Having the same problem - usually with image mask transparency. I create an image - say a logo - and create a texture with it. Very simple image -white image on a black background. I have tried grayscale pixels, selecting the color, and using alpha channels. In all 3 cases, the image appears fine in OpenGL, but disappears in Final Quality. It's there, but invisible. I've tried applying different reflectivity (matte, constant, etc.) Nothing seems to help. This is important to me because I often need to show a clients image applied as if cut vinyl on a surface.
textures disappearing
in Rendering
Posted
Having the same problem - usually with image mask transparency. I create an image - say a logo - and create a texture with it. Very simple image -white image on a black background. I have tried grayscale pixels, selecting the color, and using alpha channels. In all 3 cases, the image appears fine in OpenGL, but disappears in Final Quality. It's there, but invisible. I've tried applying different reflectivity (matte, constant, etc.) Nothing seems to help. This is important to me because I often need to show a clients image applied as if cut vinyl on a surface.
Any Ideas?
BillFitz