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the frog

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Everything posted by the frog

  1. hello found a way to make it work... long because all the points have to be written on paper and then entered into the list. you can see the result. It's in french but easy to understand a baluster model where all the pieces can change size. of course with get texture at the end...it would be better
  2. I am lazy so I dream of a reverse tool. Tryin to design a specific curve this is easy to do in nurbs with the right amont of degrees. I would love to be able to design the curve and get the marionette scrip the same as export vector script. Being new in scripts I tryed from: BeginPoly; MoveTo(2.515124700703049,3.958604701969694); ArcTo(2.254225818670491,3.835514143005244,0); ArcTo(1.950289220602551,3.641179164551582,0); ArcTo(1.804982281053177,3.428197663297837,0); ArcTo(1.803666905534382,1.521101740934782,0); ArcTo(2.588074897168778,0.568500972819652,0); ArcTo(3.312207228241957,0.049195109604293,0); LineTo(3.537153006384293,0); EndPoly; So my question in that case is what is the equivalent of ArcTo in Marionette?
  3. When this happens to me, the first thing I do is to copy the plan (being sure to group each layer not to lose my classes) then I open a new document and paste. If something was wrong in the old file it is usually corrected in the new one. Hope it works!
  4. I think the solution is found Yes using the bulb texture is fine (sometime the simpler is the faster), but it?s not enough. I had to duplicate the rectangle and apply the glass texture to find back my shadows of the rectangle. Two images for you, to visualize. The next step is to change the structure of the fluo lamp to get the right kind of shadow on the side of the wall (the tube is 60in so the shadow shouldn?t be sharp. I will then explore the way to modify the structure of the frostin the script ex NewField('NNAMaxon Glass Transparency','Family','3',1,0); SetObjectVariableBoolean(GetObject('NNAMaxon Glass Transparency'),900,FALSE); NewField('NNAMaxon Glass Transparency','Prototype','13',1,0); SetObjectVariableBoolean(GetObject('NNAMaxon Glass Transparency'),900,FALSE); NewField('NNAMaxon Glass Transparency','Version','1',1,0); SetObjectVariableBoolean(GetObject('NNAMaxon Glass Transparency'),900,FALSE); NewField('NNAMaxon Glass Transparency','Transmission (%)','0.94999999',3,0); SetObjectVariableBoolean(GetObject('NNAMaxon Glass Transparency'),900,FALSE); NewField('NNAMaxon Glass Transparency','Index of Refraction','1.5',3,0); SetObjectVariableBoolean(GetObject('NNAMaxon Glass Transparency'),900,FALSE); Etc?
  5. please the Vw 2012 version has just been release last week in France could you send back the file in 2011? if you tell me how to make an attachment I will send you images! but not today too late 7h30 PM thanks again
  6. What I am trying is to get the effect of a light through Corian?. I have 6 and 12mm thickness. Using the absorption distance solves the thickness between materials. Yes I tried the noise but the result is ugly. If I take out the shadow then I don?t see the difference where the material is and is not and more I lose all my shadows made by the light. Still searching an answer if you want to try, the best texture is _ material ?color? white 100% _ reflection ?back lighting? color grey 30% ; intensity 1000 ; reflection 80 transparency ?glass? transmission 98 ; refraction 1,5 you can use in the back, a fluo 60in F60T8 4100K 55W available in the library. And modify the color to see better. Hope the settings are the same in all the versions PS I use Vw 2011 French version on Mac
  7. Thank you for the fast answer Yes I have tried them all. I have built some of my own. Being more specific if I get glass transparency down (80%) the light going out is too dimed (the glass is not going all the way down). So you see too much of a difference between the light trough the glass and the straight one. If I use retro lighting 100% or more with transparency at 98% it frosts but I don?t hide enough and I am losing the fluo colors (RVB); so I added some noise playing with the scales. Then I got a mushy glass without a good reverberation.
  8. Hello Anyone has an idea to make a frost window? I need to be frosted so I can?t see in the back but? I have 2 fluo lights, one just behind the other 3 feet away. I can?t find a way to have the light spreading through the glass, to see the first fluo slightly frosted and the second one invisible but with the right photometry seen on the glass. Of course my view is facing the lights! http://techboard.vectorworks.net/images/icons/default/lightbulb.gif
  9. In the French version there is in object info, at the very bottom ?position par rapport ? une origine Z absolue?. You should have the same in your version. If you say yes then all the textures are lining up. This is necessary for the brick walls and lot of other joints.
  10. hello just new on the forum but old French user of Vw I had the same problems, you have to check if your surface is closed or if lines are not overlapping when you create the surface before extruding. If this happens then render is not working. do not hesitate to zoom a lot on the connecting points. Being careful since version 12,5, I don?t know if the new rendering engine (V2011) have solve or not the question; obviously not.

 

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