Jump to content

Bas Vellekoop

Member
  • Posts

    651
  • Joined

  • Last visited

Everything posted by Bas Vellekoop

  1. Thanks for all the input I will post a file that shows what i mean, if i can find it. 99% of the times i do need the editing history. I design allot of furniture and its very(!) handy that i can go back into the different subtractions and shells. Not having a editing history is not an option because of all the different iterations i make to get the best result and for the different sized versions.
  2. After editing a subtract solid allot of times it subtract not the right object, it does it the other way around. Like in section solid I would like to have a reverse button so that the correct object is used for the subtraction.
  3. Not having VW nearby, but what I would try: - Draw from the center of the quadrant in a side view 1 line that follows the wanted slopes of the 'bowl' and the flat outer parts - the line has to be longer then the quadrant and the 'square' its a part of. - sweep the line 360 deg - shell it downwards - subtract the unwanted geometry (with this step you make the slab rectangular instead of round) - substract all the unwanted parts - create a symbol - rotate duplicate 3 times - add all the symbols in one solid addition - changes needed to the model? added the symbol, 'open' and 'close' the solid addition and you are done
  4. 0 shortcut 4 for rectangle 1 draw 1 rectangle 2 shortcut: ctrl + alt + k > nurbs surface 3 mirror tool: duplicate mode, just a random angle 4 reverse normal in OIP 5 try to change views with the numpad > not working Above are all the clicks/steps i use, so no extra clicking anyware on the screen involved. (i thought somewhere in office 2010 you can create screen vids, but couldnt find it so fast)
  5. I kept the originals and just used the mirror tool duplicate mode
  6. For me this doesn't work as well, duplicate mirror > reverse normal > cant change views with the numpad
  7. (though I think something similar has been requested before, last year, though I'm not sure if it was exactly the same request) That's probably correct, but last night I had to change the diameter of a subtraction in 4 different related designs with in every design several holes for the same sized fasteners. If I was able to do this with just 2 clicks I would have save me allot of time and double checking if I didn't miss something. So I thought: "I need this!" Couldn't find the related thread/wish
  8. - Draw 2 rectangles - convert them to nurbs surfaces - mirror the surfaces with the mirror tool - reverse the direction of the normals of the selected geometry - try to change views with your numpad > not possible I think this is not intended/bug? Can somebody verify this? (wish: normals don't change sides with mirroring. I don't know a situation when you would want this)
  9. It is possible to use a symbol for an substraction. (for example an extruded circle that I use several times in different parts of the model where I need a hole for a bolt) It would be very helpful if you change the substraction symbol that you get an dialog box which asks if you want to update al object that use this symbol as an substraction.
  10. Please some nurbs surface and curve/loft/sweep/trim/compose/decompose/edit updates. Would love to see the functionality of 3d power pack and all the nurbs tools brought to 2017 standards
  11. 1: I would be very helpful if it is possible to rotate a fasteners/screws/nuts etc in vertical orientation in the OIP as well. At the moment you can only change the horizontal orientation/rotation. 2: When you place a fastener/screw/nut the nut 'hoovers' under your mouse and you can rotate it only in a horizontal orientation. It would be very helpful that the first click confirms the horizontal orientation and an extra second click the vertical orientation.
  12. Ha, didn't know that! Bit of an odd 'mode', if you give the corner of a cutout a radius/arc instead of a bezier curve the object doesn't remember that, it change the arc radius to a bezier
  13. Makes me wonder why VW cant do this, what's the difference between both, its 'just' math right? And what makes that the surface wrap as it does? Not to bash VW, but just wondering. Really hope there are coming improvements to the nurbs part of VW. Using it allot last year for furniture made from sheet-metal.
  14. Maybe this is not a mathematical good solution, but it worked so maybe its helps?
  15. In groups, symbols, extrusions, substractions, etc i would like to have the ability to show all geometry outside of the objects in wireframe, but the geometry your editing in Open-gl. (X-ray mode allot of times is not sufficient in this case)
  16. I would like to have the ability to select vertices on the inside of a polygon. 1: At the moment you cant select them in the OIP when you go threw all the vertices 2: its also not possible to select them by right-clicking on them But options would be very helpful.
  17. If u extract nurbs surfaces in open-gl and then add them together then the new object is the right size. That makes me think there is something going wrong with the import. In Rhino its 2mm thick?
×
×
  • Create New...