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Mark M

Vectorworks, Inc Employee
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About Mark M

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    Apprentice

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  • Occupation
    UK Training Lead
  • Homepage
    www.vectorworks.net/uk
  • Location
    United Kingdom

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  1. Mark M

    Marionette House

    In the BIM nodes its the first one under walls.
  2. Mark M

    Marionette House

    Ah! thanks for the clarification
  3. Mark M

    Marionette House

    Thats great! thanks - I think I understand the list part - what do the series and string nodes do?
  4. Mark M

    Marionette House

    First Questions to the forum - 1. Is it possible to make a network that for instance If I input a value of 3 would then let me create 3 new layers with names from a preset list? And something similar for a number of windows in a wall. Cant quite find a node for it. 2. Cant seem to get wall joins to work at all - does it need to know its vector? That would make it a little difficult to change the starting geometry.
  5. Mark M

    Marionette House

    Hello, Just getting started with this Marionette - no previous programming experience at all. I've been figuring it out from the stuff others have done on this forum. Just to see if I could I've started little house based on a polyline. Would love to hear peoples thoughts or comments on setting up the scripting for this.
  6. Mark M

    Optimising IFC Project Export

    Good to know thanks
  7. Mark M

    hatches on walls

    You can make a texture that uses the same repetition as a hatch (for bricks and other common hatches you can use the default render shaders just make sure you get the size right and make the 'bevel width' the same as the grout width if using Tiles as a shader) - you just wont have 'vector' based lines so you will need a high DPI to keep it crisp. You can then set the background render to a suitable render style and the foreground to hidden line. Tends to work best with a grey pen/grout colour as it softens the drawing and looks a little more like you used a pencil. Its not to everyones taste but hope it helps!
  8. Mark M

    Texture mapping adjustment gone in VW2013?

    Try using the Attribute Mapping tool, it gives you a little square representing your texture that you can move, stretch, rotate as required its on the basic palette. All the best
  9. Mark M

    internal walls

    Hello If you don't have components it wont make any difference the walls will joint at the edges. With components the structural element such as the timber frame would meet and the other components would wrap around that such as the plasterboard
  10. Mark M

    Gradients when there is an arc

    Ricky check your callout preferences and make sure the Max Text Width is set to more than 0 (default is 51 I think) I had this last year in one of my templates somehow id messed it up! Luckily you can adjust it in Object Info too.
  11. Mark M

    lights not aiming properly what have I done wrong?

    Hello heres what we do with our lights, Create a truss. Select the truss and then click Spotlight > Object Conversion > Convert to Light Position Name it Then set the Z for the truss. From the Resources place lights on the truss Place Focus points telling them the focus height. Tell the lights which points to focus on. In 2D they will not move or adjust at all this is as intended (you can rotate them if you wish) In 3D the lights will have automatically adjusted to point at the Focus point and when turned on and rendered in Fast Renderworks or higher you can see the lights shining on the focus try this and let me know where your having problems All the best
  12. Mark M

    Saving file while rendering

    No - at least it didn't for me it just means when you open the save file you will have an incomplete render with the red 'out of date' tape around the viewport. I'd send you an image but my screen grab app is playing up.
  13. Mark M

    Camera from Design View?

    What function of the camera are you wanting? If its easy access to the view in future try using saved views. (the little menu on the view bar with a piece of paper with a mountain on it is the saved views menu or use View > Save View. The Saved View menu or the Navigation palette then make it easy to switch between views You can use Hyperlinks (Dims/Notes) in 2013 to quickly access saved views if you want to create a more presentable way of navigating your drawings. If you want a design view from a camera select the camera click display camera view on object info then deselect the camera and you will be left in the cameras view and free to move around or create a saved view or viewport without affecting the camera. Otherwise i'm not sure if you can turn a view into a camera perhaps others will know Hope thats helpful!
  14. Mark M

    Combining multiple lines and ploylines

    I'd agree with most of the above but just in case we've overlooked the obvious just check that your fill is turned on in the Attributes palette - it tends to switch off after importing DWG files as they dont have fill in the same way
  15. Mark M

    General organization - Libraries, workspaces

    Wall styles, Render Styles etc become resources in your Resource Browser. It's probably best to create your own library file system (not in the existing one!) and add resources to it as you create them. These Library files can then be added to your favorites for quick access in any project. Between versions you can run the File > Batch Convert to upgrade your library files. You may then want to go in any libraries where the tools have had upgrades and reset them (e.g. 2012 stories for wall heights) A custom workspace can be helpful, letting you create your own palettes and shortcuts - though from what I've read this is best done on each release separately, possibly due to streamlining and reorganization of menu commands and such. I'm sure others will have comments on this as its not something I do. Best of luck

 

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