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Bas Vellekoop

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Everything posted by Bas Vellekoop

  1. @JimWwhat would you prefer then? Just curious.
  2. @JimW Hmmm interesting.... a different/better/deeper integration of the packages for rendering?
  3. @JimWHaha , sorry it was not ment that way. Lots of things I don't know about VW What I tried to say that I think that C4D is better suited for this kind of work. (for example: for metals you can create 3 different speculars in the shader. As far as I know that's not possible with VW)
  4. The rendering are made in C4D, but now with the material link it should be possible with VW as swell. The renders I create are rendered with team render (1 MacBook, 2 pc`s) in C4d. Goal is to keep render times under 1 hour All the modeling is done in VW: Picture frames are made with Marionette. Lamps are created from scratch based on nurbs surfaces. It wouldn't for me. For this kind of scenes I always use C4D. I sort of know where every button is in C4D so its easier for me to do it there. And there are not as many options as there are in C4D, but I can be wrong about that.
  5. normally with a power cord, but with rendering everything is possible attached a real pic
  6. Thanks! @Diamond The lamps are available in three colors (Champagne, Gold and Midnight blue), so a tall one in Midnight Blue is available as well. They are both anodized. The inside looks like that because of the bright reflection of the lamp.
  7. Working on some table lights that eventually will become a complete collection of lamps. No 3d scanning or drones involved
  8. Sorry saw this thread just now, please add this to the case . https://forum.vectorworks.net/index.php?/topic/44528-open-bug-list/#comment-225966
  9. Scaling symbols with nurbs surfaces doesn't work properly See picture, I really hoped it was solved. When I change the nurbs surfaces in 3D polygons it scales correctly (one part is still nurbs as you can see in the picture)
  10. And that after a long weekend off.... Or I assume...
  11. @zoomer Thanks for sharing, I am familiar with the problem you describe. I had that in an older project, you can see it in the white lines on the floor. Your suggest solution worked then. But the polyline I'm showing here is from a project I'm working on for almost a year. The polyline showed as supposed all this time, till now.
  12. Thanks for looking in to it! @JimW Curious what it is.
  13. I don't think that is it. I'm working on this for quite some time, and never had this problem. Today is started working on it again and got this result. 2 things that maybe have something to do with it(?): - deleted several layers with geometry (but nothing on this specific layer) - updated to SP2
  14. Since today I got the problem that you see on the screen, the curves of the blue line should go smoothly as the orange line. This is only with objects in 3d space (not screen-plane), and in this case it is a polygon. The 2d conversion resolution is set to very high. Changing this setting doesn't affect the difference between the orange and the blue line. Is it time for a better graphics card, would that help? Or is something else going wrong?
  15. @JimWthanks for looking into it. Can I help by sending the file that doesn't work properly?
  16. yes i'm seeing this as well. It happens in a file from vw16, editing it in vw17 Tommorow morning i will post some images. Rrtendering opengl or wireframe resolves the problem for a few minutes.
  17. After reinstalling the drivers and restarting the computer twice everything is back to normal, luckily.
  18. I`ve got my 3Dconnexion device since a few weeks and since a few days it only works on 1-axes at the time. Very odd. In SU it works as supposed...
  19. A bump for this wish. Viewport "Styles" is something that is discussed allot on the forum, but for now I would be very happy to be able to select several VP`s and override class settings for the selected ones.
  20. Removing AVG helped allot in my case, it seems that it filled 'systeemgeheugen en gecomprimeerd geheugen' in the task manager.
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