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Bas Vellekoop

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Posts posted by Bas Vellekoop

  1. @JimWHaha :D, sorry it was not ment that way. Lots of things I don't know about VW

    What I tried to say that I think that C4D is better suited for this kind of work. (for example: for metals you can create 3 different speculars in the shader. As far as I know that's not possible with VW) 

  2. 1 hour ago, RussU said:

    I didn't realise that Renderworks could do a nice anisotopic highlight effect, to get the brushed effect so nice!

    Great demo. Very nice.

     

    The rendering are made in C4D, but now with the material link it should be possible with VW as swell.

    The renders I create are rendered with team render (1 MacBook, 2 pc`s) in C4d. Goal is to keep render times under 1 hour

    All the modeling is done in VW: Picture frames are made with Marionette. Lamps are created from scratch based on nurbs surfaces.

     

    1 hour ago, JimW said:

     

    Do you think a direct tutorial on getting different metal finishes as textures would be widely beneficial? I've been looking for a few more topics for Rendering content.

     

    It wouldn't for me. For this kind of scenes I always use C4D.

    I sort of know where every button is in C4D so its easier for me to do it there.

    And there are not as many options as there are in C4D, but I can be wrong about that.

     

  3. @zoomer

     

    Thanks for sharing, I am familiar with the problem you describe.

    I had that in an older project, you can see it in the white lines on the floor.

    Your suggest solution worked then.

     

    But the polyline I'm showing here is from a project I'm working on for almost a year.

    The polyline showed as supposed all this time, till now.

    brunotti-ispo-studio-vint-stand-gallerij-3.jpg

    brunotti-ispo-studio-vint-stand-gallerij-1.jpg

  4. 1 hour ago, zoomer said:

    Oh,

    and yes, very high may not be enough for sharper corners or curves.

    Maybe that deviation distance of the resulting edges from original curve is dependent from

    the overall size of the object ?

    (Yes, looks like it is)

    So if you try to build only that part of your one way street seen on screen, rounding level

    should be much better.

     

    I don't think that is it.

    I'm working on this for quite some time, and never had this problem.

    Today is started working on it again and got this result.

     

    2 things that maybe have something to do with it(?):

     

    - deleted several layers with geometry (but nothing on this specific layer)

    - updated to SP2

  5. Since today I got the problem that you see on the screen, the curves of the blue line should go smoothly as the orange line.

    This is only with objects in 3d space (not screen-plane), and in this case it is a polygon.

    The 2d conversion resolution is set to very high. Changing this setting doesn't affect the difference between the orange and the blue line.

     

    Is it time for a better graphics card, would that help?

    Or is something else going wrong?

     

     

    videocard.jpg

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