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https://forums.unrealengine.com/t/unreal-engine-5-2-preview/796424 No idea what this means for Mac's that don't have hardware accelerated GPU's (assuming still no ray tracing) but it's a start...
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Speaker and Speaker-Array Tools VERY VERY important improvements
Lunar Waneshaft replied to David Dauphin's topic in Roadmap
... like when you take your car to a mechanic because of the noise it's been making. -
Speaker and Speaker-Array Tools VERY VERY important improvements
Lunar Waneshaft replied to David Dauphin's topic in Roadmap
@Ben59 could you post a screen recording of what’s happening? -
Speaker and Speaker-Array Tools VERY VERY important improvements
Lunar Waneshaft replied to David Dauphin's topic in Roadmap
Yep. -
Speaker and Speaker-Array Tools VERY VERY important improvements
Lunar Waneshaft replied to David Dauphin's topic in Roadmap
The auto hybrid slowdown bug was definitely fixed. However what you’re describing sounds very similar. I wish I could be more helpful! -
v2021 - L'Acoustics Bug (and workaround)
Lunar Waneshaft replied to Lunar Waneshaft's topic in Entertainment
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v2021 - L'Acoustics Bug (and workaround)
Lunar Waneshaft replied to Lunar Waneshaft's topic in Entertainment
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v2021 - L'Acoustics Bug (and workaround)
Lunar Waneshaft replied to Lunar Waneshaft's topic in Entertainment
Death, taxes, and L-A symbols importing at the wrong scale... the only certainties in life. MM values with Inches units: -
L' Acoustics Speakers in import issue
Lunar Waneshaft replied to marshfeed's question in Troubleshooting
Thank god I found a workaround 3 years ago. Can we get this fixed once and for all? -
Speaker and Speaker-Array Tools VERY VERY important improvements
Lunar Waneshaft replied to David Dauphin's topic in Roadmap
That was a bug in SP3 that's fixed in SP4. -
L' Acoustics Speakers in import issue
Lunar Waneshaft replied to marshfeed's question in Troubleshooting
This problem still exists. Think we're going on a decade now with the LA symbols. The solution used to be switching doc units to mm when configuring the speaker array but that no longer works. -
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Streamdeck / Loupedeck / Macro Pad / Number Pad
Lunar Waneshaft replied to Lunar Waneshaft's topic in General Discussion
If you've ever wanted to isolate specific objects but were limited by classes, layers, whatever... the trick is to say it out loud in the voice of Logan Roy: Screen Recording 2023-03-08 at 13.22.16.mov- 42 replies
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- hot keys
- tool modes
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Streamdeck / Loupedeck / Macro Pad / Number Pad
Lunar Waneshaft replied to Lunar Waneshaft's topic in General Discussion
If you're not crashing, are you even drawing hard enough? I used iStat Menus for system monitoring but that would free up some menu bar space, especially if you have a Tim Notch 🤣 I have a physical Panic button on the mech keyboard at home (see above), so it makes sense to me. Then again, I'm also working on a "F*** Off" Data Vis rule... BTW you can hide the "Titles" on the buttons if you only want to see the tool icons.- 42 replies
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Adding that you would either manually create these classes in the new empty template file or import them. Think that's where you're going with that, right? You want to open your template file, and already see those classes in there? To further template that workflow, save your plugin objects as red symbols with those parts classes assigned. That way, when you drag those red symbols (plug in objects) from the RM onto the design layer, you won't have to reassign them. As for the symbols themselves, I think you meant plug in objects, right? Not symbols? If you did mean symbols, you would have to save them to your personal library and then edit the symbol definition of each...