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the frog

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Everything posted by the frog

  1. Hello all If someone could help on this texture pb I am trying to change the size and the orientation of the texture. I thought “set texture map” was the solution but it doesn’t work. Any idea? texture test.vwx
  2. I will try to fake a US number and get the version. It will be a good way to see the differences between the French and the US I think some tools are different !
  3. Hello Please think about the overseas people when using version 2017. It is not available for us before November so we are frustrated not to be able to join. If possible export in 2016 thanks
  4. hello I would like to get in the OIP a popup issued by the list node. I know how to get the popup ,but how to script for only the popup to appear?
  5. hello You can display info in the OIP data if you build a data base. If you change the value it will change the drawing. This is the purpose of the "rail script". Have a look rail script.vwx
  6. nice way to manage without a slider try 199 for the first draw it will fly in the air something odd with the test in if node?
  7. No reason not to use the simplest vw solutions just because we are playing with Marionette. Thanks for sharing
  8. Great the opening draw. What I am trying to do now is to be able to decide in percentage how much you can open the draw. So I am fighting to get a popup equal to the one you have in the texture or light OIP where you can slide from 0 do 100% From what I understand it has to do with “Marionette.OIPControl( 'shape', Marionette.WidgetType.Popup, 0, ['Open','Closed'])” ‘shape’ is the name ‘ ‘Marionette.WidgetType.Popup,’ is the type of window, ‘0’ allows to see what are the choices and ‘open…close’ is what you choose. So I need to find the right WidgetType I have been searching in vw scripts… nothing. I found WidgetType: text, Boolean and a few others attached to Popup for layers or class but no chance in getting the right Popup. Any idea?
  9. Hello Thanks for the look at my script. I am not a programmer so I try to manage from webinar and tests. That’s why my scripts look a bit weird. In this case the reason I need to build the glass top the way I do is professional. My job is light design (all kinds) and what I want to see is the top angle shadow inside the case. If you look at the captures you have the results between the 3 different scripts + one capture where I added a small object so you can see the critical place. Yes there is a pb with the “jumping texture” I don’t know why it changes name. I will add later a texture box in the OIP to change the type of bottom (painted, coated, wood or metal…) For the glass I keep the same kind based on true parameters (color deviation, clearness) depending on the manufacturer and the exhibit. Last and interesting the speed of the rendering between the scripts in fine rendering + indirect light Back to the post title, is it better to change or not to change the node script? Alan you are using “vs.SubtractSolid(blank , tool)” that node seems to work PS just looked at your last post Big difference in rendering between what you get and what I get from your script. This is for the next step
  10. hi Alan here is the file one layer with the old node and one with the modified they both have the same name sorry
  11. After getting crazy having double object when I wrapped or converted my script, I went into the planar node and found out that when you subtract, the subtracted object was not deleted. So as you use the object some double appears. This is not appearing if you don’t wrap. Therefore going to the basics (vector script) I found that if you change: “newObj = vs.ClipSurfaceN(blank, tool)” in “newObj = vs.ClipSurface(blank, tool)” taking the N out, the object is deleted. Hope this helps others
  12. hello quick answer about ordering. You can find in " Marionette OIP ordering bug " in the marionette forum the way to count after 9. It took me a while to understand when it can work and when it doesn't...
  13. Hello you can do the polygone with points from a list. I did it for the "Marionette customizable baluster" and in the answer to Marissa's "Marionette Piano Key Layout". You can find them in the ressource share forum. Hope this helps
  14. sorry for the late continuation I couldn’t log in For those following this post, with Marrissa’s help, the solution is in the attached file. At the moment this is an Erco lighting track. if you go in control geometry you can change it for whatever you want. It helps a lot when you have to get the info from the spreadsheet. Please fill free to use. Later I will try to change the name because when you sort by name = 0, by type it comes as Marionette object (normal). Not easy when in the document you start to have plenty of different Marionette objects, they all get selected at the same time
  15. There is confusion between software use and reading here because the contractor wants the use of BIM VW has been BIM forever this is what IFC is for (the little text at the bottom right corner of the OIP). It's a bit long to explain in this post how to correctly export in IFC but if your objects on the plan have their IFC correlation, (this is done automatically with walls) then any BIM reader can use the file. I was confused the first time I encountered this case but now it ok. With the BIM but you never work on a BIM file, you just read the other persons work and you are not allowed to touch any of the other members work. If something doesn’t work (like a pipe crossing a structural beam) the pipe builder has to meet with the structure builder who will take the responsibility to make the hole in the structure or ask the pipe guy to change the way. What is good with BIM is that in return no one can change your work but only send you some messages saying there is a conflict. When you receive a IFC file open it on a separate document and bring it as an external ref via a viewport . Of course it would be great to be able to import revit files but again if so you’ll have to consider them as dwg files and not BIM. Try to find out if the contractor can read the IFC export this is the best. On my side I am checking the quality of my exports with SOLIBRI viewer before sending the files.
  16. Hello I would like to get the values from the IOP here ‘taille’ (see capture) in the spreadsheet I found out how to get the node name, not really useful or the generic name in this case Objet Marionette, not really useful when you start having different types of Marionette object in your drawing. I built a database (very simple) where of course I can have the name of my object. The lg refers to the length I could put in the database, but then it won’t change if the ‘taille’ value changes in the OIP In the capture, the added column ‘taille’ is just a name in the sheet It would be great to be able to get the values and all the information we have in the OIP in the spreadsheet. Anyone has an idea?
  17. Hello I just return from Light &Building in Frankfurt and asked the manufacturers about BIM and IFC concerning their lighting products (like tracks) and fixtures. Not one has given suitable answer: “they are working on it”. Before even getting to code numbers, I dream of IFC given by the manufacturers in their tech sheets. This would solve lots of future problems in BIM 2, one could use the BIM file or draw some similar objects and be sure the IFC is equal to the manufacturers one. Therefore export in IFC would be simple and not lotto concerning communication between the different users. At this time a light designer invents, picking up from what exists, at the end the project is loaded with useless IFC copying one another without being accurate. The second step in vw is just a Marionette node dragging from an Excel or library file and added in the OIP to the design object.
  18. hello distributor is Cesyam (in France of course)
  19. lot of sense I’ll have to change my glasses, I didn’t see the – sign in shell2 I will try to convert into solid in the path extrude node in case this is the pb
  20. Nice Marissa! Could you explain why, if you divide by 2 and convert into solid they all go in the same direction. I am totally in the fog. Maybe I should do the same with my picture frame to see if the path extrude node is not converting the result into invisibility…
  21. Marissa wouldn’t it be even easier if we could get the info straight out of the door OIP in the advanced parameters “façade” where the frame is define. I tried to get the info as shown with the eliodon in the webinar session but you don’t reach those parameters
  22. hello I worked on your script to try to find a solution The first part of the script misses the beginning point so I took the info from your object. Than (I don’t know if this is what you want) instead of having a distance I gave a number of cuts; in my try I could not divide 5000/150= 33,33333 so nothing was centered. it was difficult to see what was wrong. From this I cut your script after “contour” to see how it worked. In this case the nurbs are placed correctly. I checked the nurbs directions they are all alike. The bizarre part comes later when you shell. I drew some lines to see how the shell went and you can see some are going left and some are going right, but they stick to the given distance. I can’t find a reason so lets hope someone understands…
  23. hello Marissa have you done this with Marionette ? Would it be related to my double frame ? Great to see it's coming along
  24. Hi Jim I would like the same debug tool that could work inside a script. At the moment you need to isolate the wrapper and cut all the connections or to copy and paste in a new document to be able to read the figures with the debugger.
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