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Bas Vellekoop

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Posts posted by Bas Vellekoop

  1. Okay here we go 🙂


    The best way to do this in my opinion is:


    Creating the box:


    1: create all the faces of the box in planar rectangles or polylines and create the wanted box.

    2: use ctrl+alt+k (create surface from curves command) to convert them to 3d nurbs surfaces. You can only do this one-by-one.

    3: use ctrl+alt+y  (create fillet command) to create the inner diameter of the nurbs surface by selecting two intersecting faces of the box. For this command you should align the normals to the inside of the box. This you do for each individual fold.

    4: use shift+g to shell all the created nurbs surfaces to the outer side of the box, for example 3mm. Now you have you box in 3D.


    Extracting surfaces:


    5: If you want the middle line of the metal flat plan the you have to adjust the shell to 1.5mm in this case.

    6: use shift+ L to extract all the surfaces and set the preference to 'create planar object'.

    7: now you have to unfold curved surfaces with the command 'unfold surfaces' from the 3D power pack in the model menu in the top bar


    Create flat plan:


    8: select all the planar surfaces

    9: set your view to top/plan

    10: set in the OIP the 'Layer plane' of the selected planar objects to screen and then again to 3d > this put all the planar objects on the same plane and height

    11: with all the planar objects selected set the X and Y in the OIP to 0 and 0 > this put all the objects to the centre of the drawing, sometimes they are far away

    12: puzzle with al the faces till you get the right flat plan of the box

    13: use the command 'add surfaces' from the modify command.

    14: tada! you have a flat plan! 🎉🎉🎉


    Its allot of steps to do sheet metal, but possible in Vectorworks. Versatile Vectorworks! 


    I designed several tables with this proces, and with the principal 'no screw, no glue' in mind:












    • Like 1
  2. Just now, Pat Stanford said:

    The three primary "directions" in VW are Width, Height, Length.  Have you tried those three?


    I don't have VW accessible right now, so I can't test, but I think I did all three dimensions in my earlier tests.


    Width and Height work perfectly.

    Length returns 0 if you set the criteria to Symbol unfortunately.

    VW help says Length is for path based objects, so I thought maybe there is the possibility to use Depth or another formula?




    The length of lines, walls, or path-based objects that meet the specified criteria.



    ●        Database header cell: =Length returns the length for each object in the database

    ●        Spreadsheet cell: =Length(t=line) returns the total length of all line objects in the drawing

  3. On ‎12‎/‎31‎/‎2018 at 5:20 PM, Pat Stanford said:

    In VW2019, the worksheet returns the correct width/height/length for extrudes regardless of their rotation and location inside of outside of symbols


    I tried this on symbols and it give the width and height for symbols, which is great, but it gives a 0 for the length.


    Is it possible to get the 'depth' of the symbol in a worksheet?


    • Like 1
  4. 2 hours ago, JMR said:

    What we do is that we attach the record "outside" of the symbol (=select symbol and attach record). 


    If we want to change all records simultaneously, we use select similar/symbol name and edit the records in the OIP.


    This way one can do a report with the symbol name listed (criteria: type is symbol, record nnn is present)


    This is how I do it know, but I would like to eliminate this step and make it an option in the 'edit symbol option'.



  5. 2 minutes ago, JMR said:

    A workaround...kind of:


    Attach the record to some object inside the symbol, extrude in this case. Give the extrude a name in the OIP, that is the same as the name of your symbol.


    Not really what you are after, but maybe useful.


    symbol name and record information in a worksheet V2.vwx


    Thanks for that suggestion. What I ran into doing that:


    It is very easy to give different symbols by accident the same name/number in the 'data tab' of the 'OIP' and mess up the partlist or bill of materials.

    When you are working on new project this is not the biggest problem, but after 6 month doing some editing or changes...

    So that's why I was looking for a way to use the symbol name, because you can`t give them the same name.


    side question > There is no way of pulling the symbol name in the record format?

  6. 45 minutes ago, JMR said:

    Not quite 100% sure what you mean, but put the record inside the symbol definition? -> all symbols with the same name will have the same record. Then if you want to change the record, edit within the symbol definition.


    What I want to create is a worksheet with in the first column the symbol name, and in the other columns info from a record format.

    See attached file and screenshot.


    In the worksheet I want to be able to change the info of the record format so it goes to all symbols with the same name.

    I want this to work as well when changing info in the 'data tab' of the 'object info palette' of this symbol.

    So it should be a 2 way street and send the info to all the symbols.


    Makes this it a bit clearer?


    Knipsel 2.JPG



    symbol name and record information in a worksheet.vwx

  7. It would be great if we got the option to attach a record to a symbol with the possibilty to distribute the edited information in record to all other symbols with the same name.


    At the moment the only way to change the information in the record and distribute it to all the symbols is through a worksheet.

    This is not ideal, because 90% of the time you don't have the worksheet open or ready when you are editing info in the data tab of the OIP


  8. There are several PIO that can do this.

    You can change the type of the screw the size etc. in the pio.

    In 2d and 3d as separate modes.


    I hope there is a pio that suits you.


    The link is one of them.


    http://app-help.vectorworks.net/2019/eng/index.htm?#t=VW2019_Guide%2FDetails1%2FScrews.htm%23TOC_Lag_Screwsbc-1&rhsearch=Details&rhsyns= &rhtocid=_11_0_7_0

  9. 12 minutes ago, RussU said:

    What about extrude along path.


    Draw a line in 3d, then draw the cirlce to the right diameter, and go Model -> Extrude along path.

    Double click and edit path to adjust start/end points later.



    So many ways in VW, forgot about the EAP 👍

  10. I tried to convert a extruded circle to a subdivion object and then move the top.

    But VW can not convert it to a subdivision unfortunately.


    A: A multiple extrude can do what you ask, but is 'heavy' object in VW.

    It can slow down your file.


    B: Otherwise you could: 


    1. draw te circles (circle tool or shortcut '6')
    2. place them on the correct height (ctrl + alt + M)
    3. convert them to nurbs curves (ctrl + alt + n)
    4. loft them in the first mode (3d modeling toolset)
    5. create planar caps (3d power pack)
    6. stitch and trim surfaces (3d power pack)

    C : The deform tool maybe, but i didnt get it to work. I got it too bend, but it did not shear in my quick test.


    Attached a simple file with some tests

    multiple extrude.vwx

  11. 3 hours ago, zoomer said:

    The problem is the missing indication of how often a Symbol is used.

    So to find those Symbols you want to keep.

    Within about 400 hundred Symbols, about 80 % are only used as a

    single instance. If I could separate the good Symbols from the bad

    Symbols, I could explode the bad only and keep the rest. 


    You could create a simple worksheet and make it count al the symbols in your drawing.

    In this way you easily see of which one there is just one, and of which ones there are more then one.


    From the worksheet you can select each individual symbol of which there is just one and convert it to a group.

    The only downside is that you can not select all symbols with just one instances at the same time (as for as i know)

    So you have to select every symbol and convert it by hand.


    But maybe someone can create a simple script to convert all single symbols...


    • Like 1
  12. When you go to the render tab of the the object info palette you can change the texture of the individual parts.

    This solves your problem.


    But I would recommend to create walls with components and for each component a individual class so your can control those through classes.


    image.thumb.png.a15527ed86239ad0bf74711a1e68d17b.pngut i would 


  13. 19 hours ago, line-weight said:

    There's another approach which potentially avoids modelling twice: forget about top/plan view and generate floorplans using horizontal sections. Then there's no problem with elements spanning several storeys, or worries about how top/plan is going to interpret solid objects. Of course, you then lose some stuff like how things like stairs and doors are drawn in plan. How much this matters depends on the nature of the project.


    I'm actually trying out this approach on a small project I'm doing at the moment where not much stuff can be covered using the standard VW objects anyway. Still using top/plan view for editing purposes, but the floorplans that are output will be generated as horizontal sections.


    maybe it is useless but...


    A :


    what if you:


    1 - create a separate layer for the chimney where you model the whole thing

    2 - create your regular layers for your first and second floor without the chimney.

    3 - create 2 design layer section viewport of the chimney layer for both floors on the correct heights 

    4 - put the design layer section viewport in the correct place on the floorplans


    Another option:




    Something else i noticed is that you can create 3d symbol of the chimney. You can paste the symbol on both layers and adjust the Z value of the symbol so it is at the correct height.

    On each layer you now can create an auto hybrid of the symbol. If modeled correctly this should show the correct 2d plan.

    (at first sight there are no problems with coplanar faces in Opengl if both layers are turned on)


    Both maybe totally useless, but Vectorworks seems to be so close 😂



    chimney test.vwx


  14. 18 hours ago, Matt Panzer said:


    Have you tried removing the user folder, but copying your custom workspace back? While I'm not certain, I doubt the problem has to do with your custom workspace.


    This works. At the moment i have no black backgrounds when i render in Opengl.

    But i had to redo stuff like the location where all my VW autosave files go to.

    That`s probably for all plugin as well?


  15. 2 hours ago, Matt Panzer said:


    Have you tried removing the user folder, but copying your custom workspace back? While I'm not certain, I doubt the problem has to do with your custom workspace.

    I will check this, in my mind that was the same 🤯

  16. 9 minutes ago, Daimon said:

    It's a Mac Pro on High sierra, I've sent everything to VW and they still can't fix it - I think I should get a refund for this years licence, but haven't got the time! My view ports all have black backgrounds and it means re setting every page from scratch,



    This one is pretty frustrating.

    I have the same problem. 

    For me 2 solutions work:


    - removing the user folder of vw 2019.

    Vw then automatically makes a new one and this solves the black background problem. You have to put back all you personal settings for your workspace so this can be time consuming. For me personally a no-go, but.it works.


    - if you set your open gl viewports to a white background instead of none you have relatively quick fix. The viewports then render as crisps as always. Using the similar selection tool lets you select al viewports quickly and edit them quickly.


    Hope this helps a little bit.

    • Like 1
  17. To my knowledge Vectorworks uses the Graphics Card heavily.

    A Mac Mini does not have a dedicated card and that is advisable.

    For me personally a GPU score lower than what i would have now would be a 'no-go'.

    A better GPU affects your daily interaction allot i think.


    Have a look at this thread:


    If I`m correct wireframe is done by the GPU and hidden Line by the CPU


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