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Everything posted by Travis

  1. Fender, You might benefit from this thread: http://techboard.nemetschek.net/ubbthrea...=true#Post33864 Good luck
  2. Bonose, Which version of VW are you running, and on which OS?
  3. Kevin, That's very helpful. I wonder if you might post the link on the TechNote - How To board.
  4. MK, 1) Be sure you have the DPI settings at least 150. . .I always use 300. 2) Try both NO fill and white fill setting in your hatch. Go Modify-Hatch. . . Verify the background fill. Jase, When Viewports first came out (two years ago?), Katie and Robert suggested the stacked VP idea. Give them the credit. [ 04-09-2006, 12:03 PM: Message edited by: Travis ]
  5. CD, What are your auto-save settings? I've had Viewports freeze during the auto-save. . .I have to exit and re-enter. I can tell you that 512k ram would be better if it was 1.5m Good luck,
  6. Jase, Create your VP with the desired angle, etc. Group it. Enter the Group and duplicate the VP. Now you can set the top one to Hidden Line and the bottom one to Fast Renderworks. In order for the "sketchy" hatches to appear in Renderworks, you will have needed to use the "sketchy" version to export to image file. You should only have untextured planes if the plane has no texture applied OR if the hatch-texture is too big to appear on that plane. Good luck,
  7. Jase, This is is more a Renderworks question than Architect. . . but the answer is to create a new texture from your hatch. There was another thread a while back with this "tutorial" included, but I couldn't seem to find it. Here's the process: 1) In a blank RW file, create a polygon (I nearly always use a 4:3 rectangle). Set Attributes to no line, desired hatch fill. 2) Export as Image File. (I generally use .jpg, but there are reasons to use other file types for different results. Study the Renderworks board.) 3) Import the Image File into a new Texture (via the Resources Browser). Adjust settings as desired (color, opacity, etc.) 4) Apply this Texture to your object(s). We use this technique quite a bit and have a number of Concept Styles with their attrubutes set to have the "same" hatch and texture. Good luck,
  8. Actually, Steve, your problem may be that the Adjust Flipped Text is turned ON. In that setting, VW makes the decision whether to "flip" the text or not. . .and it may simply not be making the same decision when you reopen the file. Try turning it off for this document, adjust as required (remember you can use Flip Vertical and/or Flip Horizontal on dimensions) and see if things don't stay the way you left them. Good luck,
  9. Layer scale is accessed via the Organizations window (Tools-Organizations). Click on the Layers tab and then double-click the layer you'd like to edit. My VW help seems to work fine under Safari. Are you running 12.0 or the 12.0.1 "update". Good luck,
  10. Duke, Are you opening a file after VW is already launched? And it takes 90 seconds? How big is the file?! Do you have viewport caching turned on or off? Do you have it saved with a rendered view in the window? I try to remember to close large files while viewing a simple screen so not much rendering has to happen next time I open it. I do notice that VW 12 takes a while to launch. . .there must be considerable information to load off the hard drive. But even then, it's less than 30 seconds on my 1.8 and about half that on the dual 2.3 (but the dual has a 10,000 rpm drive). I wonder if you need to run Disk Utility - Repair Permissions to "clean" things up a bit. Good luck,
  11. OpenGL is part of the operating system. If you're running the latest version of 10.3 (.9?), you've probably got the latest OpenGL that works with 10.3. Someone from NNA would have to weigh in re whether 12.0.1 has known issues with 10.3 (I would be mildely surprised if there were). A G4 will certainly run VW, but if you're trying to render much -- and especially if you've got one of the older G4s (533, 733, 900) -- you're going to be watching a lot of spinning beach balls. [ 03-31-2006, 04:29 PM: Message edited by: Travis ]
  12. Make sure you're running 12.0.1 Beyond that, to help either of you trouble-shoot your situation, we need to know which system (down to the 3rd digit - ie, OS 10.4.5) you're running, which machine you're running on, how much memory you've got. Bea, your crashing sounds like it might be related to low memory or non-current OpenGL. Make sure you have the latest version of OpenGL and I'd recommend you have at least 1.5gb of RAM. I'd strongly encourage you to consider upgrading to OS 10.4. I've had fewer crashes with 10.4 and VW 12 than ever before. dudurf, sounds like you might have a corrupted file. You might try WGR'ing the layers into a new document. See "How to Save a Corrupt File" here: http://www.archoncad.co.nz/resources/resources.php You might also have a slightly corrupt install of VW itself. But if so, it would probably show up in more than one file. Please understand that I'm shooting pretty much in the dark without more information. But I know how frustrating it can be to feel like you're knocking your head against a wall. Good luck both, [ 03-31-2006, 01:49 PM: Message edited by: Travis ]
  13. Michael, Nearly all my roofs end up as faces as well. I guess I've grown used to it. . .and I like the additional control I get with faces anyway. Haven't yet used the soffit/fascia features. You can enter rise over run during the Create Roof command by simply entering them as a ratio, ie 7:12. VW is smart enough to do the math for you. Good luck,
  14. Or, if the explanation offered by the math professor is a little over your head, you can simply select the roof and invoke Volumetric Properties. Since the area shown by this command includes all surfaces of the roof PIO, dividing in half will be roughly the shingled area. Good luck,
  15. You can also set Snap to Distance (Constraints pallet, double-click to bring up dialog box) to any number of increments. It creates multiple snap points from which to draw new elements.
  16. We run Epson's Utility directly from both G5s and the G4 that is directly connected to the printers. As I said above, I've never had the Utility crash a machine in more than 5 years. I have no experience with Canon. However, my experence some years ago with HP and Mac left us in the lurch. It seems that most of the professional photographers I know use Mac/Epson, while most of the architects I know use PC/HP. I find myself somewhat stuck in the middle. One advantage I may have is that our local EpsonPRO dealer is also an authorized Apple dealer. Their techs are all over the Mac/Epson interface. You can find them on the web at PictureLine.com.
  17. When we hire new people with CAD experience, we have them work through Jonathan's manuals for the first three days together with a couple of "canned" projects. Nearly always, that's enough to bring someone up to speed on VW and absorb enough of our inhouse protocol to start being genuinely productive within a week. Occasionally we move someone without CAD experience (but still very computer savvy) toward drafting. For those individuals, we have them start with the NNA materials and then through the ArchonCad manuals. LIke Jonathan says, they each provide a different perspective, but if I had to settle for only one I'd take the ones from down under. Good luck,
  18. You can convert a PIO into the underlying geometry (2D if you do it in Top/Plan, 3D in other views) by invoking Ungroup. To make a 2D/3D symbol of a window, I would 1) remove it from the wall; 2) Ungroup in Top/Plan to get 2D geometry, Select All, Copy; 3) Undo to return to the PIO; 4) switch to a 3D view and invoke Ungroup again; 5) finally, switch back to Top/Plan and Paste in Place the 2D geometry that was previously copied; 6) marquee all the window components (the 2D should be precisely stacked on top of the 3D) and Create Symbol. The symbol now has the same geometry as the original PIO, but it's no longer dynamic. I've used symbols a great deal, partly to help control file bloat. I've never tried converting the underlying PIO to see if that helps to reduce file size. I'll be interested to learn from your experience. Good luck,
  19. Paolo, Since symbols have their own origin, you just need to make symbols of your objects. Like this: 1) Draw the object with appropriate hatch, 2) rotate the object, if necessary, to align properly with hatch, 3) select all components of the object and Make Symbol, leave original in place, if appropriate. Now, rotate the symbol as needed for main drawing. . .hatch will rotate with the symbol. Good luck,
  20. Why don't you do a search on this board for printer recommendations. As you can tell, I'd be inclined to recommend Epson's 4800. But I'm not quite sure what is considered a "fortune". I know that time wasted waiting or servicing is our largest consideration. Good luck,
  21. I would concur with Christiaan's first comment, but only re the 7600. There's no problem with the x800-series printing "crosswise" of the paper travel. His second comment is news to me. We recently (last December) replaced our 7600 with a new 9800 and have never had a single problem with the Epson Utility. We use an older G4 as the print server and I often access it via Remote Desktop to run Epson Printer Utility because I'm too lazy to walk down a flight of stairs to check ink levels. I'm confident it's fully compatible with both Panther and Tiger OS's. We've just noticed that output on the 9800 (it shares the same hardware and software with the 7800) is slightly out of scale. We've got a call into Epson support, but for now we have the page scale (in Page Setup) set to 99.3%. We've had such good support from both our local EpsonPro dealer as well as Epson's techs, that it'll be a while before we even consider anything else. Good luck,
  22. The problem is. . .Autodesk doesn't think macs are worth supporting. There's no .dwf viewer for MacOS. I just request a copy in .pdf . . . and usually there's no resistance. Good luck,
  23. Clois, What version of VW are you using? If it's 11 or higher, you just need to use a viewport. No scaling reuired. Alternatively, use Layer Linking to bring a design layer of one scale to another layer of different scale. Then use the revised layer to print from. Good luck,
  24. You can scale objects but not always containers (groups, symbols, plug-ins). Try scaling one object at a time. It works well for me. Good luck,
  25. Double-click the callout. . .it'll open an edit window. Replace to your heart's content. Good luck,
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