peter, overlying viewports is an interesting idea for a lot of reasons. i've been doing it in photoshop, without realizing that it would be a lot easier in vw itself. the problem in this case is that many objects in my model that sit on the ground actually sit IN the ground. so there would be a problem with the hidden portions...unless you know of a solution for that.
dave, i experimented with turning off lines in the both the site model settings and the class attributes. doing it in the class attributes was more successful. however, with texture beds as roads, etc, the triangles are still a problem. strangely, in the polygon render mode, vw renders the edges and not the fill of the site triangles. so i either get a mess of triangles, or i get nothing.
hopefully, there is a solution somewhere, or--failing that--there will be one in the near future.
thanks for you input.
ray