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simbob

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Posts posted by simbob

  1. 1 hour ago, AlanW said:

    @simbobHi, if you set the the desired design layer on edit viewport then it will always go to that file even if you change design layers while working in the file. Thant's what i have found.

    Hi Alan, I think that’s what I’ve been trying, it works like that if I’m going in and out of one viewport, but if I navigate to another page and come back it returns to ‘Title Block’ as the active layer, and it’s the same for all pages as I think they have been duplicated

  2. 2 minutes ago, Boh said:

    No there isn’t. This would be a good Wishlist item.

     

    Meanwhile I suggest either setting up saved views or using multiple view panes and just using the navigation palette to make layers active.

    Ok thanks, that's disappointing. I thought re-ordering the layers may work but alas no. I'm not even sure how it sets this up as they are not even ordered chronologically.

  3. Is there a way to set the default layer when entering a viewport via the double click method? every time i enter any viewport in this specific document the active layer is 'Title Block', but this is not the layer i want to draw on so i have to toggle to the one i want. It stays on the one i select going back and forth until i go to a different page, when i come back to the previous one it's back to 'Title Block' (if this were just one viewport i'd just get on with it but it's every one of 20+ in the file i'm working on).

    Screenshot 2021-03-24 at 17.25.51.png

  4. The door tool will allow me insert into a wall, but  i can't adjust the door parameters until i insert one into the space, which means i have to insert all doors as doubles (current default) and then change retrospectively. It would be fine if i could change the default prior to use.

     

    In fact, just discovered, i can't insert any symbols into walls

     

    Also, recently i've not been able to duplicate dynamic doors and insert into other walls as was the case previously.

  5. Several people in my office have noticed in VW 2017  that the view doesn't refresh for many operations until you do something else i.e. zoom. The changes function is actioned, but you have to move the drawing to make it refresh and display the change

  6. Not sure if this is a new one or not, but i can't seem to scale anything proportionately using the shift key when in rotated view, also applies when the viewport view is rotated. Have to set the view back to 0 degrees for it to work

     

    Also, snapping to points and picking by points doesn't seem to work in rotated view either

     

    VW 2017 SP3

  7. I've upgraded to Sierra with VW 2014 and the only problem I've had so far is that sometimes the print dialogue box 'print' button shows 'save' and executes a save function and won't print - but not always. Others in the office are experiencing unexplained quitting, updater won't run and not being able to install 2015 - and apparently it's all my fault!

  8. Tried that and initially they were moving about when clicked, but i zero'd the 'Bot Z' and camera heights and it seems to be under control now.

    Is it possible that VW moves the camera (correcting it) if the geometry is not possible? as it only seems to happen the first time you click after inserting the camera. i.e. my model was only 100mm tall and yet the camera was inserted at 1500mm height with a bot Z value and look to height of roughly the same.

    I didn't realize the camera has a height and look to height which have a value already - is this a last used setting feature or something? i had assumed it was inserting it with a bot Z value of 0.

  9. My viewport renders are really low quality, is there a way to improve this?

    I haven't used a camera, just a set view. In model space it renders very high quality, but when i apply the same Render style to the viewport in paper space the quality is very poor even though it takes the same time to render

  10. What's the best way to create an image for presentation purposes once your render has completed?

    I tried exporting as jpeg but it is such a long winded process as it has to re-render several times over. In the past i've just done a screen shot and used that.

    I wondered if setting up a viewport with fully rendered view and saving as PDF may be a quicker option as i can then add title block etc...

    Thoughts? Practices?

  11. Maybe that answers the Decal issue, but the image as texture worked in GL with the original pic but not the new one.

    I get a bounding box, but i have previously seen handles that allow you to drag it to a different face - not sure how to invoke these. Problem is in render modes when you click anything it wants to redraw so you then can't do anything until that completes.

  12. When you create walls and apply textures to those walls in the set up, then if you want to add a different texture to a specific wall, you change the mode from 'Component' to 'Object', but all textures are stripped out completely.

    Surely it would make more sense to leave any existing textures as is so you don't have to reconfigure all of them, just the one you want to change - as it's usually just one surface and not all. Just a thought!

  13. I have posted about this topic before but it was never resolved and it still does not work correctly. So i thought i'd ask a slightly different question...

    Can anyone tell me/suggest why certain images won't apply to certain walls/wall faces?

    Explain this: I had a wall object with an full height image added to one face, i wanted to switch the image with another, but the other does not display - on any face. The image is the same (jpg, size) in every respect and have tried other formats. :mad:

    I can not get the 'add decal' feature to work on any wall object at all, so i have to just apply the image as a texture across the whole wall or create a 1mm extruded panel over the wall surface and apply the image texture to that.

  14. I am having trouble creating a 3D window like that of an office block, specifically with multiple glass panes. So far i've managed a single pane framed unit, but i need a unit with 3 panes of glass i.e. alu framed, non opening with vertical mullions. The lower section of the wall is solid brick so can't use a curtain wall.

    There must be a way of doing this - Perhaps there should be a more basic window and door tool as well, for those of us who are not Architects?

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