Jump to content

barkest

Member
  • Posts

    1,093
  • Joined

  • Last visited

Everything posted by barkest

  1. You don't need Sketchup. Just import directly into VW. You can scale and retexture inside VW as well. It is all good to use
  2. Would be wonderful to do everything I need in VW but its not going to happen. Texturing is my biggest issue and I believe whilst we have tri's its not going to get solved.
  3. Depends I guess on how much you would like to go back to VW and change things. I try to get everything going 1-way. Not perfect at times but much quicker for sure
  4. Here is a container from sketchup .skp (cleaned up and ready to go). It can be used in VW2015 onwards Works fine in VW (I can't put it in there as I am an education user and you would get a watermark). Import as sketchup, make sure you have create renderworks textures for all materials. The resulting import will be a symbol which can be resized as required. You can delete Layer_Layer0 material and changes the others to suit. shipping container.skp
  5. Wall projection is broken - has been for ages. You can use an extrude or better still if it is just a shaft of some kind then just use a wall as you will be able to map the texture better.
  6. nope its just us To quote Donald 'T' "An extremely credible source called my office and told me Jim W is doing a great job"
  7. Yes and No. Yes you can edit it and make it work but its a big manual effort. No because some objects are Revit entities and you may have to just remake them. I am hoping for better in 2018 especially with windows and doors which are currently handled pretty badly. If you happy to put a lot of manual work in then......
  8. As a customer of theirs over the years I completely agree with this move. They are professional, friendly and have a wealth of experience. Really pleased for them and their team
  9. Did you import the objects in to VW?
  10. If you want 2D people (png) very high quality then go to: http://skalgubbar.se/ Make sure you click on the person you want as you will then get the higher-res image. He does great work for free although he accepts donations. I highly recommend a donation as it is the right thing to do. He is a nice guy and I have traded emails with him in the past.
  11. @jimw not sure if anyone there has 3DS Max but exporting to a 3DS file from an initial Revit file the doors end up being hundreds of single items. Is it possible to check what a door looks like if it comes from Revit and then goes into 3DS?
  12. unfortunately you would have to export each layer separately and then import into Su. Having said that Su does not work in way that you have objects on separate layers. Everything should go on Layer0 and then you will place groups/components onto other layers - Its for visibility only. Putting things physically onto separate layers would be a disaster
  13. Sorry for using Unity as an example but I am just getting into it and its a breath of fresh air. They introduced a subscription model and with it they were able to change their philosophy https://blogs.unity3d.com/2017/06/27/unite-europe-2017-keynote-recap-connecting-creating-and-the-future-of-unity/ From their keynote this year. Start at 7m:30s and run for 1 min.
  14. Such as Web view or Sub-D (from existing objects) etc. I honestly believe the model of secrecy is rooted in the past. Honesty and openness have served other companies well. Unity, for example, explain where they are going in the future. Not just this year but their whole roadmap. Users buy in and help push them. They have constant betas on release for the community to work on (if they want) and in this way everyone is involved in the R & D cycle. A closed system with an annual release = modules that don't always work or don't work in a way that serves users needs as no input was asked for. Even Maxon has begun to evolve and that's saying something.
  15. Should improve workflow. Good to see
  16. Programming - have a look at marionette https://forum.vectorworks.net/index.php?/forum/48-marionette/ Developers community - same board and they are beyond helpful If not marionette then python is worth a look https://forum.vectorworks.net/index.php?/forum/45-python-scripting/ No idea about upgrading but I bet @JimWdoes No doubt you will continue to have mixed feeling as we all do about any software but the massive difference you will find are these forums which are without doubt the most helpful I have ever used once again a lot to do with @JimW good luck
  17. Currently only Revit and Archicad but it looks pretty decent with .OBJ
  18. VW > C4D is rock solid C4D > Unity3D is rock solid that is the pipeline I am currently working on albeit very early days as I have to grapple with c# (don't have to but want to as it is not a prerequisite) From what Jim says on the timeline then I am happy with looking at alternatives
  19. I know I posted this link in my own thread but it sits in here nicely as well https://www.autodesk.com/products/stingray/overview Autodesk are light years ahead in comparison.
  20. Seems like AutoDesk is way ahead with Stingray https://www.autodesk.com/products/stingray/overview
×
×
  • Create New...