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Posts posted by Bas Vellekoop
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@fabrica never used or really saw that button. No idea how to use it 😂
Please enlighten me.
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31 minutes ago, line-weight said:
This is the part of making models/renders I find the most painful too... also because many imported furniture items come in in way too much detail, and then you either have to spend time simplifying them, or find ways to stop them making your model become completely unmanageable and slow.
For me the ideal workflow would be:
- import the furniture item into a fresh file (so my working file does not get 'dirty' of all the imported symbols, textures, geometry, etc)
- able to force all symbols and geometry to a specific class of my working file (even geometry/symbols in nested symbols), in my case 'aankleding'.
- able to force all geometry to a specific texture that is not linked to a class (even nested geometry) (I do not want to maintain 40 different classes for all the different furniture items/colors/fabrics I imported, they should be a in generic class, like 'seating', 'kitchen' or 'furniture')
- exploded al nested symbols in the 'master'/top-symbol so my working file doesnt get twenty new symbols.
- if needed change some texture through editing the symbol.
- if needed clean up some geometry.
- import the clean symbol in my working file.
Step 2 / 3 / 4 are as far as I know not possible.
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Dankjewel! 😉
Attached a zip-file with al the settings. Because image effects are not recourses (as far is I know) I attached a 'print screen' in the file.
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So I thought to share some new renderings I made for another interior project we are working on.
In render style it is pretty the same as the last one I shared.
It is good to see that for the sketch fase you can do the whole process in Vectorworks. For the next fase i would probally go to C4D > corona.
The render quality in VW is kept pretty low (lighting / textures / blurriness) and there is not allot of editing of details and textures, but the sketch lines masks this 'lack' pretty well.
Overal I`m very pleased with the time it took to create the renderings and the time it costs to render them (lighting/textures in 2 a 3 minutes, sketch lines around 10 min what I thinks is a bit to long).
Especially pleased with the custom cabinet plugin for creating quick and dirty cabinets in just a few clicks.
Importing the furniture cost the most time because of putting everything in the right classes, and give them a 'okay' texture etc.
If you guys have a good and fast workflow for this I would love to hear it.
About the design:
It`s a new house being build as we speak where the owners asked for some interior ideas for the now combined kitchen and living.
We made three options. All included a new separation between the living and kitchen area so there is the possibilities to use the rooms at the same time for different activities (studying in kitchen and gaming in the living room for example).
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2 hours ago, zoomer said:
Also there came a Symmetry Option, with a bicycle saddle example,
where you model one half only and activate the mirrored half later.
The object I want to model is less 'mirrored' then it seems, so I would like to do it without mirroring.
Bridging the object works, only it seems that the bridges flips over to the other corner in this case so you get this strange cross you see in the screen cap above.
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I was wondering the same.
Is it possible to bridge the two separate subdivision object in the attached print screen?
The file is attached.
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Jim thanks for all your help and honesty on this forum!
I hope your colleagues did something special today for you 🙂
Wish you all the best for you and your family!
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The unfold command works with nurbs surfaces. Select a nurbs surface and use this commmand to unfold it. The command only works on single curved surfaces.
Does that help?
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Sometimes the command 'sits' under the 2d command when you click on it. Otherwise you can add to your worksspace.
I use it regularly
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Okay here we go 🙂
The best way to do this in my opinion is:
Creating the box:
1: create all the faces of the box in planar rectangles or polylines and create the wanted box.
2: use ctrl+alt+k (create surface from curves command) to convert them to 3d nurbs surfaces. You can only do this one-by-one.
3: use ctrl+alt+y (create fillet command) to create the inner diameter of the nurbs surface by selecting two intersecting faces of the box. For this command you should align the normals to the inside of the box. This you do for each individual fold.
4: use shift+g to shell all the created nurbs surfaces to the outer side of the box, for example 3mm. Now you have you box in 3D.
Extracting surfaces:
5: If you want the middle line of the metal flat plan the you have to adjust the shell to 1.5mm in this case.
6: use shift+ L to extract all the surfaces and set the preference to 'create planar object'.
7: now you have to unfold curved surfaces with the command 'unfold surfaces' from the 3D power pack in the model menu in the top bar
Create flat plan:
8: select all the planar surfaces
9: set your view to top/plan
10: set in the OIP the 'Layer plane' of the selected planar objects to screen and then again to 3d > this put all the planar objects on the same plane and height
11: with all the planar objects selected set the X and Y in the OIP to 0 and 0 > this put all the objects to the centre of the drawing, sometimes they are far away
12: puzzle with al the faces till you get the right flat plan of the box
13: use the command 'add surfaces' from the modify command.
14: tada! you have a flat plan! 🎉🎉🎉
Its allot of steps to do sheet metal, but possible in Vectorworks. Versatile Vectorworks!
I designed several tables with this proces, and with the principal 'no screw, no glue' in mind:
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Just now, Pat Stanford said:
The three primary "directions" in VW are Width, Height, Length. Have you tried those three?
I don't have VW accessible right now, so I can't test, but I think I did all three dimensions in my earlier tests.
Width and Height work perfectly.
Length returns 0 if you set the criteria to Symbol unfortunately.
VW help says Length is for path based objects, so I thought maybe there is the possibility to use Depth or another formula?
Length(criteria):
The length of lines, walls, or path-based objects that meet the specified criteria.
Examples:
● Database header cell: =Length returns the length for each object in the database
● Spreadsheet cell: =Length(t=line) returns the total length of all line objects in the drawing
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On 12/31/2018 at 5:20 PM, Pat Stanford said:
In VW2019, the worksheet returns the correct width/height/length for extrudes regardless of their rotation and location inside of outside of symbols
I tried this on symbols and it give the width and height for symbols, which is great, but it gives a 0 for the length.
Is it possible to get the 'depth' of the symbol in a worksheet?
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2 hours ago, JMR said:
What we do is that we attach the record "outside" of the symbol (=select symbol and attach record).
If we want to change all records simultaneously, we use select similar/symbol name and edit the records in the OIP.
This way one can do a report with the symbol name listed (criteria: type is symbol, record nnn is present)
This is how I do it know, but I would like to eliminate this step and make it an option in the 'edit symbol option'.
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2 minutes ago, JMR said:
A workaround...kind of:
Attach the record to some object inside the symbol, extrude in this case. Give the extrude a name in the OIP, that is the same as the name of your symbol.
Not really what you are after, but maybe useful.
Thanks for that suggestion. What I ran into doing that:
It is very easy to give different symbols by accident the same name/number in the 'data tab' of the 'OIP' and mess up the partlist or bill of materials.
When you are working on new project this is not the biggest problem, but after 6 month doing some editing or changes...
So that's why I was looking for a way to use the symbol name, because you can`t give them the same name.
side question > There is no way of pulling the symbol name in the record format?
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45 minutes ago, JMR said:
Not quite 100% sure what you mean, but put the record inside the symbol definition? -> all symbols with the same name will have the same record. Then if you want to change the record, edit within the symbol definition.
What I want to create is a worksheet with in the first column the symbol name, and in the other columns info from a record format.
See attached file and screenshot.
In the worksheet I want to be able to change the info of the record format so it goes to all symbols with the same name.
I want this to work as well when changing info in the 'data tab' of the 'object info palette' of this symbol.
So it should be a 2 way street and send the info to all the symbols.
Makes this it a bit clearer?
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It would be great if we got the option to attach a record to a symbol with the possibilty to distribute the edited information in record to all other symbols with the same name.
At the moment the only way to change the information in the record and distribute it to all the symbols is through a worksheet.
This is not ideal, because 90% of the time you don't have the worksheet open or ready when you are editing info in the data tab of the OIP
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There are several PIO that can do this.
You can change the type of the screw the size etc. in the pio.
In 2d and 3d as separate modes.
I hope there is a pio that suits you.
The link is one of them.
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12 minutes ago, RussU said:
What about extrude along path.
Draw a line in 3d, then draw the cirlce to the right diameter, and go Model -> Extrude along path.
Double click and edit path to adjust start/end points later.
So many ways in VW, forgot about the EAP 👍
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As far as i know this is not possible.
But would be a great addition to VW if possible
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I tried to convert a extruded circle to a subdivion object and then move the top.
But VW can not convert it to a subdivision unfortunately.
A: A multiple extrude can do what you ask, but is 'heavy' object in VW.
It can slow down your file.
B: Otherwise you could:
- draw te circles (circle tool or shortcut '6')
- place them on the correct height (ctrl + alt + M)
- convert them to nurbs curves (ctrl + alt + n)
- loft them in the first mode (3d modeling toolset)
- create planar caps (3d power pack)
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stitch and trim surfaces (3d power pack)
C : The deform tool maybe, but i didnt get it to work. I got it too bend, but it did not shear in my quick test.
Attached a simple file with some tests
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1 hour ago, Markvl said:
Ya this sound like a very redundant feature. Kinda like a history. Extrudes don't need a history. Gets my vote.
Please dont remove the history of extrudes. From me this is one of the best features of VW.
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Almost everything gets modeled in 3d these days.
Associative Dimensioning is only possible with 2d geometry in Vectorworks.
Is wish it was possible on 3d geometry as well.
The following tools should be able to recognize 3d geometry in models and work associative on sheet layers and design layers:
- Unconstrained Linear Dimensioning
- Constrained Linear Dimensioning
- Dual Dimensioning
- Radial Dimensioning
- Marking Object Centers
- Angular Dimensioning
- Arc Length Dimensioning
Vectorworks should be able to recognize radial dimensions and curves on shelled nurbs surfaces and perfect round extruded polygons.
Attached I have a file I wish VW could dimension associative and would be able to recognize al the different dimensions.
Pleas pitch in for enhancements on this wish.
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3 hours ago, zoomer said:
The problem is the missing indication of how often a Symbol is used.
So to find those Symbols you want to keep.
Within about 400 hundred Symbols, about 80 % are only used as a
single instance. If I could separate the good Symbols from the bad
Symbols, I could explode the bad only and keep the rest.
You could create a simple worksheet and make it count al the symbols in your drawing.
In this way you easily see of which one there is just one, and of which ones there are more then one.
From the worksheet you can select each individual symbol of which there is just one and convert it to a group.
The only downside is that you can not select all symbols with just one instances at the same time (as for as i know)
So you have to select every symbol and convert it by hand.
But maybe someone can create a simple script to convert all single symbols...
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Final renders
in Rendering
Posted
Yes indeed, explanation in help is a bit cryptic in my opinion (but English is not my native langue)