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  1. This may be a long explanation of a problem. I use fill behind text and switch to black and white before printing to PDF to send to print services. No problem in the past. In a recent meeting I showed up to find that the white fills had printed light gray all over the drawings. I looked at the default attributes and black/white were actually set to a brightness level of 2% intead of 0%. On some of my recent projects, this was not a problem, but it may be because on this particular project, I started with the engineer's AutoCad import as a base file. AutoCad does not have a standard color table with pure white (I think.) 255 (autocad's white) is actually a light grey. This light gray fill is imperceptable on the PDF on the screen and does not print in reductions or on inkjets. Only Print services show this when they postscript the PDF. Now, my question is this: Will changing the Default Black/White attributes to 0%, change all of the class fills set to black/white and the preference of Black/White? Could it be this simple? Just wanted to know befre I send the printer a test. -GJ
  2. GJ

    Single Click Tools

    Thanks ccroft, I'm starting to realize that this may be impossible. I got the idea while playing around with a toggle palettes and full screen script that seemed alot like the full view buttons at the bottom of the Photoshop tool palette.
  3. GJ

    Single Click Tools

    Sorry, I found SetTool and SetCursor, but I couldn't find the tool ID for -128
  4. GJ

    Single Click Tools

    I've worked with both of those methods. I'm trying to avoid a context menu item (I have quite a large context menu now) The vectorplugins layer manager is close to what I had in mind, however it still requires a click in the drawing. There are two functions in the script that I do not understand: SetTool(-128); and SetCursor(ArrowC); Neither of those functions are in the VW12 script reference. Maybe that was a solution to this problem prior to VW12. Thanks, Gary
  5. Is it possible to save what would normally be a menu script as a tool that works with one click on the tool icon? Let me 'splain: I would like to create a tool palette that is essentially a visibilty strip that toggles various Layer/Class/Pref settings with one click. I have been able to save a script as a tool, but it requires a click on the drawing to activate. Is it possible to circumvent this?, or to add a random pick in the script ? Thanks, Gary
  6. That worked great! There are other great features in that plugin as well. I was already a been a big fan of VectorMove. Thanks, GJ
  7. Here's an easy question for a script newbie. How do I create a custom selection of objects that are below a minimum size? Specifically, polygons that are below 1" ?X and 1" ?Y I am importing several Nature DWGs from an illustrator file and want a way of deleting tiny little polys. Any help would be appreciated. Thanks GJ
  8. This happened to me and it was tracked down to the rediculous ease with which one can click "Scale Entire Drawing" accidentally, instead of "Scale Text". That check box has got to move (and should require an act of congress) because it is not immediately discernable and once you go beyond your undo limits, you're in alot of trouble. GJ
  9. I just have to say that i was skeptical about the scroll wheel zoom and pan based on the lag time I have experienced with pan and selection in VW 10 and 11. I waited to see some responses before upgrading. It seems that Nemetschek acutally got this one right, though. It works smoothly, even with very detailed drawings, and even on my little iBook. That, and the oganization window are worth the price of admission. The rest is gravy. My $.02.
  10. #1 (and this has bothered me from the start) You should not have to hold the Alt or Opt key down to zoom with a scroll weel. (and side scrolling is a must) #2 Every keystroke mapped to a tool should be able to be set as a hold down (or boomerang model) or not. When the key is released it returns to the last used tool. This would reduce my pecking by about %50. This also has a side benefit: I would be able to map the selection tool to my wacom pen eraser or side buttons and keep other tools active.
  11. Thanks Raymond, Without the RedrawAll, I guess I wasn't seeing that the text was updating inside the symbol after all. Such a simple script, and yet so useful to me. Thanks, GJ
  12. I'm attempting a script that will enter a symbol with the definition of "title" and edit an object with the name of "date". I've got the date script written, but I get all kinds of errors in when I try to add it to editing a specific symbol definition. Can anyone help me with this? Attached is the change date and print script I wrote: PROCEDURE DateandPrint; VAR dateNow : STRING; obHd : HANDLE; BEGIN dateNow := DATE(1, 0); obHd := GETOBJECT('Date'); SETTEXT(obHd, dateNow); DOMENUTEXTBYNAME('Print', 0); END; RUN(DateandPrint);
  13. Over the past few years, in the AutoCAD community, there was a debate as to wether to dimension objects in paper space or model space. The problems were as follows: 1. If you dimensioned in model space, the dimension scale had to be tweeked in order for the text and arrows or hashes to show up at the right scale in paper space. 2. If you dimensioned in paper space, there was no associativity with the model. They resolved this by creating "Trans-spacial dimensioning" in which you dimensioned in paper space, but it reffered to the objects in model space. Anyway, Vectorworks has gotten very close with "Annotate Viewport" on it's first try (they had years to learn from Autodesk's mistakes), but there's one important thing missing: associativity through the viewport. Not only can I not dimension angles or arcs, but nothing is associative. This must be fixed soon for viewports to really be useful. GJ
  14. Has anyone tried this new feature in VW10? Could it be true? I do this a lot with complicated architectural models and spend alot of time removing facets from curves afer the fact. This would be definitely worth the price of upgrade if it worked. GJ
  15. GJ


    We use Artlantis to create amazing "Virtual Tours" of very complex models with several million polygons. The rendering quality and speed is far better than renderworks. We're still waiting for it's OSX version, but it has never crashed in Classic, so I can't complain.
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