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the frog

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Everything posted by the frog

  1. thanks for the try but it does'nt work. the rectangle stays as a rectangle and the new poly won't move all the corners. searching... by the way I am using "real" and not "dim" because of the scaling issue when you change units (mm to cm)in the VW page ->units. The object changes size.
  2. Hi No you are not “missing something”. I have tried for the last days to solve the problem by changing the script using the rectangle and the move nodes as example. Wanted to change the piano keyboard from rectangles to 3 types of Poly still using the sequence node: impossible. From what I understand of the Python script once you’ve set the vertices they are unmovable. Why is that? If you work with height and width, not only they move but they duplicate, this is the reason why sequence node works. I wanted to dive in Python this morning but maybe someone has the solution.
  3. hello the piano makers I worked from your files (keys and shape)and added some. Still missing lots of parts! Strange things are coming out. Copy a "move" node from one file to the other gives an error pop up when I execute. If I delete the node and replace it with one from the Marionette palette No problem. if I copy from my own file No problem. Same with group. The strange last thing when I execute everything is ok but for the piano side, would not appear. As you can see in the script I cut the last link and execute it alone: No problem If you have any idea ?
  4. Hello Your node is real nice! I apologies in advance for what I did in the script… Modified (it’s the first time in VS or Python) to allow the turning direction and at the same time the “??? “of the holes, changing the phi value. I understand if we only wanted to change the direction the script should have a Boolean but this I don’t know how to write. Let’ see what we can do with it (Art of course) The frog
  5. the frog

    Colour Fill

    hello The answer lies in the vector script manual in the appendix. It shows the color palette with the numbers. the same for the patterns. It is more difficult with the Pantone ™. What I did : made a rectangle went to the color palette, change to Pantone™, fill the rectangle and export to vector script (see the screen capture) You get values for the FillBack 61680,48573,57825 in this case magenta 0521 C. You can try the other figures they work the same. It would be easier to have in the palette those numbers as VW like RGB instead of going through all this… Hope this helps
  6. hi I have a problem ordering the inputs attached to the wrapers. When I use the numbers and then wrap the script it returs a string error. If I have a number at the end of my text it is the same, like if a number in the string was considered as ordering number wherever its place is in the name. Whith the file essais balustre 2 (in the other Marionette post)without number the script wraps fine, with it bugs. Any idea?
  7. After working a bit the second version Encountered some problems with wrapers and ordering numbers. I wanted to put the names in order in the "object info" but than it returns script error. So thats how it is... messy. Now you can realy modify sizes added the french names of the baluster parts
  8. Sorry for not replying lots of other things to do This is my first attempt to program so I have been looking in the forum how the scripting was working. Each node has an explanation button to understand what is needed for the node to work. About the ordered points I don’t think the French version have more nodes, I must have found it somewhere in the forum but double check in the list... I found a script mistake trying to play with the scales because the mathematical relation between the size of the multiplied object and the offset is wrong. I’ll have to correct it than it would be nice if a baluster specialist would give the node the right names (I know them in French). Then on the same principle I will expand the script to be able to change easily from circles to squares and get a full baluster library.
  9. Hi first try for a multicurved object with customizable parts the baluster is shown Open GL double click to get the script and do not hesitate to open the wrapers I'll be glad to see script improvements
  10. hello found a way to make it work... long because all the points have to be written on paper and then entered into the list. you can see the result. It's in french but easy to understand a baluster model where all the pieces can change size. of course with get texture at the end...it would be better
  11. I am lazy so I dream of a reverse tool. Tryin to design a specific curve this is easy to do in nurbs with the right amont of degrees. I would love to be able to design the curve and get the marionette scrip the same as export vector script. Being new in scripts I tryed from: BeginPoly; MoveTo(2.515124700703049,3.958604701969694); ArcTo(2.254225818670491,3.835514143005244,0); ArcTo(1.950289220602551,3.641179164551582,0); ArcTo(1.804982281053177,3.428197663297837,0); ArcTo(1.803666905534382,1.521101740934782,0); ArcTo(2.588074897168778,0.568500972819652,0); ArcTo(3.312207228241957,0.049195109604293,0); LineTo(3.537153006384293,0); EndPoly; So my question in that case is what is the equivalent of ArcTo in Marionette?
  12. When this happens to me, the first thing I do is to copy the plan (being sure to group each layer not to lose my classes) then I open a new document and paste. If something was wrong in the old file it is usually corrected in the new one. Hope it works!
  13. I think the solution is found Yes using the bulb texture is fine (sometime the simpler is the faster), but it?s not enough. I had to duplicate the rectangle and apply the glass texture to find back my shadows of the rectangle. Two images for you, to visualize. The next step is to change the structure of the fluo lamp to get the right kind of shadow on the side of the wall (the tube is 60in so the shadow shouldn?t be sharp. I will then explore the way to modify the structure of the frostin the script ex NewField('NNAMaxon Glass Transparency','Family','3',1,0); SetObjectVariableBoolean(GetObject('NNAMaxon Glass Transparency'),900,FALSE); NewField('NNAMaxon Glass Transparency','Prototype','13',1,0); SetObjectVariableBoolean(GetObject('NNAMaxon Glass Transparency'),900,FALSE); NewField('NNAMaxon Glass Transparency','Version','1',1,0); SetObjectVariableBoolean(GetObject('NNAMaxon Glass Transparency'),900,FALSE); NewField('NNAMaxon Glass Transparency','Transmission (%)','0.94999999',3,0); SetObjectVariableBoolean(GetObject('NNAMaxon Glass Transparency'),900,FALSE); NewField('NNAMaxon Glass Transparency','Index of Refraction','1.5',3,0); SetObjectVariableBoolean(GetObject('NNAMaxon Glass Transparency'),900,FALSE); Etc?
  14. please the Vw 2012 version has just been release last week in France could you send back the file in 2011? if you tell me how to make an attachment I will send you images! but not today too late 7h30 PM thanks again
  15. What I am trying is to get the effect of a light through Corian?. I have 6 and 12mm thickness. Using the absorption distance solves the thickness between materials. Yes I tried the noise but the result is ugly. If I take out the shadow then I don?t see the difference where the material is and is not and more I lose all my shadows made by the light. Still searching an answer if you want to try, the best texture is _ material ?color? white 100% _ reflection ?back lighting? color grey 30% ; intensity 1000 ; reflection 80 transparency ?glass? transmission 98 ; refraction 1,5 you can use in the back, a fluo 60in F60T8 4100K 55W available in the library. And modify the color to see better. Hope the settings are the same in all the versions PS I use Vw 2011 French version on Mac
  16. Thank you for the fast answer Yes I have tried them all. I have built some of my own. Being more specific if I get glass transparency down (80%) the light going out is too dimed (the glass is not going all the way down). So you see too much of a difference between the light trough the glass and the straight one. If I use retro lighting 100% or more with transparency at 98% it frosts but I don?t hide enough and I am losing the fluo colors (RVB); so I added some noise playing with the scales. Then I got a mushy glass without a good reverberation.
  17. Hello Anyone has an idea to make a frost window? I need to be frosted so I can?t see in the back but? I have 2 fluo lights, one just behind the other 3 feet away. I can?t find a way to have the light spreading through the glass, to see the first fluo slightly frosted and the second one invisible but with the right photometry seen on the glass. Of course my view is facing the lights! http://techboard.vectorworks.net/images/icons/default/lightbulb.gif
  18. In the French version there is in object info, at the very bottom ?position par rapport ? une origine Z absolue?. You should have the same in your version. If you say yes then all the textures are lining up. This is necessary for the brick walls and lot of other joints.
  19. hello just new on the forum but old French user of Vw I had the same problems, you have to check if your surface is closed or if lines are not overlapping when you create the surface before extruding. If this happens then render is not working. do not hesitate to zoom a lot on the connecting points. Being careful since version 12,5, I don?t know if the new rendering engine (V2011) have solve or not the question; obviously not.
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