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Mark Mullany

Vectorworks, Inc Employee
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    UK Training Lead
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    www.vectorworks.net/uk
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    United Kingdom

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  1. Hello! Sorry to hear you are having issues with your exports, without the files it hard to say exactly what would be best, I'll pm you our support email if you want to share the files. Unfortunately AutoCAD doesn't have any way of handling our Layers, which is probably why they are seeing what they are, however heres something to try: Create a copy of your file as an Export file. Create a sheet layer and if it helps name it Model Space (the name isn't actually important). Lay out all the viewports you would want the AutoCAD user to see on their model space, you don't need to worry about staying within the page boundary. Make sure all the viewports have the same scale, it doesn't matter too much what scale so long as they ALL are the same (when they become 1to1 in the model space it uses the first viewport you made to scale them). It may help to Label your viewports if they are struggling to match them up their end. If there is anything you do not want them to see you can delete it in your export file (things like your title block, things that aren't ready yet, etc.) Run File> Export DWG. Ensure the following settings: Export: Active Sheet. Export Viewports as 2D graphics in Model Space. Check your 'model space' sheet. Set your other settings as you wish, I would suggest unchecking all the fill options for a smoother transition (AutoCAD users aren't normally big on fills and it saves them deleting them). Click OK. Ideally check the export in a DWG viewer, you can also import it back into Vectorworks. but that is another conversion. The Viewports may have become Block References or similar, the Autodesk user can explode these if they wish. If you would rather covert them into Lines in Vectorworks, then that is also possible: Take Horizontal Section Viewports of the plans you want - normal Top Plan gets re-rendered as 'hidden line' in this command - Sections are already 'hidden line' and give a better graphic for this operation. Select a viewport and run Modify > Convert > Convert Copy to Lines. This will give you a group of lines in the shape of your plan. You could then copy these to a design layer and rescale them (or I guess you could perhaps have run it on a 1to1 viewport). I would run this on sheet layer viewports for the neater graphic. Hope that helps!
  2. The Driving Curve tool is only officially compatible with 2014 & 2015, both of which have themselves had their final service releases. I believe you can use a few example vehicles in AutoTurn without a paid subscription, alternatively you could build your own tool with Marionette, (worth a look anyway theres some cool stuff available on there!) or simply use Duplicate along Path if an approximation would be acceptable. You can also make a request here for an update to the tool should you wish.
  3. A few years ago we introduced a collaboration with AutoTurn Online, you may find this a more comprehensive alternative. https://university.vectorworks.net/course/view.php?id=93
  4. Hi Jeff! I have an Ender 3 at home and use Cura to generate the print files. I did find that Cura couldn't handle a site model directly ( I suspect it was physically too big) so What I found worked was: Export the Site mdoel to .STL. Reimport the model back into vectorworks. Scale the model to fit my print plate. Export that to STL. Pop it it Cura which then managed to generate a nice print file. I happened to use a grid pattern but as I'm sure you are aware you can pick whatever fill you program allows. Print it out. This is on the lowest settings my printer can do. (I was just curious to see if it could!)
  5. In the BIM nodes its the first one under walls.
  6. Ah! thanks for the clarification
  7. Thats great! thanks - I think I understand the list part - what do the series and string nodes do?
  8. First Questions to the forum - 1. Is it possible to make a network that for instance If I input a value of 3 would then let me create 3 new layers with names from a preset list? And something similar for a number of windows in a wall. Cant quite find a node for it. 2. Cant seem to get wall joins to work at all - does it need to know its vector? That would make it a little difficult to change the starting geometry.
  9. Hello, Just getting started with this Marionette - no previous programming experience at all. I've been figuring it out from the stuff others have done on this forum. Just to see if I could I've started little house based on a polyline. Would love to hear peoples thoughts or comments on setting up the scripting for this.
  10. You can make a texture that uses the same repetition as a hatch (for bricks and other common hatches you can use the default render shaders just make sure you get the size right and make the 'bevel width' the same as the grout width if using Tiles as a shader) - you just wont have 'vector' based lines so you will need a high DPI to keep it crisp. You can then set the background render to a suitable render style and the foreground to hidden line. Tends to work best with a grey pen/grout colour as it softens the drawing and looks a little more like you used a pencil. Its not to everyones taste but hope it helps!
  11. Try using the Attribute Mapping tool, it gives you a little square representing your texture that you can move, stretch, rotate as required its on the basic palette. All the best
  12. Hello If you don't have components it wont make any difference the walls will joint at the edges. With components the structural element such as the timber frame would meet and the other components would wrap around that such as the plasterboard
  13. Ricky check your callout preferences and make sure the Max Text Width is set to more than 0 (default is 51 I think) I had this last year in one of my templates somehow id messed it up! Luckily you can adjust it in Object Info too.
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