Jump to content

Kevin K

Member
  • Posts

    887
  • Joined

  • Last visited

Everything posted by Kevin K

  1. @frv, @line-weight frv, thanks for the links and comments. line-weight, hahahaha...yeah...best not to speak about it! 🙂 No, the VW version of Redshift isn't apples for apples compared to the full version of Redshift in C4d. I am sure there are a myriad or reasons why that is. You can do some online research regarding Redshift (which is produced by Maxon, btw), but basically it is a REALLY fast rendering engine and uses a node based system for creating really high end materials / textures. So, that is one area, I believe, that the VW version of Redshift can't reproduce...at this time, anyway and for whatever reason, as @frv noted, it is a bit of a mystery why the VW version doesn't more of less match the rendering speed of the C4d version. It remains a mystery 🙂
  2. @frv, sorry I forgot to mention…..for trees, vegetation, etc, I have , over the years, used items from Xfrog. That said, I will check out the offerings from Maxtree. Thanks for the heads-up on that.
  3. @frv thanks for responding to my questions. Yeah, that is one reason I use Redshift with C4d, because it renders so fast. Sadly, that doesn’t translate with the Redshift version in VW. Maybe someday 🙂
  4. @frv Just a quick inquiry. Are you by chance using an app called GrassKit within C4d to create some of your grass, flowers, etc? I use C4d with Redshift, and that add-on app called GrassKit is pretty cool. It very quickly adds items like 3d grass, wildflowers, rocks, etc in HUGE quantities in seconds, without adding much to a file size. Another app I use is called 'SurfaceSpread. Sort of does the same thing but with trees, plants, bushes, etc, etc of your choice, and scatters them to your liking. Works a bit like C4d Mograph Cloner, but with many more adjustable features. Both these apps work within c4d. Perhaps check it out...unless you have other apps that can procure the same sort of results...which I glean that you may 🙂 Here is an exterior rendering using both of those apps I mentioned. Not to take anything at all away from VW Rendering, but as you mentioned, VW would be hard-pressed to render something like this in under 15 minutes. Just sayin... -Kev
  5. @doug shaffer perhaps in the meantime until your issue is resolved...you could create a Windoor window and see if you get better results? I have no idea if you have installed Windoor ?? It is installed through the 'Help' Menu item "install partner products" There is a bit of a learning curve on using Windoor, but it shouldn't kill ya. Here are a couple screenshots. Let me know if you want the actual 2024 file. I kinda had to guess on the overall window size 🙂
  6. @Mark_DDi I sent you a message that may offer some help. There is a Canadian architect in Toronto, that I had trained and worked with for many years. Perhaps he can assist you in what you are looking for. -Kev
  7. Pat I am probably missing your overall intent from what you described...seems to me you could make a texture, that would work, but since you wish to see thru the 1" holes, I believe you would need to have some solid geometry. so the transparent areas for the texture would be problematic?? Again, I could be off base with totally understanding your intent, etc. But...have you considered doing a surface array?? It is very simple and fast. You just need to be cognizant of the overall math for the grate size(s) Check it out... You can double click on the item to see how was constructed, and be mindful if tweaking is needed in the OIP. Pat Grate v2024.vwx
  8. @Landartma you know…..when I was assisting you months ago I showed you how to facilitate all of what you are inquiring about now 🙂 modifying 3d contours Inside the source data….that is the easy way.we also did some curved battered landscape walls….perhaps go review that file we were working on. It may shed some light on your issues. This was before the newer tools in 2023….which I know nothing about, other than their existence, since I am not using 2023. May the force be with you! 🙂
  9. One more thing relating to this, then I will shut up and put this to bed! 🙂 line-weight was very correct when mentioning including mortar joints....if you want to take it that far. And of course, @VIRTUALENVIRONS nailed it in his images. So.....for those interested... 1) I had used the 'surface array' method using a symbol that had some mortar included...again, with surface array you do need to do a bit of math to configure how things repeat, etc. but it all happens in one click, as I had mentioned previously . That said, as others have mentioned, there e are other ways to approach this. You will note the symbol used for the surface array in the image below, off to the left in the image. 2) I created a wall and used the 'create recess' option, which cuts nice hole in the wall.
  10. HAHAHAHA....wow...you have good eyes!! 🙂
  11. Another approach is to use a 'surface array' Happens in one click, but you do need to a little math 🙂 I pulled a 'Benson Shaw' and used a black background...in his honor 🙂
  12. Yeah Kat, Jon can't read either 🙂 I think I noted it was a 2022 file 🙂 Yes, the slope I was toying with is not uniform. Again, I was mainly commenting on the ability to be able to tweak in 3d the 'Z' height vertices of an extrude along path. I just thought there was value in that and I had no idea that was possible. That said, I will follow your suggestions. -Kev
  13. Kat and Jon good points you made, but is the drape hardscape available in VW 2022? I never noticed it.
  14. Ok, this may be a bit difficult to articulate, but...I will try. I had no idea that an extrude along path could be tweaked and modified AFTER its creation. Not meaning entering the item to change the profile or the path, but to actually manipulate the geometry of the item. This may be old news that I am just not aware of, so excuse my pea-brain 🙂 Case in point, creating a sloped hardscape / walkway on a site model for example. Perhaps there are new tools in 2023 that allow for this out of the box, but I do not use 2023 currently. So... 1) I created a simple extrude along path using a rectangle as a profile and a curved polyline as a path. Then I sent that to the surface of a site model 2) then, using the reshape tool on the extrude along path and adjusting only the 'Z' value on each vertex it will pull the top surface up as you wish. **In doing this in an interactive mode, be sure to suspend any snapping or it will jump all over the place. I attached a simple 2022 file if anyone wants to play around with what I mentioned, to see how it works. Anyway...as mentioned, this may be easily accomplished in 2023 but it has always been a challenge to easily create a sloped hardscape element on a site model. Certainly you can use a texture bed, and that works well but not so much if you need to have the item actually stick up a bit from the sufrface of the site model. Any comments or suggestions are welcomed. sloped hardscape 2022.vwx
  15. hahahahahahahah....I think that ship has sailed 🙂 I am quite content on my little island here in French Poly.
  16. Ok...rust bucket...now that is something I totally understand.... also...KenD....Tom is a great guy...but never make direct eye contact with him....you will turn to stone 🙂
  17. Tom we talked about this….you can’t use those Brit words on Americans,,,they are forced to immediately go to a dictionary or the internet to translate…:-)
  18. Liam I am on Tahiti time, so not quite as tapped out as Jesse 🙂 i have about an hour before it is lights out, so if you want, post just one panel of the dwg cut-outs and I can send the file back to you with a brief explanation of the steps needed. Jesse was spot on with his Input, so maybe you can try it yourself. Honestly, it is not rocket science once you know a few rules. ’Kev
  19. You know….the files would really be helpful so we can understand exactly what it is you need … you know the old saying ,a picture is worth a thousand words’? : -) in my case I need the dwg file and a 2022 file….then perhaps I can sort it for you.
  20. Oh man I totally did not understand the concept if these latest shapes were what was intended. i was off the mark by about 5 light years!.I think the owner of the post needs to be articulate what he wants in a bit more detail…otherwise we are all going down the wrong rabbit hole 🙂
  21. To follow up on this a bit…IF there is to be some concave voodoo involved in the overall shape of the floor…which was not explained very well from the original post…the basic floor could be constructed using site model protocol, so all the seats could arrive at the surface, then the final modeled floor could be converted to a solids object, then any concave shape could be used to tweak the overall shape of the floor.
  22. Whoa Tom.. That could be...guess we need to hear from @ticorules
  23. Ok, so....using the site model tool worked as advertised. I suppose the only caveat is hopefully @ticorules did create a symbol for his seat?? So they would all be sent to the surface one click! 1) What I did was to create that approximate shape from the screenshot image 2) converted it to a 3d polygon and looking at it from a side view, rotated it to an angle so it sloped 3) then created a site model from that shape 4) ** as expected the site model arrived without the curve on the top portion, but a simple 're-crop' of that shape on the site model took care of that. 5) I just put in some goofy chairs as a test to make sure they did go to the surface. I attached a 2022 version of the file if needed as a reference. There are other ways to make that sloped shape, but it will be hell on earth to get all the seats to align perfectly to the surface, seems to me. theater test v2022.vwx
  24. Tom Good point regarding the site model tools, but even the basic architect module has some basic Landmark tools. Probably enough to create a basic site model. Getting back to the issue...the main reason I mentioned using the site model paradigm is that it is the only tool, to my knowledge, that allows ' send to surface'? It would be really arduous to snap every one of those seats to a sloped surface. The only other rub is that sometimes creating a site model does NOT play nice with inside curves like he has shown.... I will give this a try an report back...
  25. Probably a few ways to approach your request, but one way comes to mind that may be the least painful 🙂 just create a site model using 3d polys with the correct elevational data….then select all your chair symbols (hopefully you made a symbol for the chair?)…then just choose the ‘send to surface, command. That should take care of it, quickly and easily, seems to me. Perhaps other users may have other methodologies.
×
×
  • Create New...