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Everything posted by akoudlai

  1. Ok, so just in case someone searches this problem and runs across this thread I thought I would post how I solved it although I'm not sure why this remedied the problem... I right clicked on the extrusion and selected properties. Then I checked the render tab BUT DID NOT change anything and exited out of the properties window. upon exiting, the extruded octagons became extruded circles again. Strange! However i had to do this process one by one to every curve in the model. Also, my missing textures began to render although I had to change all those objects to the appropriate textures one by one as well.
  2. Pat, All my settings in VW preferences were properly set so that is not the issue. Benson, That is very strange. I wouldnt think that it would self-correct, although it did self corrupt. I even saved the file and opened it on my other computer and it had the same issue. I don't know if this makes a difference but the polygon VW is simplifying my cylinder to is actually an octagon not a decagon (as i originally posted). Also, I don't know if this is related but at the same time as this started happening, my concrete and other exterior textures stopped rendering properly and now render as pure black. (this isn't a huge issue but thought I'd mention it in case if it could be related. Perhaps reinstalling VW would be the best course of action?
  3. Hi, I opened a model I have been working on today and some circles and curves (including extruded circles and other curved solids) in the model display as polygons. This also occurs in viewports that I create. I have anti aliasing on. It is really bad. instead of a cylinder I have an extruded 10 sided polygon. Any help? Im sure this will be an easy fix in some setting or another however after searching for it I was unable to find any info except on anti-aliasing which I have turned on. This has never happened before, just now at random when I opened this file that was fine the last time I worked on it. Thanks, Andrew
  4. yes, I have the site model built already and the building as well. Could you elaborate on the "site modifiers/pads" I am not sure as to what you are referring to
  5. The way you described your viewing issue it would seem as if instead of using the camera tool you zoomed in. Although I know you mentioned you tried using the camera tool so I am ruling this option out. If you take the split tool (the exacto cutter icon) and cut anything that would be in the foreground that is impeding your desired view off and move it you could be able to get to the view you want. This is kind of a bootlegged way to get around the problem but it should work. Imagine you are placing your camera in the middle of a triangular room and just want an orthogonal view in the direction of the triangle's base (in plan view) after placing the camera you can take the split tool and just cut off the top of the triangle that is behind your camera and move it to the side. then get your view and move it back if you wish. Note: If you are trying to do an accurate rendering that would need the foreground objects in order to render reflected light accurately this would not work. I have never needed to use the orthogonal camera so I tried it in a file I had open and I get the same issue and I am using VW2012.
  6. Maybe I am misunderstanding your difficulty, but it sounds like you can just use the split tool and then work with the "section" you have just created? But you might want to work on a copy so that you can keep your original.
  7. Hi, Just wondering if anyone here had a efficient method for placing a building model into the site. Suppose you have a building model with a complex geometry that is meant to be partially buried into a topographic site. (Both modeled in VW. Now, if the building was a solid mass you could just place a copy where you want to on the site and subtract solids then place the original model in the new void. However, since the building is a shell with open volumes on the inside, the topographic modelling becomes visible inside of the building and subtracting solids would not get rid of the topography inside but only the parts which intersect with the building shell and solids. Since the building has a complex shape, the parts that are buried are not simply vertical lines going down into the ground. Any suggestions for deleting the topography that intersects with the building solids and interior volumes?
  8. So I tried to use your first method and it it still did not work for any of the strips. however when I used your second method it did work. Nonetheless it would be too tedious to do this project one 3d polygon at a time since the file I posted is only a small fraction of the surfaces to be unfolded. So I am going to have someone try this in rhino and send back a file. hopefully nothing get corrupted or changed in the process of all the reformatting this file is going to go through. It would really be nice if VW had an elegant solution for this type of situation. I cannot be the first person to run into this issue since I would imagine that any laser cutting software would require a 2d drawing to base its cuts on. Nemetschek has to take into consideration the amount of users that must be building models of designs with these types of geometries.
  9. I have tried your methods step by step and I know it should work however I still receive the same message. Attached to this post is an example of the set of surfaces I need to unfold. thanks for all your help.
  10. perhaps there is a way to "align" them rather than "rotate" or "unfold"?? Or is there a way to copy an object in one view/working plane and paste it in another view in the same orientation relative to the new plane???
  11. I tried to use the convert to nurbs followed by unfold surfaces... However, the according to the error I get when I try to unfold the nurbs surface I created from the 3d polygon: "this command unfolds developable nurbs surfaces or CSG objects representing developable surfaces. A developable surface is a surface that is curved only in one dimension (eg the curved surface of a cylinder)" So it seems as if this method will not work unless if I am doing something incorrectly. As for the creating viewports method, I need to eventually export all the polygons aligned on one plane as a dwg in order to laser cut it so using viewports will not work for that.. any help?? anyone?? there has to be a way to align all these 3d polygons from their varied original planes onto one shared plane.
  12. rhinocerous autocad and revit all have tools for this. in rhino its called smash and in autodesk products its part of the output for laser cutting setup... I was hoping VW would have a quick function I could use to do this to the pieces I need to lay flat. but doing it one piece by one piece and figuring out the math would be an absolute nightmare. Does anyone know a VW way to do this?
  13. I am working with a building facade that has a series of 3d polygons and extruded polygons all at different planes forming a morphing structure. Now I am trying to take all these 3d polygons and lay them flat on the same plane (in order to view them all as if they were laid out flat on a shared plane). For example if the structure was a simpler cube made of 6 separate polygons is there a way I could lay those polygons out and see the 6 identical faces of the cube in one plane? My form is quite more complicated so rotating each polygon separately would be a nightmare since it would not just be a 90 degree rotation in one plane but a series of rotation in several planes. Is there a tool in vectorworks 2012 to do this?
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