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Kevin K

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Everything posted by Kevin K

  1. sorry, typo...I meant 'math, not 'nath'.
  2. Hey Tom Good work experimenting with surface array stuff! Yeah, those roof tiles can be a bit of a challenge to get right. A lot different than putting batts on a wall or standing seams on a metal roof face :-) Let me post a file in a bit that may help explain the Nath, etc regarding the tiles on a roof face. One dilemma I faced was whether to run a course of the tiles upside down, which is how they are applied in some cases, ( and a lot more work!) or to just run them normally where they sort of butt up to each other.
  3. Just some advice from an ancient VW user. 🙂 Just basically forget 2D...for the most part. It is all about creating a good, solid, thoughtful 3d Model for whatever you do.Construction Docs and working drawings are an easy downhill slide once you have a good 3d Model. No more drawing sections and elevations using witness lines from the floor plans. That paradigm went out about the time the asteroid wiped out the dinosaurs. Perhaps you already know this, but I am simply reinforcing it. You update something on the Model and it updates everywhere. There ya have it.....my sage advice for Sunday !
  4. Ah, ok, i get it...... and yes that would be really great. Perhaps that would arrive in VW 2030? 😉
  5. Kev IF I understand that comment....when creating a surface array you can elect NOT so show the base surface, so in the case of a roof, you just show the original roof object with what ever array item ( standing seams, mission tile, etc) sitting on top of the roof item.
  6. Oops, I forgot to mention. Regarding the VW file I just uploaded, there is a bit of concrete in the symbol, that is used on the first course of tile...so you can't peer inside the front edge of the tile....obviously that is only used in that edge condition and not used as you stack and overlap the tiles that cover the rest of the roofs.
  7. Since I am on a roll.... "Oh, just one more thing" (as Steve Jobs would famously say at Keynote gatherings) pertaining to surface arrays. Ever had to make mission tile roofs? They are indigenous mainly to California, Mexico, and parts of Europe. Well, VW does have a texture that more or less mimics a barrel tile roof, but.....it is a totally flat texture, which when applied to roofs doesn't look all that realistic in my view. So....another great symbol to use when creating an array to use with Mission Barrel Tile Roofs. It is a 2019 file in the event anyone that doesn't have a later version of VW. Use at your own risk! :-) MISSION BARREL TILE V2019.vwx
  8. To expand a bit more, one aspect of using surface array, is that, say you wanted the batts, or the standing seams to be 12" apart instead of say 16 "......you just modify that distance in the object info palette, and boom! it changes all the items to reflect the new distance between the array items. It is pretty amazing how flexible the tool is.
  9. Hans-Olav Happy to explain. Exactly that. You use the extract tool and click on the various faces. In my case, the roof and the walls.
  10. I totally agree with Claes. I import a lot of objects into VW and for me, obj works the best in most cases. Mainly because the textures on the object(s) are very faithful to how they should appear. That said, many times after import you will need to flip the orientation and sometimes scale the objects. I will say that the only other choice is 3ds, but I have found that less reliable, especially where ore complex textures are in involved.
  11. Thanks Kev(yet another Kevin ) :-) Yeah, man, what a time saver as opposed to having to create all those batts, then even with doing a duplicate array you STILL would need to slice each one where the windows and doors occur. Wayyyyyy to much work. :-) The surface array automatically trims all the batts around the doors and windows.What a friggin time saver!
  12. I seem to be pretty chatty as of late here on the forums. Sorry about that. :-) Not sure if many of you are tapping into the 'surface array' tool, but boy is it helpful and quick for some situations. Like, making the standing seams on a metal roof, or quickly creating batts for a board and batt exterior, literally in a few clicks. Rendered image below is kinda large but I wanted to make sure the details could clearly be seen.
  13. There is another option depending on your availability. We could discuss it in real-time. I did this yesterday, helping someone with their site model issues. They lived in London. I am not a zoom person, but I do use Skype often, but better still, if you are a Mac person the messages app works really well, in that besides audio and screen sharing, I can control your cursor to demonstrate anything. I have been using this option in the messages app with most of my clients of late. It is more than efficient and productive. Anyway, just a thought. I would just need your email address to contact you thru the messages app, or, if you have a Skype account, would need your Skype name. At the end of the day it may still be helpful to have the file, but that could be determined after we chatted.
  14. Also....do be sure to check the dpi of the sheet layer. This gets overlooked many times and can be the culprit in regards to the overall look of your renderings. And I totally agree with Grant, that custom RW is the best choice. Never final quality.
  15. I attached a little gift that I have used for years. Not sure where I found it and it was initially created with "AutoBad", but don't let that put you off :-) It is a VW 2019 file. It does have a ton of hatches that would be a bit of a challenge to create in VW. Creating hatches in VW requires a degree in quantum physics, and is one of THE most arcane tools in VW, in my opinion. *You will probably need to scale them to suit your project, but that is easy. acad hatches v2019.vwx
  16. Scott You may want to purchase InteriorCad xs. It offers a pretty good solution for making more customized cabinetry that what VW offers. It works right inside VW.
  17. Yeah, Alex is correct. Best and easiest way is to simply convert the line to a nurbs curve. then compose. Or....in a 3d iso view you can just select the nurbs curve tool and snap to each end of the two other curbs curves, then compose. Compose is a great tool. I use it daily. :-)
  18. Oh, I forgot to mention, I am not using VW 2021, so the file would need to be in a version below that.
  19. It would be difficult to 'find a solution' without actually seeing the file. I do quite a bit of site modeling, and would be happy to take a look at your file to resolve the issue you are having. If it is not too large, like under 20 megs or so after it is compressed, you can email it to me. IF it is more than 20 megs, then using a dropbox link or another program like dropbox would be necessary. Up to you.
  20. Sorry, email should me all lowercase. taviri@mac.com
  21. Will it appears you are located in the UK? So it is getting late there, but if you wish, if you could send that file I can take a look at it and make some suggestions, etc to alleviate some of your issues. I too have not updated to 2021 so you would need to export the file to Version 2020. Again, only if you have time or interest in doing this. If your file is large you will need to compress it and put it into Dropbox or something equal to easily send it to me. If it is under 20 megs or so, you can just email it to me. taviri@ Mac.com.
  22. Oh, and btw, when I mentioned the minimum DPI of 360, I was referring to the sheet layer DPI, to be clear.
  23. Will You absolutely can't use a VP DPI less than 360, in my opinion, if you want the renders to look anywhere close to decent. I usually use custom VW with a DPI (on 8 1/2 x 11 sheet size) of 600, but then again, I am a bit fanatical about my photorealistic renderings. As Dave D mentioned, it looks like you have elected to use an HDRI background image, but it also looks like you may have elected to use it as a light source as well? Is that the case? As far as the glass and mirror settings goes....I normally never use the standard VW offerings, but rather create my own. Also....speaking of HDRI hemispheric pano backgrounds...as an FYI, there is a great site that has tons of free HDRI's....The guy does such a good job creating them that I donated some money to him, because his HDRI's are well worth it. He offers up several download qualities for each HDRI, which again, in my view you don't want to use any that are below 8K. https://hdrihaven.com/hdris/ Just thought I would share some of this with you. The fact that your rendering times get a bit longer is just the way it goes if you want acceptable quality. At least when using Custom RW, Final quality RW, etc, it all happens in the background so you can keep working on other aspects of your file. Open GL, Hidden line, etc do not allow that.
  24. Why in the world would you choose ‘metallic, instead of simply using ‘mirror as the reflectivity choice?
  25. It sure would be great if within the import option list, if C4d could be added to the list. I realize we can import c4d materials, but that is not what I am alluding to. I would think that since we have been using the bare bones rendering engine from Maxon for years now, that perhaps things could progress a bit further to be able to import actual c4d files. Thanks
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