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Zed

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About Zed

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    Massachusetts, USA
  1. Ha! If only I had the spare change lying around for that... We just upgraded to 2011 earlier this year! Thanks anyway -- I'll keep trying to find a solution for 2011.
  2. Here is also yet another model where I'm experience this problem - and each element within this model has well under 100 vertices; all the objects were generated from the 3D modeling tool set. Any ideas? Much appreciated!
  3. I didn't think it was too extreme either - And I've been getting that same problem with objects that have only 10 vertices; generated using simple tools from the 3D modeling set... Quite vexing, indeed.
  4. Here's another file where the problem is much more obvious...
  5. Ok, I've added a signature with my computer and VW specs. I've also added a VWX file containing some geometry where I'm getting this problem. You'll notice that the rounded caps to the vertical posts appear as if they're missing some elements of their geometry. This is only a small occurrence of this issue - I've had circumstances where this problem is quite obvious.
  6. I've been having this problem for some time now and have gotten around it by tinkering with renderings in photoshop to get things right, but its just becoming too much of a hassle. Hopefully somebody can help me out with this: I do a lot of 3D modeling, and use the 3D modeling tool sets as much as possible. In many cases, once I've created my geometries, they look just fine in wireframe and render perfectly in openGL, but appear to by a jumbled up mess of triangulated surfaces and polygons when i try rendering them with Final Quality or Custom RenderWorks. I'm very diligent in ensuring that all my surfaces for extrusions are closed surfaces, and have even run a test render just using the sphere tool from the 3D modeling set and I still get this problem about 75% of the time - even if I try it in a new, blank file. Can anybody shed any light on this problem? Any help would be greatly appreciated!

 

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