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Posts posted by Bas Vellekoop
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Great thanks!
Missed that one
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@rdesign: The linear array is not the problem.
I am not able to make a rectangular array. What i got was only one row and one colum, and the row was full of stacked rectangles
@ jim: The tutorial from Jonathan i watched, that was pretty much how far i came on my own as well
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Hi!
I was wondering if there could be made a tutorial about duplicate/rectangular arrays.
At first very simple, just some columns and rows of points, rectangles or circles.
I was trying to create something like that from scratch but wasn't able to accomplish it.
Would give me some insight in the basics
Thanks!
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Really enjoyed watching! Looking forward to season 2!
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This is awesome! Thanks for sharing!
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I dont think the draw handrails tool is available in the US version
It looks fancy!
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+1
Nurbses (how do you spell that?
) can use an overhaul.
Make them more interactive, like C4D with the lathe, sweep, extrude, and loft command. Then you have the ability to edit the profiles after you made the loft.
ability to create bigger/complicated surfaces who dont split in 2 separate surface so you can use them in the surface array command.
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+1
Nurbses (how do you spell that?
) can use an overhaul.
Make them more interactive, like C4D with the lathe, sweep, extrude, and loft command. Then you have the ability to edit the profiles after you made the loft.
ability to create bigger/complicated surfaces who dont split in 2 separate surface so you can use them in the surface array command.
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Kevin thanks for posting this! Wasn't able to do this until now.
I should consider this as a bug and not as an improvement because it is something that is able in VW but not in the marionette part of it
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@Mark
I had a quick look at the file.
Is it intended to work like this, or should it work as in your post/file from 09/23/15 as well?
Don't want to burn it down, but it seems (too) complicated, for the relative simple task of adding or subtracting geometry.
I don't have any experience with scripting what so ever so it could be my ignorance.
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@mark
If I run the script in the edited file I get the two groups again? They do not add or subtract.
Any idea what it could be?
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Each node that generates geometry (or duplicates it) puts it in a group. This group is what links the geometry back to the node that created it so it can be deleted when the script is run again. These groups are not passed through the wires because what we actually want to manipulate (usually) in the network is the geometry, not the container group. Not sure there is a bug here. What exactly is the problem? maybe I can come up with a solution.
I doesn't seem to be possible to boolean/subtract the two groups. Hope you can help
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@ Pat: the bli-object object is in one of the 2 groups and in the shelled solid
@ kevin: Strange, here it runs without errors, even if I run the script several times, or remove the group and Boolean commands
What I`m trying to do:
- draw by hand a surface (here it is a interpolated surface)
- shell the surface
- create ribs on the surface (could be any kind of geometry)
- Boolean the shelled surface with the ribs
attached the file only with the surface. If I run the command I get 2 groups. One with the lofted ribs and one with the shelled interpolated surface.
Both are in a group, I thought: ungroup them and then Boolean them... but that doesn't work?
Thanks for helping!
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Playing around with Marionette.
Not getting two things:
How two Boolean the two groups in the file?
And why, in the second try, some of the nurbs-curves not offset too the same side?
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Thanks for the example!
Visual scripting is for me hard enough at the moment
Its a shame that the standard commands like duplicate along path aren't part of marionette. It would be easier if they where available.
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Is it possible to duplicate lets say a column over a polyline?
Cant find how to do something like that.
Thanks!
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@mark: Great first piece on the wiki page. Very excisable!
Hope it will grow over time!
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Great!
Jim: our very own missing search bar in the Marionette interface
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Are the commands from the 3 modeling palette part of the Marionette nodes. The shell command would be very handy.
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Playing with marionette, fun to do!
Looking forward to some tutorials. Now only made an extrude of a circle, yeah!
Some comments/wishes:
- make the nodes searchable
- ability to drag and drop from the drop down menu
- when hovering over the node in the drop down menu the description of what the node can do would be very handy (the same as under the oip-button)
- separate palette for marionette that you can leave open
- ability to delete only the connected lines and not the attached node
- ability to change the name of the node on the design layer as well as in the oip
Sorry Jim.... really happy with all the things that are able and new and shinny!
Combining Ambient occlusion and Artistic edges
in General Discussion
Posted
Is it possible to combine these two in a render mode without using indirect lighting?
At the moment it uses indirect lighting and it takes too long to render in my opinion.
The result I want to get is a rendering with artistic lines and ambient occlusion without indirect lighting.
But I can not only use artistic lines and occlusion, is seems that I have to use renderworks mode realistic to create this...
Is that true?