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Frank Brault

Vectorworks, Inc Employee
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  • Occupation
    Product Marketing Manager Entertainment at Vectorworks, Inc. for Spotlight + Vision and Braceworks
  • Homepage
    www.vectorworks.net/en/spotlight
  • Location
    United States

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    fbrault812

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  1. You may have tried to apply the texture after using the Convert Text to Polylines command and ungrouping. If you want control of individual characters, you should extrude individual chars in separate operations... hth...
  2. Just a guess since I haven't seen your file: It could be that you need to manually join the wall joins that are failing here... hth... Also, check the Merge Cross Sections option under advanced properties?
  3. Hi Ross, Vectorworks has a different system for handling shortcuts while using tools; The help is here: Tools->Workspaces->Edit Current Workspace Switch to the keys tab to view the default mode bar hotkeys, or select the tool tab to view the default tool hotkeys. https://app-help.vectorworks.net/2021/eng/index.htm#t=VW2021_Guide%2FStart%2FModifying_tool_palettes_and_tool_sets.htm&rhsearch=default tool&rhsyns= &rhhlterm=default tool ...but the short answer is: While editing a polyline with the reshape tool (shortcut access: '-' hyphen sign), at any time you can access each button group directly by the keyboard. So while in the reshape tool, hit 'u' to switch among modes in the the first button group to access the 'Add Vertex Mode' (plus sign icon). Then drag on a handle in the document window to add a vertex without letting go of the mouse. You will find that all operations within the tools are accessible with hotkeys. Different from Bluebeam of course, but complete within the Vectorworks universe...
  4. Hi Amanda, I responded to this wishlist - feature post here:
  5. Hi Amanda, I believe that placing your fill object below or underneath all the other objects to be seen against the fill object, would produce the intended effect with few exceptions. One consideration would be the layer structure of your document that would possibly make it difficult to place your fill object in the necessary position in the object list. This may make it necessary to create a custom layer for the purpose of managing object fills which may be as simple as placing it as the bottom-most layer. I may not be understanding your request completely. So please, reply here if I am mis-understanding your request...
  6. From what you give, it may be one or more of several possibilities; As Pat says, we can help if you provide specific information on your process. Ideally, you can post your file here. As a 1st guess, try using Final Quality rendering on your scene.
  7. This is a fairly straightforward task. The research photos do not show banisters, which would probably require the extrude along path commnad. So, the basic concept here, is to model the individual panels as polygons or polylines if there are curves or holes in the glass profiles, in elevation view. Then, extrude the shapes to the intended thickness of the glass and apply a standard glass texture to the polygons. Any hardware or fittings should be modeled separately so that you can suggest different materials.
  8. Great suggestion, Ross! For now, you might explore the Vectorworks worksheet feature which supports criteria searches and can be saved, pulled up when needed and you can directly select and edit the object listed in each line as well as view and sort by any desired field values like power values. I know it's not what you are asking, but this would provide the same functionality albeit in a different format...
  9. My understanding is that the designation is created by the commercial web service that we use, not Vectorworks, and has to do with how many posts that you've made on this forum, but I agree that the designation is distracting and misleading;
  10. Although not in the realm of standard support for send-to-back, perhaps in this case, selecting the other symbols and choosing cut and then paste will set the desired order.
  11. I may be mistaken about what you are doing or what Vectorworks is doing on export, but my understanding is that '3D only' is a resolution independent setting. 3D objects are exported as the exact size they are in real life as opposed to an image, which must be exported with a resolution. Is it possible that textures associated with various 3D objects are the issue?
  12. I might be wrong, but it could be that your Mask Source should be Transparent Color... hth...
  13. I agree with Jim; For a finite number of variations, Symbols are the way yo go...
  14. Hi trashcan, I don't have a solution here, but I wanted to offer that it may be useful, for those who have not yet tried 3rd party products that address this, to try creating a gobo with the desired projector image and use it in a Spotlight Lighting Device object. As you mention, Andy and Josh already provide methods that address preliminary planning issues, like working out projector location and beam obstruction issues, starting to visualize the play of images on surfaces since there is an actual (virtual) beam of light and maybe start to estimate lens possibilities. Lumen studies are not directly supported in our system currently, but could be engineered as a calculation value for comparison purposes. Our Photometric Grid object could possibly be upgraded with the necessary new capabilities. Adapting Spotlight Numbering to the particular needs of projectors seems actionable. If or when we implement any projector improvements though, there are naturally serious limitations to the visualization piece that we are going to run up against due to our environment; Perhaps the best approach is our plan to offer export of the model via MVR that the various dedicated visualizers could support. As you suggested, Vision might be a more appropriate vehicle for us to add this capability, although from where I sit, it seems like we have plenty of work to do before we might apply some more serious effort to this; Remember: I'm sitting in my house right now, of course, so no commitments...
  15. Hi trashcan, You are correct in your analysis of the Polyline tool. However, there is one thing that you don't mention in your post; You may already know about hotkeys but a big piece of our tool system, as it stands today, is the tool bar and interactive hotkeys; You can click with the mouse on any mode in the tool bar as you construct the polyline to change what type of corner will be placed next. These hotkeys create an interactive experience as you construct a new figure with the tool. They give you full control of the modes during vertex insertion operations. So, while placing vertices with a polyline based tool, you have full control or each mode either by clicking with the mouse on a mode in the tool bar of by pressing a hot key on the keyboard. On the keyboard, the keys for this button group are, in order: "u, I, o, p, [ ,]". These are all next to each other and correspond to each button group in the tool bar of the active tool. (There are 6 keys because up to six button groups are possible depending on the tool; within each button group, multiple buttons are accessed by hitting the button group's assigned button more than once) These keys are where your non-mouse hand should be when using one of the polyline based tools. Link to Polyline help file: http://app-help.vectorworks.net/2020/eng/index.htm#t=VW2020_Guide%2FShapes1%2FCreating_polylines.htm%23TOC_Polyline_toolbc-1&rhsearch="tool Bar" "polyline"&rhsyns= &rhtocid=_4_0_9_0
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