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Bas Vellekoop

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Everything posted by Bas Vellekoop

  1. Hi, Some strange thing: I imported a 3d-file from 3M, a simple bumpon (igs stp x--t, doenst mather what kind of file type). The size of the object is not correct in the OIP, it should be around 2mm thick. Another problem is that the wireframe is different then the opengl render mode. Opengl shows to correct object, wireframe shows it smaller. If I extract nurbs surfaces from the object I get the right sized object and views in wireframe and opengl. Whats happening here? (wasn't able to upload the igs/stp/x--t files so hereby a link: http://solutions.3m.com/wps/portal/3M/en_US/Electronics_NA/Electronics/Products/Electronics_Product_Catalog/~/3M-Bumpon-Protective-Product-SJ5302-Clear-0-312-in-wide-x-085-in-high-15-000-pcs-case?N=8704948+3294003126&rt=rud)
  2. The breadcrumbs string would be my preferred way of working +1
  3. Ha Alan, Thanks for all the tips! 1 comment only to capping the table: if you extract the curve then make a nurbs surface of it and then stich and trim command: then you have a real solid
  4. Haha Marissa and Jim, both thank you for your input on these forums this year! Very appreciated!
  5. If it would be possible to make a button in the OIP with marionette that's called 'update'. But I don't know of these kind of things are possible? For a 'little' script this fine I think, but for a real workflow with different people working on the same project this is really not the best solution. Forgetting to update the EAP can become a real problem.
  6. But with the same profile but a different path it does work. See attached file
  7. Al you guys thanks for the input! 2 things I found: 1: I thought to make it a bit more simple by not filleting object (and losing/ungrouping this every time you want to edit the shape), but give the profile of the EAP on the corners a radius. If I do so I get this message: Why doesn't this work? 2: giving a radius doesn't work, so back to fileting the object. Now it would very handy is if you just had to select the 3 edges and not every separate part of it. But this doesn't work even with 'select tangent entities' on. Why is that? (to be honest getting a bit sad about how hard it is to work with the EAP in a easy and fluent way, so many 'ifs ' and 'buts')
  8. Ha nice! One but: if you change the symbol the EAP doesn't change automatically, it seems that you have to edit the control geometry as well to see the changes made to Symbol-1
  9. On the thread: 'Modeling a pyramid shape' https://techboard.vectorworks.net/ubbthreads.php?ubb=showflat&Number=221003#Post221003 where so many great reactions that I thought lets ask for some help as well about 3d modeling. I`m designing a a table top. At the moment I do this by drawing the path and a profile and use the EAP command. After that I extract curves from the EAP to create the top and bottom. EAP is not my favorite command because of the sometimes unexpected results, and it doesn't seem to be flawless. Are there other ways to create a relative simple table top in a non destructive way? Important is that the corners have radius. ((It would be great if there was a way to draw these in a non destructive way and as a part of editing history. (side note/wish: Maybe there should be an option to have Loft surface command with an editing history and a path and profile of planar object that can be changed?))
  10. At the moment an EAP converts the 2d drawn path into a nurbs-curve. If that path is for example a rounded rectangle with a wrong radius on the corners you have to go into the object and redraw the rounded rectangel, not the most efficient way. Two wishes: 1 - It would be great if planar wasn't converted to a nurbs curve. Editing would be much faster this way. 2 - It would be great if the planar object for the path of the EAP were still editable in the OIP of the EAP. Then it would be very easy to change the radius from a circle or the size of a rectangle without having to go in the EAP and redraw the path.
  11. - Each vertex of the EAP profile should generate a snappable edge for the entire length of the path in the resulting EAP solid. - This will not work for rounded geometry like a vertex with a set radius. The vertex is not geometry you want to select/snap to. You want to select the geometry that is created by the vertex. If a vertex in eap-profile has a radius the vertex and created geometry will be not in the same spot most of the times. Or I'm not understanding correct what you are saying
  12. I will try to explane. Example with an EAP: Yellow circles are the place where I can snap, but not the best places. Best places to snap are where the red lines are, at out most boundary/end of the geometry. But the outmost boundary/end is not snapable, and even not visual in wireframe. Does this make sense in my not so fluent English?
  13. In this example it is not possible to grab the object at the bottom, there is now snapping possible as well. Please give EAP`s the ability to select them on all sides and have the ability to be snapped on.
  14. I bug submitted it. Hope I will get a response on it.
  15. I used that option to create caps, but was just wondering why it doesn't work. Sometimes it does, sometimes it doesn't, can`t put my finger on it. (and using the extract command is one extra command if have to do, in stead of create planar caps, )
  16. Does anybody knows why I cant create planar caps on this EAP?
  17. Maybe you guys know what is happening here?
  18. Exporting to a step-file does something strange in 2016. I have 3 different symbols, within these symbols I modeled sheet-metal and some bolts and nuts. Sheet-metal is one class and bolts and nuts is one class as well. When I turn of the classes 'bolts' I only have the sheet-metal visible. Now I export this for the metal factory to a step-file with the class 'bolts' set to invisible. When I import this step-file back again the bolts and nuts are visible again ....? Can somebody replicate this? (its not file depended, another file does the same)
  19. Combining trimmed surfaces would be great. If this would make it possible to combine nurbs surfaces to use them in the surface array would even be better.
  20. Probally not what you want the hear, but a suggestion: Draw all walls unstyled as you do. Extract the wall faces as polygons (you have to do this by hand with the extract tool) Put the extracted faces in a specific class (old/new/paintwork/etc.) Create a worksheet and 'pull' the M2 from the classes/polygons Maybe it helps?
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