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Bas Vellekoop

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Posts posted by Bas Vellekoop

  1. Thanks Benson, The cube/illustration is made in VW and put together in Photoshop.

    rDesign: no offense taken, maybe an interactive display of highlighting sides, midpoints or corners when you hover over the cube in the OIP would be better?

    edit: maybe we can add this to other kind of objects as well like solid subtractions etc. Would be an easy way to move object in 3d space

    ubbthreads.php?ubb=download&Number=12512&filename=Untitled-1.jpg

  2. I would like to have to ability to move groups in perspective view and change X- Y- Z-values in the OIP.

    As well the scale factor

    I would be great to have the same options as for symbols

    And maybe something like in picture 2 is possible?

    Vectorworks could use out most left, middle, center etc. for placement. So placement is not directly related to the geometry but the bounding box of the grouped obects

    ubbthreads.php?ubb=download&Number=12508&filename=Untitled-1.jpg

    ubbthreads.php?ubb=download&Number=12509&filename=Untitled-1.jpg

  3. Im not behind my computer / VW at the moment, so I will try to explain it...

    Vectorworks is pretty intuitive, but has a lot of options and different ways of creating and organizing things. At first this can seem to be counter productive / less intuitive, but it gives you a lot of freedom to create your designs in your own way and that's a part of the 'power' of VW.

    First a general thing:

    3 polygons, I never use them. If I`m correct they are a part of vectorworks because its part of other 3d packages. Not because its the best way to model things in VW.

    But your question:

    I think I know why your extrude isn't going in the right direction.

    In VW you can draw 2d objects on the screen plane, layer plane, or an other working plane. At first this seems a bit odd, but when you get the hang of it it becomes a powerful tool.

    Vectorworks%202012ScreenSnapz006.jpg

    Vectorworks%202012ScreenSnapz005.jpg

    Screen plane is only for 2d drawings and always 'glued' to your screen.

    Before you draw a rectangle you can change on which plane you draw:

    Vectorworks%202012ScreenSnapz002.jpg

    Lets try something:

    - Go to a front view

    - set the working plane to layer plane

    - draw a 2d rectangle

    - extrude the rectangle with the push pull tool or ctrl-E

    If I'm correct the object is now extruded in the correct direction.

    Hereby some in-depth info:

    http://app-help.vectorworks.net/2015/NNA/eng/index.htm#t=VW2015_Guide%2FViews%2FUnderstanding_the_Working_Plane.htm&rhsearch=working%20plane%20&rhhlterm=working%20plane%20&rhsyns=%20

    http://app-help.vectorworks.net/2015/NNA/eng/index.htm#t=VW2015_Guide%2FViews%2FThe_Active_Planes_List.htm%23XREF_60864_The_Active_Planes&rhsearch=working%20plane%20&rhsyns=%20

    http://app-help.vectorworks.net/2015/NNA/eng/index.htm#t=VW2015_Guide%2FObjects_edit2%2FExtruding_Objects.htm&rhsearch=extrude&rhhlterm=extrude&rhsyns=%20

    Hope this helps a bit.

  4. If the radius of the fillet at the bottom is smaller then 40, lets say 35, then the unfold works fine.

    Maybe the problem is that fillet goes over the 'corner' of the object / goes over a surface that isn't flat?

  5. Thanks for checking and submitting!

    Made a kind of similar kind of object and unfolded that, then it was not a problem.

    If somebody knows a quick solution so i can extract the surfaces and unfold them...

    Otherwise i have to recreate everything and thats a bit of a hassle..

  6. Probably easier to just recreate/trace the tower and make some symbols of the different parts and copy those around with the move by point tool

    I made a little start, 10 min work. Should be do able in hour or so to build the complete tower

    (but maybe I'm missing something and you have to use the imported geometry?)

  7. That looks reallllllyy good! Very exciting!

    Subdiv. tool:

    How things rotate in the subdivision tool is that how you can rotate all objects now? It seems to work how cinema4d works, more intuitive.

    The roof in the subdivision tool movie, how does it get thickness?

    Really curious how the holes are made in the cone-like stucture. By hand or scripted or ...?

    The same for the wall. Im already thinking how i create drawings from every separate part, and what happens if the client ask to changes a curve a bit. Do i have to redraw everything or can i script/automate it?

    Everthing can be snapped on?

    Things can be part of auto-hybrid?

    Questions questions questions.... :)

    But it really looks great, VW is doing a good job the last releases. Hope there are allot of improvements on the architecturetools as well..... ;)

  8. It would be a good timesaver if it was possible to change names of things with the f2-button, Like in windows when you want to rename a item or folder you select that, push f2 and change the name.

    Navigationwindow:

    - with F2-button change the name of a class or layer

    - with F2-button change scale

    - with F2-button changestacking order

    - with F2-button changeviewport name

    - etc

    OIP:

    - with F2-button change classname

    - with F2-button layername

    - adding right-mouse click to edit that specific layer or class

  9. +1 for selectable

    +1 for each child editable

    +1 turn child off

    All these actions should be real-time visual on the geometry in the viewport, rather not something with an update button.

    Maybe i get a bit enthusiastic... but i would be so great to work more interactive/real-time instead to copy paste all the different design options you want to check.

    Would it be possible to have this for:

    - push pull tool (go back to the primary solid)

    - extrude tool(ability to select the primary shape (rectangle/polyline/circle/etc.) and edit the OIP parameters in the tree)

    - taper face tool (go back to the primary solid)

    - deform tool (go back to the primary solid)

    - fillet edge tool (ability to change the selected faces/sides)

    - chamfer tool (ability to edit/change the selected faces/sides)

    - shell solid (ability to edit the selected faces)

    - loft surface (ability to change/edit the nurbs curves)

    - create contours

    - create fillet surface (ability to edit/change the selected faces/sides)

    - sweep (ability to select the primary shapes (rectangle/polyline/circle/etc.) and edit the OIP parameters in the tree)

    - extrude along path (ability to select the path and profile and edit the OIP parameters in the tree)

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