Jump to content

Bas Vellekoop

Member
  • Posts

    656
  • Joined

  • Last visited

Posts posted by Bas Vellekoop

  1. Is it possible to combine these two in a render mode without using indirect lighting?

    At the moment it uses indirect lighting and it takes too long to render in my opinion.

    The result I want to get is a rendering with artistic lines and ambient occlusion without indirect lighting.

    But I can not only use artistic lines and occlusion, is seems that I have to use renderworks mode realistic to create this...

    Is that true?

  2. @rdesign: The linear array is not the problem.

    I am not able to make a rectangular array. What i got was only one row and one colum, and the row was full of stacked rectangles :(

    @ jim: The tutorial from Jonathan i watched, that was pretty much how far i came on my own as well :)

  3. Hi!

    I was wondering if there could be made a tutorial about duplicate/rectangular arrays.

    At first very simple, just some columns and rows of points, rectangles or circles.

    I was trying to create something like that from scratch but wasn't able to accomplish it.

    Would give me some insight in the basics :)

    Thanks!

  4. Each node that generates geometry (or duplicates it) puts it in a group. This group is what links the geometry back to the node that created it so it can be deleted when the script is run again. These groups are not passed through the wires because what we actually want to manipulate (usually) in the network is the geometry, not the container group. Not sure there is a bug here. What exactly is the problem? maybe I can come up with a solution.

    I doesn't seem to be possible to boolean/subtract the two groups. Hope you can help

  5. @ Pat: the bli-object object is in one of the 2 groups and in the shelled solid

    @ kevin: Strange, here it runs without errors, even if I run the script several times, or remove the group and Boolean commands

    What I`m trying to do:

    - draw by hand a surface (here it is a interpolated surface)

    - shell the surface

    - create ribs on the surface (could be any kind of geometry)

    - Boolean the shelled surface with the ribs

    attached the file only with the surface. If I run the command I get 2 groups. One with the lofted ribs and one with the shelled interpolated surface.

    Both are in a group, I thought: ungroup them and then Boolean them... but that doesn't work?

    Thanks for helping!

  6. Thanks for the example!

    Visual scripting is for me hard enough at the moment :)

    Its a shame that the standard commands like duplicate along path aren't part of marionette. It would be easier if they where available.

  7. Playing with marionette, fun to do!

    Looking forward to some tutorials. Now only made an extrude of a circle, yeah!

    Some comments/wishes:

    - make the nodes searchable

    - ability to drag and drop from the drop down menu

    - when hovering over the node in the drop down menu the description of what the node can do would be very handy (the same as under the oip-button)

    - separate palette for marionette that you can leave open

    - ability to delete only the connected lines and not the attached node

    - ability to change the name of the node on the design layer as well as in the oip

    Sorry Jim.... really happy with all the things that are able and new and shinny!

×
×
  • Create New...