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Farookey

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Everything posted by Farookey

  1. Hi... Send a file where this is happening... Maybe I can sort it out/see what the issue is...
  2. ... But if you edit the 'Space' settings, and click 'OK'... it goes back to 3 decimal places... I prefer to work accurately one time, as it does my head in to have measurements off by 'crazy' decimal places when it shouldn't be. I too keep 3 decimal places for length, but (try to) be as accurate as possible. Area doesn't necessarily need to be THAT accurate, and therefore I minimize my decimal places if I have them at all.
  3. Hey... There is a symbol in your RB... would look something like... #1# #2# *Edit the 2D component of it in A SHEET LAYER (or a 1:1 scaled layer)* Adjust your font settings here... Done!
  4. Ken... It seems that when the fit walls to roof is used, although the high peak of the wall may be directly in-line with the bottom of the roof (or 3D object), the end point of the wall is a slight umph above the bottom (or inside) the 3D object or roof. Straight walls seem to work fine, and therefore the work-around for the pitched roof walls would be to double click the wall, and edit the slight offset manually on the end vertex of the wall. You may have to draw lines to snap to the right position, or use the adjacent (perpendicular) straight wall to get the desired height. This would give you the clean finish, but if you are using 2012, and their new hidden line option to generate intersecting surfaces is not too memory intensive, then that would be the quickest way to do this... Hope this was helpful... Regards
  5. Ken... Yes, and No... I'll explain when I get back from lunch in about an hours time...
  6. Thanx DW for giving the run-down to Ken... But I think that he is missing 1 major step at the VP level... Class overrides mean that you 'Edit' that particular class to the desired attributes in the particular VP itself. So going back to your first example... with your 'House' and 'Garage' classes for walls, ensure that the heavy lines you have on your walls in plan are using the CLASS ATTRIBUTES (i.e. the little arrow thingy for the different attributes in the 'Attributes Palette'). So your plans look the way you want them to. In the Elevation VP, click the 'Classes' button in the OIP, and scroll down to the 2 classes (House & Garage). You can use the Cmd button to select them both at the same time if you wish both sets of walls to show the same line weight in elevations. Click on the 'Edit' button, and put in your desired line thickness, click 'OK' twice and you should see the difference. The main thing is that the attributes are SET BY CLASS in order for you to have that level of control. Yes, wall components are very handy if you use them right, but not necessary for what you want. I only recommend line weight scaling (Advanced Properties), if you wish to adjust the Line thicknesses of EVERYTHING in that particular VP. In your example though, if you wanted to control visibilities of House and Garage, i would have placed these in different Layers, and kept 1 class for the walls. Again, this all depends on what you want to achieve. If it still doesn't work, send a file (exported to 2011), and I'll sort it out!
  7. Ken... Hope I'm understanding your situation... You have a viewport for plans which shows your original HEAVY lines, correct? And you have a viewport for your elevations which you wish to show lighter lines? In the elevation viewport, 'Edit' the 2 wall classes (House and Garage), and make them as light as you desire. Ensure that both classes are set to 'Use at Creation', and the walls' attributes are set to class style. Your original HEAVY lines would still be the same throughout the file, except for on that specific elevation viewport. If I don't seem to be on the same page as you, do send a file over to give me an example of what you are trying to achieve exactly.
  8. Ken... Class overrides BABY!!! Class overrides on different viewports gives us a good set of control. You just need to ensure you draw a certain way with your attributes set by class as much as possible, and BOOM... your in business!
  9. Hi... Extrude Along Path should work... Depends on the exact geometry, but that would be a good, simple place to begin.
  10. Chris... What exactly is your prob with title blocks? Post a file, or give us a bit more detailed info... I'm sure I/we can sort it out for you! Regards
  11. Hi... I believe the space tool can help you. It takes a little extra time to place them on individual spaces/areas, but they contain finishes data and more, that can be easily put into a schedule. You can create your own custom finishes if you need to. It is located in your 'Space Planning' tool set, and s called 'Space'. Hope this is what you were looking for...
  12. KB... you would need to go into your workspace > site planning, and add the 'Place Plant' tool. The problem would be getting the plant objects available from VW. I recall that they were somehow available back in VW2008 when I was at my current office last (unless my system had on VW Designer at the time), and luckily I found a file where I used the plant plug-ins in that version and imported them. They are a Landmark feature from what I know, but by getting just one 'plant' for Architect, you can duplicate and multiply them, and use them with the very handy 'Place Plant' tool (and have shadowed plants). They seem like symbols in the Resource Browser, but are actually read as 'Plant' (plug-ins), and that's why Architect cannot create them from scratch (as they are a product of Landmark). DW... Yes, 3D shadows using Renderworks, gives you better, accurate and easier control of the shadows, but not everyone has Renderworks, and that's why, some type of 2D drop shadows would be cool. Using symbols the way the 'Place Plant' tool is constructed (to an extent of course), could allow for this, for the symbols at the very least. I can explain what I have found is the way the plant symbol needs to be in order to cast the correct shadows.
  13. Hi... Yes, and No... The sofa in my example, IS saved as a plant! The shadows can be placed at any of 8 places (the 4 corners or 4 sides). But the problem occurs when the sofa needs to be rotated. The only option available, is 'Random Rotation' in the Place Plant dialog. This is fine, and actually quite handy for plants, but a symbol such as a sofa that needs to be rotated a certain angle to another sofa in the drawing would not work the way we want it to. Yes, you can rotate it manually, but this would also rotate the shadow. Some may say this isn't major, but one can easily notice the different shadow angles. This is sometimes annoying when you try to create some nice crisp presentations etc.
  14. Hi... Working on Vectorworks 2011, Architect with Renderworks... Whilst creating some custom plants for the office (standards), and toggling through the different 2D rendering options, more specifically the ability to add shadows to the plants, it hit me: This would be great if it can be applied to other objects. Especially 2D symbols. Attached are 2 object I created, the plant pot can easily be used as a plant definition, but I also tried it with a 2-seater sofa I had created before. The shadow on the seat is embedded in the symbol, but the shadow (bottom left) is generated using the plant prefs dialog to match the embedded shadow angle. Ideally, I would like to have a 'Place Symbol' dialog, where I can control the shadow angle and distance just as in the 'Place Plant' dialog, but also the ability to choose specific rotation angles within the dialog, that applies to the symbols on an individual level. And maybe this could be a place where records can be attached and kept for these symbols as well! What do you lot think?
  15. Farookey

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    Wow Matt, Are you serious?! So every object in that class would have a record attached to it (kinda) automatically? Can this be done without scripting (if I want to try it out)? How does it work exactly?
  16. Farookey

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    I was wondering the same thing, as another post said it WAS possible... I haven't successfully figured out how it would be done as yet!
  17. Hi... If I understand what you are saying, then... yes it is absolutely possible. You may need to go into an elevational view and extrude the angled shape which you wish to SUBTRACT from your original shape. There is a 'Model' menu that has many modeling tools, including, adding, subtracting, intersecting solids. If you do not understand, then please let us know exactly what you are looking for so we can better explain.
  18. That would be in your document's 'Units' settings I believe... File > Document Settings > Units... Change the decimal places to what you desire in the 'Areas' portion of the dialog.
  19. Hi... I don't think you need to attach it in that way... #1# is not necessarily room name, neither is #2# necessarily room number. These can be controlled in the 'Settings' of the space tool under the 'Space Label' area. Where the list would show you the info you will see for that particular tag selected. You can easily select them and (below the list) in the drop down menu, select a different parameter to display. You can enter the symbol, and create another text box #3#, #4#, ... and go into the 'Settings' for the space and assign the different parameters for that particular tag symbol... Hope this answers your Q...
  20. Alritey... Granted you already have your record format created (let's call it 'A_TEST'), firstly, you have to create your ID Label. This would be what you wish the label to look like as well as the info/data you wish to show. It will be created in the form of a symbol and be placed in a specific file. Navigate to your VW applications folder to the following sub-folder: Vectorworks 2011 > Plug-Ins > Common > Data ... and COPY* the 'ID_Symbols.vwx'** file into the same location in your User Folder (User > Library > Application Support > Vectorworks > 2011 > Plug-Ins > Common > Data***) * The reason we copy them is to not affect the VW default factory settings in the application folder. ** This file is where VW looks to place labels when the 'ID Label' tool is utilized. *** The last 3 sub-folders MAY need to be created. Open the (copied) ID_Symbols.vwx file, and you should find the default VW tags (symbols) located here on a 1:1 scale* design layer. Create your 2D geometry for the label and convert it to a symbol (let's name the symbol A_T1). You can use any method to create your geometry EXCEPT circles, arcs, grouped objects, or other symbols. *Your custom label MUST be created at a 1:1 scale design layer for proper scaling and use. Use the 'Resource Browser' to locate the newly created and edit it. Ensure nothing is selected (click in empty area if necessary), and under the 'Data' tab of the OIP, activate the 'TagSchema' record format. For the 'TagType' field, enter the EXACT name of your custom record format (this will be 'A_TEST' in our case). In the 'TagSpec' field, enter the EXACT name of the field from your custom Record Format, that you wish to show up. Still in the symbol, create a text box with any random text that is formatted to your likings. Select this text box and go through the process of linking this text to record (Tools > Records > Link Text to Record). In the 'TagSchema' record format scroll down and select 'TagText' to link the text to. To ensure it has worked, with nothing selected, type random text into the same field in the 'Data' tab. It should now appear in the text box created. Do not delete this random text and exit the symbol. Save the file, and run the script 'Output_ID_Prefs' which should be hovering over your window, or locate it in your resource browser. Now, to the file where you wish to use the ID tool... Ensure that your custom record format ('A_TEST' in our case) is located in the file you wish to use. Activate the tool, and firstly select the point you wish the label to be (initially), then click on the object for your second click. A dialog box would open where you can select the required ID Type (A_TEST), and ID Style (A_T1)* and fill in the appropriate fields and options if necessary. Click 'OK' and you should have achieved the result you were looking for (hopefully). If this is attempted on an object that does not have a record attached to it, the record will also now be linked to the object. * You can have many different styles of labels (symbols) that pick up the same Record Format. This SHOULD cover your issue, but if you require further info,you know where to contact me! Enjoy...
  21. Oh... Also... What this tool does, is that if you have an object that does not have your record attached, when applied, it attaches the record to the said object. On top of that, whilst you are executing the tool, you can fill out the required fields one time! :-)
  22. monkey... BRILLIANT!!! Then the 'ID Label' tool will be what you need... Bare in mind though, that unlike doors and windows that have tags that move with the object, the 'ID Label' tool and your object would be 2 different entities. Hence you would have to select both and move them if you wish. But the label has a handle as well, allowing you to move it anywhere you want, still being "connected" (by a leader, if you need one) to the object itself... michaelk... Sure. I am at work, so allow me some time to gather this info for (the both of) you! The one I have set up here at work is for a curtain wall option, where we use the 'Window Wall' tool to represent a curtain wall. And because you cannot (necessarily easily) generate worksheets/schedules like the window plug-in, I used a record format to do so. The label/ID is attached with the 'ID Label' tool to show on plans, but obviously any info can be shown. Sound cool?!
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