you might get more bang for your buck by using an eGPU with your current machine. You could even use a Vega 64 with 16GB VRAM, and ride out this generation of MBP until the mythical 16" MacBook Escape with scissor keys appears in the next year or so. Considering, Windows laptops are now available with 16GB NVIDIA GPU's, hopefully Apple will offer at least an 8GB GPU by then (instead of a paltry 4GB).


  17. 4 hours ago, BenG said:



    Unfortunately, optoner is mostly right.  I am a scientist, not an architect, so my comments are related to the Designer set of tools. (Yes, I know Nemestchek has abandoned all fields except architecture/landscape).  After I spent a month, fiddling with the buggy VW/Mojave, I finally reloaded VW from scratch, which seems to have fixed the crashing, hanging, and dead commands.


    Yesterday, I decided to design a shoe horn.

    Here are some of the commands that worked some of the time, but not others: (VW18 sp 6/Mojave / 2013 MBP, 2.6 Ghz, 16GB, 1TB SSD)


    1. Add solids

    2. Subtract solids

    3. Push Pull

    4. Fillet edge / chamfer edge

    5. Randomly jumps between rendering/wire frame

    6. Randomly jumps between views


    For example, these objects are obviously symmetric.  On the horn part, I went down the left set of edges doing a fillet.  Worked OK, except refused to work in one spot.  I then started down the right side in the same order, same tool, same settings.  It would not fillet any edge.


    My solution?  Cut the horn in half vertically along the long axis, copy and reverse the side, then join the two halves back together.  Time wasted - about two hours trying every trick in the book until that one worked.  This shoddy behavior has been going on for years - all versions of Mac OS and VW.  I have sent numerous files to Nemeschek for fixing, which they do.  But I am tired of the money rat race for no fixes to very old problems. 




    With all due respect to VW, you might wanna check out Rhino for this type modeling

  18. On 12/5/2018 at 7:06 AM, rjtiedeman said:

    Based on the CPU/GPU scores posted it would seem that the VEGA 20 is better but not by a lot. You can buy a eGPU in the future if you ever need to have more power but you can’t get more ram.


    I think it's still sinking in for a lot of users that buying the base GPU, and then adding an eGPU is the 2019 version of modular upgradability. They've just moved the guts to the exterior (like it's on life support because it basically is at this point). It feels wrong to buy the cheapest (discreet) GPU in a disposable machine but...


    That was also the promise of TB3.


    Cloud storage is another workaround to overpriced SSD upgrades that aren't modular / can't be upgraded.



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