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Kevin K

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Everything posted by Kevin K

  1. Yeah, I thought of doing that, but i figured that may complicate things. As you mentioned, there should perhaps be an easier more direct way to upload stuff like that....like how DropBox works. Upload.....Done. Here is an example of the kind of furniture I was going to share. Don't pay any attention to the image. I actually built that in my furniture making days about 100 years ago 🙂 But check out the Spanish Vargueño up against the wall and the Plant stand as well. https://www.dropbox.com/sh/h7a1sx6sotd7277/AAAZDdUWZyeKW0UusWtetYQ5a?dl=0 It seems like it would benefit VW folks that are occasionally looking for not-so-easy-to-find symbols and such. Having all of it in one place.
  2. Mike I imagine there may be a size limit. I tried uploading a 4 meg file just now and I get that an error message saying it failed. You know what they say, "no good deed goes unpunished" So much for me trying to share 🙂 Maybe it is a security setting on my side that is preventing it. It starts the upload then fails about 1/3 the way through. Oh well.... Thanks Mike, for responding.
  3. Mike Do you know if there are file size limits when uploading a VW file?
  4. Thanks Mike I shall check it out. I vaguely recall VectorDepot from the old days, but I wasnt sure if it was still functioning.
  5. In the guise of 'giving back', just wondering where the best place would be for me to offer up some free 3d furniture items I have created over the years. Some of the items are fairly basic but other items are a bit more detailed and may be of value pertaining to including them in an interior Rendering, etc These are items you won't find in the VW library 🙂 I tried to attach an image of one of the furniture pieces, but I keep getting a friggin irritating error message saying "There was a problem processing the uploaded file. -200" Any thoughts on that error message and how to resolve the issue?? Thanks -Kev
  6. As a very long time VW user I would counsel you to pretty much forget about 2d drawings. It is all about a good 3d model of whatever it is you are doing. Once you have that, as I am sure the other VW Pro's here will attest to, construction docs and working drawings are just a downhill slide to produce. The older way of drawing elevations by hand and sections by hand using 2d tools is a total waste of time......and money. and we all know time is money 🙂 Anyway, I won't prattle on about this but simply wanted to give you something to think about. If you wish, and to support my suggestion, perhaps take a look at my webpage , on the right side of the page under the category of "Plans Available For Purchase" and you will glean a good idea of what is possible by not drawing in 2d but rather creating a good 3d model which will enable you to do some nice interior and exterior Renderings of your work, which is usually very necessary in communicating to your Clients exactly what you are designing for them. I am not at all promoting my residential designs by mentioning this, but rather maybe inspiring you a bit to head over to the 3d side of things 🙂 -Kevin kskeys.com
  7. I believe this issue has been brought up in previous posts, but I could not determine if there was ever any resolution to the issue. Basically what I want to achieve is to create a 2:1 slope grade from a pad and then generate a 6:1 grade slope from where the 2:1 slope terminates.. Hopefully that makes sense. I tried a few things to facilitate this, but had no success. Any thoughts??
  8. Now why did I not think of that! Thanks Miguel
  9. Ok, here is the VW challenge of the day....because I am going nuts trying to sort this out. In a nutshell, I need to calculate the surface areas for applying stone to different objects. Think of a patio slab that would receive a tile or stone surface on the top of the slab. There is a worksheet function that will give results for the overall surface area for all faces of that slab extrusion, but I am only interested in the top portion of the slab, which will give a square foot quantity of only that face of the slab. Any worksheet script masters out there know the magic formula? I could achieve this by using the extract tool to peel off just that face, but that would be a LOT of extra work in my case.
  10. yeah, it is tough......but somebody had to do it. 🙂 I am a fortunate guy to live in a place like this, I must say.
  11. Cinema 4d ( and Vray) does allow for some stunning photorealistic renderings. I personally use c4d with Vray, in conjunction with VW primarily for interior renderings. I won't elaborate why in this missive. That said, VW Renderworks does do a more than adequate job for most Rendering projects. In a perfect world I feel it makes sense to have C4d and VW. Just my two cents. Regarding Renderworks, check out the attached Exterior Rendering I just created featuring a home I am currently designing. I live in French Polynesia, so I placed the residence into a local environment scene that I created. -Kev
  12. Two requests. One is minor but the second is, to me, fairly huge, and has been for years. 1) the minor issue is that when using the clip cube tool on a 3d site model the site model/topo is always hollow. Meaning you can see just the 'skin' of the object. Seems to me it should read as a solid object. 2) This is the major item that I have brought up for YEARS. As it turns out, I do a LOT of 3d modeling and Rendering. The issue is that for doors and windows, especially trim, if you use a wood grain as a texture on the trim it ONLY goes in one direction, which would never ever happen in reality. Meaning vertical trim the wood grain would go vertical and the horizontal trim pieces the grain or texture of the trim would go in the horizontal direction. It must be very difficult for the programmers to achieve this, is my thought, because it never gets resolved in any versions of VW. To me, as fabulous as VW is, this one thing really cheapens the product. There are workarounds, but they take a very long arduous time to create. Obviously, if one uses a solid color, etc for trim there is not issue because it does not utilize a texture. Again, it is the pesky grain direction of a wood texture that becomes the issue. So....I am pretty sure this is a moot point, but it would really be good if this issue could be resolved. Really good 🙂 Any thoughts? -Kev
  13. Yeah, I was freakin out too when VW 2018 was crashing when trying to open any file, like what Rob mentioned. I too use InteriorCad. But the SP 5.1 totally resolved the issue, thankfully. Life is good again 🙂
  14. Why didn’t I think of that, INDEED!, Brilliant solution! Thanks for the heads-up.
  15. Gotcha. if you could perhaps be a bit more specific or post an image and try to explain what you wish to achieve, I would be happy to assist, as I am sure others here would do the same.
  16. Jim Can't read your mind on this, but are you alluding to just setting up a plan view, and using 'perspective' as opposed to an orthogonal view?? Like the attached file? I lowered the resolution a bit, but you get the gist, I imagine. IF so it is pretty easily achieved.
  17. Regarding Standing Seam Metal roofs: Just wondering if anyone has figured out a better way to create flashing for a hip roof? Pertaining to a metal roof in particular, the 'surface array' tool works wonders for instantly creating the standing seams for a metal roof, but the metal flashing on the hips (and valleys) presents a little challenge. What I current do to address this is to: 1) use the select working plane tool to highlight the sloped roof. 2) draw a rectangle on the edge of that plane at the intersection of two roofs that would act as 1/2 of the flashing. 3) extrude that shape ( about 1/8") 4) mirror that object to the adjoining roof and 'add solids" to join the two so the flashing appears, as it would in reality, into one object and raise it a bit in z space so it sits on top of the standing seams. It is actually a fairly quick process and does work quite well, but again, just wondering if there is another methodology that may save some steps? I attached a file to demonstrate the situation. Thanks
  18. Yeah, no comfort at all 🙂 No worries....Just putting it out there.
  19. Zoomer 1) I created the basic tapered shapes using 'tapered extrude' tool. 2) Then used the 'shell' tool to hollow out the solid object. 3) created solid extrusions where the openings are then 'solid subtracted' to punch holes on the basic object. 4) created the windows I wanted, then had to 'ungroup' them, then rotated that group to fit the angle/opening as I said....a royal pain. Bet you are sorry you asked 🙂
  20. I realize I am probably dreaming to expect this to be included in a future VW version, but it would be quite the time saver. I have designed several Projects that include angled walls. Meaning they are not perpendicular to the ground plane. They have a slight angle. It becomes a royal pain to place doors and windows within this scenario. I know this is a bit outside the box and that not many structures/residences would employ this particular design element. I ( hopefully) attached an example of what I am referring to. A residence I recently designed.
  21. This may have been addressed before so excuse the redundancy if that is the case. Is there a quick easy way to view the rotation of an imported spherical HDR background in relation to a specific RW Camera view? There is of course the option to 'rotate' the HDR but it seems to be trial and error until you get what you want for any specific perspective view. Thanks
  22. oh yeah, once you do what I had suggested you do need to replace the existing texture in the file or create a new texture using the edited image you had created. Just FYI. You may already realized that.
  23. Yeah, that little maneuver was always a bit arcane to me as well. Maybe call tech support and see if they can shed light on it. In the meantime, what I have done to facilitate what you wish to do, is to : 1) just make a rectangle, square etc convert it to a 3d Poly. Make sure you are in a top/plan or top view when you draw the shape. 2) apply that texture you want to edit 3) put it in top plan or top view and render it in open GL 4) then in file menu select 'export image file' and choose the 'Marquee' option and draw the Marquee. fill in the dialogue box as needed and make sure the dpi is plenty high. Then obviously open the file in photoshop or some image editor and tweak as needed, You may have to mess with the settings a bit but I have had great success with this method. It actually goes pretty quick once you get the sequence down. I too would be interested if you find out how to actually use the 'extract image' tool. There should/must be an easier way.
  24. Ethan Not so sure about creating a report as you mentioned, but I use this great program for billing and invoicing Clients which keeps an efficient simple record of time spent on a particular Project. I am a Mac person so it interfaces really well with the Mac Calendar program. It is called 'OfficeTime'. Personally, I could not live without it. Google it if you wish. t does work on Windows machines as well.
  25. Ray Can't thank you enough for the script. Worked like a charm!! If you find yourself in my area of Tahiti lunch is on me!!!
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