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  1. I was having the same problem. You're solution worked. Thanks for the info.
  2. I'm having the same problem. I tried a re-start and that didn't fix it. I, too, have all permissions OK on the libraries folder.
  3. Thank you. This fixed the problem.
  4. I can't figure out how to eliminate lines around door openings when I do a render. I want the jamb to have the same tonality of the rest of the image, without lines. What am I doing wrong? See attachment:
  5. Thanks so much for this input. On my own, I discovered the split tool, which is very handy. Haven't tried extrude along path, but will look into it.
  6. I am self-taught with Vectorworks, and I'm sure a lot of my procedures could be done differently and more efficiently. For example, I'm designing a crown moulding, and extruded the final moulding. For mitre corners, I make a triangle extruded shape on either ends of the moulding and do "subtract solids" to give the moulding a 45 degree end. Surely there is an easier method. Any suggestions?
  7. I am interested in buying a license for Spotlight with Renderworks 2012 or later. I need to upgrade so that I can use Mac OS Yosemite with it.
  8. I am looking to buy Vectorworks 2013 Spotlight with Renderworks. Anyone have a license available to transfer?
  9. Do you still have Vectorworks 2013 for sale? I am looking for Spotlight with Renderworks. Thanks.
  10. I have an opportunity to have a Vectorworks 2013 Spotlight transferred to me. It is labelled "Series E756/ SP4." What does "Series E" mean? Would Renderworks be included in this edition?
  11. Thanks, Jeffrey. I was able to make the floor with your suggestions. In side view, I created a 2D rectangle. The top aligned with the bottoms of the middle chairs in the first and last row, and extended the full length of the house from back wall to the stage. I then made a 180 degree sweep. I tried to make the origin of the sweep the locus of the concentric seating radius, but I kept getting an error message that the locus was not on the same plane, and I couldn't figure out how to correct that. Anyway, I let the sweep be created in the default mode, which has the origin from the left-most point, and then did "Edit Sweep," which allowed me to place a new locus at the concentric seating radius. I then created 3D shapes on all sides of the sweep and did a Subtract Solids, which made the edges of the sweep to be the same as the auditorium walls.
  12. I'm new to Spotlight, but have some knowledge of VW Basics. I am creating a 3D drawing of an existing theater. The seating rows are curved, and are raked so that each row is a bit higher than the previous row. I've created the seating successfully, but how do I create a floor that matches the curve and ramp of the seats? A simple tilted floor cuts into the middle seats, as their levels change along the curve.
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