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mattao

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Everything posted by mattao

  1. Would you please give me a script to do so? What would be the script to get the value from the selected windows?
  2. I was expecting it to be automatically calculated
  3. Hi guys It seems my files cannot display a result for ='Space'.'Window Area Ratio' in my sheets or in my data.tags The file is joined I am working on French version. Any help would be appreciated. Thanks EspaceFene.vwx
  4. Still struggling. I think I am not so far. Here is a linked file of where I am. BougeTry4.vwx
  5. Struggling with the math inside the marionette custom node.... I think I am lost in my cos and sin transformations... #script #valeur ci dessous pour essais entrée sortie à enlever à la fin x = v*((math.cos (math.radians (rotAng[2])))*(math.cos (math.radians (rotAng[1])))*(math.cos (math.radians (rotAng[0])))) y = v*((math.cos ((math.sin (math.radians (rotAng[1])))*(math.cos (math.radians (rotAng[0])))) z = v*((math.cos (math.radians (rotAng[2])))*(math.sin (math.radians (rotAng[1])))*(math.cos (math.radians (rotAng[0]))))
  6. Thank you pat. I uploaded you a video of the routines I am trying to replicate with marionette. It seems transform2 nodes could be something useful for me. I think maybe it will help me produce a 2D vector in the plane normal to my selected face and move my object along this plane. I will try it later. The move node is efficient but I am not able at now to understand how to convert the move vector in the plane B (move along z axe in the plane planar to the pyramide face ) to the precise move in the 3D Coordinates of the origin ( with appear to me to be the move3D coordinate system ) I thought I will find an option in the move3D node to move in the Layer coordinates or in the working plane like in the move3D palette but it's not the case. Thanks for your help. Enregistrement de l’écran _lgt.mov
  7. Magnifique cours qui explique ce que je cherche à faire
  8. Indeed it would be very pleasant to have clip cube oriented to some specific working plane or object
  9. I suspect the matrix nodes could help in this domain but does someone know... http://motion.cs.illinois.edu/RoboticSystems/CoordinateTransformations.html
  10. Hi guys Easy to move a specific object in 3D through marionette. You provide a vec3 input to a Move Nove and there it goes. But how to move the object according to a specific Working plane? Or the current working plane? Could you please help? Thanks
  11. HI guys I'd like to produce IFC files with some URL links attached to some objects. Do you have a clue for doing so? By the way is there a way to export a simple sphere ton an IFC viewer? Thansk
  12. Could be far more fast if: 1) Camera mask and camera shadow objects, or similar objects, could be used in viewports WITHOUT a camera match 2) OR camera match camera position could be MANUALLY ADJUSTED IN the 3D view. 3) Vectorworks coude allow for images PNG transparency layer to be affected by VW gradients! 4) Twinmotion link could get cameras positions precisely ( a dream would be to find my Vectorworks saved views available in Twinmotion 5) Twinmotion could display the camera position in the 3D references. 9) may I had that I d like to be able to easily use an image as my OpenGL background in VW? I could adjust the openGL aperture of my view to match the camera, position my view fast... and so match my camera position.
  13. Hello everyone. We have worked a little on these theme and we arrived to something satisfying as a result, but pretty complicated to put in action. 1) As much as possible have a precise idea of the exact position of the real camera on your surveyor files. We use a lot the manhole covers to do so. We have precise position. And just have to set the height correctly. 2) use Cameramatch to have a rough location , set the aperture manually to match real world camera 3)As you said use the place RW camera to help precisely setup the camera match position to match more precisely the real world camera ') we have fiddled a bit to find our camera precise settings on aperture... once done it's far better. We set the aperture manually. 4) export to twin motion with the RW camera visible- -> don't forget to explode the camera symbol first 5) precisely setup your twin motion camera to match your real world camera aperture. 6) use the RW camera 3D objects to position your camera and look in the right direction. 7) render in twinmotion. 8) Back to Vectorworks.... et voilà
  14. Hi I will ask a few question there if you could help me... Is there a way to "see" in the scene ( layers ) the actual position of a camera match camera? Finetune Cameramatch camera I'd like to be able to fine tune the camera position in the scene... most of the time when I take the photo I know precisely where I am in my scene by using physical clues like some manhole cover or light posts or whatever I can find back on the topographer files. Would be useful to be able to see the position of the camera match object in the scene.... and be able to move it in the scene too See Cameramatch camera coordinates Is there a way to "see" the coordinates of the camera match camera, maybe through a worksheet or a script have a image has a background of the main view OpenGL camera I d like to see the scene with an image as the background, is that possible? See precise position of a render works viewport camera? Is that possible to see the camera position of the render works camera object of a viewport? How to toggle the visibility of the camera in the scene? Thanks for your help Mat
  15. thanks for your posting - I tried to post it under troubleshooting but no one answered there. -> therefore I feared to be deaf
  16. I cannot see "all positional fields" option for the "status bar" in VW2022 In VW2021 there was 3 options for the info displayed by the "message bar" it seems it has disappeared Could you help?
  17. The VW2021 command was "show all positional fields" in the message bar settings. You were able to select this option from the triangle at the right corner of the message bar... I used this info a lot and the lack of it drive me mad
  18. Still looking for answer. I still cannot get "layer coordinates" in my status bar. My layer elevation is 253,4m I'd like to see my cube coordinates as : x:0 y:0 z:254,4 x':0 y':0 z':1.0 as it was displayed in VW2021 and I cannot succeed Thnaks for your help
  19. Hi On VW2022 trial I cannot display the working plane coordinates in the DataBar ( just left of the snapping settings ) It displays absolute coordinates but do not display also the working plane or layer plane coordinates like in VW2021 How can I Correct that? Thanks
  20. Hi Wind rose tool don't work with VW2019 for me. Could you confirm?
  21. It could help but it's a bit hard. You have to do the effort of a very good order in your file. I think the soft could help by providing a "DTM" setting in the Stake OIP. Maybe a multi choice entry in the OIP?
  22. Hi I got a file with multiples DTM in order to simulate different phases of the site work. DTM May DTM April DTM June... I got stakes to get the DTM elevations ( existing/proposed) I can't know which DTM my stake is giving the elevation. Could you help?
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