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the frog

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Posts posted by the frog

  1. Hello

    After a bit of work (and thinking) this is the usable version of the table showcase.

    The only “problem” comes from the textures. Sometime when you change one, the others are changing too. VW bug ?

    The names in the OIP are in French, easy to change.

    Last I don’t know how to manage to have the textures in the right folder of the OIP


  2. hello

    I looked at your book script more than impressive; you do know how to use the lists.

    About the Marionette object, I am using the symbols to move faster.

    I transform my Marionette object into a parametric symbol and this is what I use in the plans. Of course first I make a symbol of the script (thanks webinar) and this is what I put in my plan. If I know I have to move the object often, I copy an ungroup the object (loosing the Marionette properties), and make a symbol, not parametric of course, with the same name. This is the object I move until I find its place. I wait to change the properties until the last moment or if I know I wont move it again. Then I replace by the parametric symbol and ungroup it to transform it again into a parametric object.

    I seems a long journey for a little result, but when you have time for a coffee between each move because 20 marionette objects are moving in a zoom, it worth the gymnastic.

  3. Weird but usable once you know. The best way I found, is to limit the subdivion object with extruded rectangles. When you move the face it sticks to the extrude rectangle. This way it is easy to get the distances you want and then to modify. The other "news" is that it is easier to start with a square to draw a circle than to use the sphera (less points to start with).


    • Like 1

  4. I had the same problem untill I found ""the solution?". Before wrapping I make a symbol of the script and then I wrap. When I import the object in the new file, I import the script AND the symbol of the object. The object being a parametric symbol. This way,  I have no more bugs or VW quitting.

  5. Hello

    I tried to work with subdivision and encountered a “problem”.

    When you start with a cube 10cm x10cm you get a cube 10cm x10cm. If you try a sphere 10cm Ø you get 9,58 cm Ø.

    Because you have no measure in the subdivision mode, until you try to match your object in you plan, no way to know.

    Then when the complex object is finished it is too late. It is the same with round objects (ex: cylinder).

    Is there a reason I don’t understand?

    A little help would be great.

    Best for the new year

  6. Hello

    Going on textures in marionette I am turning crazy.

    Each time (not true, very often) when you wrap a script and turn it into an object textures are changing; I decide a texture in the get node and the result is a surprise. I change in the OIP, put the right textures, open the script add something in and … when I close, the object with different textures usually bricks.

    The other part of this post is about the OIP. I would like the textures to end in the render section and not in the object one any idea ?


    Capture d’écran 2016-11-18 à 10.44.55.png

  7. Thanks Alan got the point, I have to make the hole in the symbol  (hole component).

    I can finish my images

    Lots of clicks to override the wall functions. We are using a specific tool instead of the true destination of the pop up wrote in vw. I suppose half cut should open half of the wall, and cut, the entire section.

    Of course my simple object becomes a symbol it means to create a new symbol for each showcase, none are the same in the exhibit! The file get heavier every minute.

    Next goal is to lighten the script before inserting electric tracks on the sides and top


  8. I spoke too soon: not perfect yet

    if you insert the showcase in the wall you can then choose in the OIP if the wall is stopped half stopped not stopped ect.

    In the French version percement interrompu, percement non interrompu, demi percement, pas de percement

    If I switch to open gl, with the first one the wall is totally open (normal) but with the half I should have my showcase visible and  its not the case the wall overrides the inside.

    Any idea.

    For the moment I manage because there is no way to see both sides at the same time so I open the wall but my next room have a mirror…


  9. hello all

    we had this topic a long time ago

    This is the way counts works  "if you have a number in the name it can bug. If you pass 9 the next digit is A than B (=11) etc up to F. We are on an hexadecimal base."

    I never tried after F guess it should be 1A, that would put 16 infos in the box not counting textures options that are ordered immediately after the texture name

    hope it helps

  10. THANK YOU  all

    I have mastered my showcase and it works in a real document.

    The case automatically fits in the wall, you can decide the axis distance, the glass thickness and much more; now the textures inside and outside.  I decide the size of the visible part of the case and the rest is automatically calculated. Tooo good.


    Anyone who wants to use it is welcome. Just ask for the script.

    Capture d’écran 2016-11-10 à 16.07.34.png

    Capture d’écran 2016-11-10 à 16.02.42.png

    • Like 2

  11. Great the opening draw.

    What I am trying to do now is to be able to decide in percentage how much you can open the draw. So I am fighting to get a popup equal to the one you have in the texture or light OIP where you can slide from 0 do 100%

    From what I understand it has to do with

    “Marionette.OIPControl( 'shape', Marionette.WidgetType.Popup, 0, ['Open','Closed'])”

    ‘shape’ is the name ‘ ‘Marionette.WidgetType.Popup,’ is the type of window, ‘0’ allows to see what are the choices and ‘open…close’ is what you choose. So I need to find the right WidgetType

    I have been searching in vw scripts… nothing. I found WidgetType: text, Boolean and a few others attached to Popup for layers or class but no chance in getting the right Popup.

    Any idea?

  12. Hello

    Thanks for the look at my script.

    I am not a programmer so I try to manage from webinar and tests. That’s why my scripts look a bit weird.

    In this case the reason I need to build the glass top the way I do is professional. My job is light design (all kinds) and what I want to see is the top angle shadow inside the case.

    If you look at the captures you have the results between the 3 different scripts + one capture where I added a small object so you can see the critical place.

    Yes there is a pb with the “jumping texture” I don’t know why it changes name. I will add later a texture box in the OIP to change the type of bottom (painted, coated, wood or metal…) For the glass I keep the same kind based on true parameters (color deviation, clearness) depending on the manufacturer and the exhibit.

    Last and interesting the speed of the rendering between the scripts in fine rendering + indirect light

    Back to the post title, is it better to change or not to change the node script? Alan you are using “vs.SubtractSolid(blank , tool)” that node seems to work

    PS just looked at your last post Big difference in rendering between what you get and what I get from your script. This is for the next step

  13. After getting crazy having double object when I wrapped or converted my script, I went into the planar node and found out that when you subtract, the subtracted object was not deleted. So as you use the object some double appears. This is not appearing if you don’t wrap.

    Therefore going to the basics (vector script) I found that if you change:

    “newObj = vs.ClipSurfaceN(blank, tool)”

    in “newObj = vs.ClipSurface(blank, tool)” taking the N out, the object is deleted.

    Hope this helps others

  14. Hello

    you can do the polygone with points from a list.

    I did it for the "Marionette customizable baluster" and in the answer to Marissa's "Marionette Piano Key Layout". You can find them in the ressource share forum.

    Hope this helps


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