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Farookey

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Everything posted by Farookey

  1. Hi All... Can someone please confirm whether this is by design, or a bug (VW2012)? This is regarding the option in Advanced Properties (of a 'Section Viewport') called 'Merging Adjacent Components With Same Fill' under the 'Display' tab. I have a wall and slab style set up with some auto bounding features, including 2 stories containing; a layer for walls and a layer for the slab/floor. The 'Wall Style' shown is bounded to the 'Top of Slab Story Above', with the structural block-work and internal finish offset to the slab thickness, i.e. -4". The component representing the beam therefore displays 'in front of' the top of the block-work and covers it. When the above feature is unchecked, the Section Viewport displays these element (almost) as I want it to, with the exception of the lines separating components of each object. This is supposed to be rectified once the feature above is checked. However, on execution, although the lines disappear, for some odd reason, the walls in the below story take precedence and displays 'on top of' the beam areas. Unchecked [img:left]http://techboard.vectorworks.net/ubbthreads.php?ubb=download&Number=6846&filename=Feature%20Unchecked.png[/img] Checked [img:left]http://techboard.vectorworks.net/ubbthreads.php?ubb=download&Number=6847&filename=Feature%20Checked.png[/img] How does Vectorworks determine whether a layer is shown above or below another layer in a Section Viewport? Normally the layer stacking order would determine this, but it seems not to be the case with these 2 elements; Slabs and Walls. Bug, or what? Thanks
  2. Hi... SVPs also take longer to render as there are more calculations... With appropriate use of classes, you can achieve what you want in terms of trees and site with just using standard (less memory intensive) VPs... My preference is VP over SVPs... But it all depends on what you are trying to do in the end...
  3. Of course, that would mean that you'd have to select the top palette each time you use something on the basic palette... Lol...
  4. Lol... Happens to me as well... Not that I would do it myself, but a possible solution would be to 'block' the collapse bar with another palette... say the snap palette, or attribute palette? I prefer my 'Basic' palette to be up in the right corner as most users probably do and are used to... My 2 cents! ... Or just practice using 'X' as the others suggested! :-)
  5. Hey... You can in VW2012. But not set by class. Hope this can be fixed. There, but not quite! See the Screenshot... It can be done, but in my case my Class setting is set to orange, not light blue. But it keeps what ever I had selected before setting by class...
  6. Also... Image Props are less memory intensive than 3D trees, can be easily scaled (proportioned or not) for variation in size, and once done properly, may even be a better photorealistic representation. With a 3D tree you get a different look from different angles, hence no repetition in look in a scene. This can however be fixed by using various image (at different angles) of the same tree, and creating image props out of them. This would still be less memory intensive. Only disadvantage I can think of, is if you are animating. But Image props work wonders for renders, even creating shadows using 'Crossed Planes'. Hope this helps!
  7. Hi All... I believe that this is some sort of bug, but please correct me if I am wrong and this is how it should be reacting by design (VW2012)... Components of a wall style do not seem to be able to 'Use Class Attributes' (UCA) for it's (Solid) fill in 3D mode. It can take the solid fill that is chosen manually, and will continue to take it even when the UCA option is selected. The class textures DO overwrite the fill (once set), but my main concern is for those who do not have Renderworks. Also, we may not wish to use a specific texture for the components, and would instead prefer a simple color fill. UCA fill for the components seem to work fine for the 2D aspect, but not the 3D. Please let me know if I am missing something, or if it is in fact a bug with VW. If so, can it be sorted in the next Service Pack? Thanks...
  8. Hi there... Here is what we use... You can make this script into a menu command as we've done... should work on every version... Enjoy! Procedure AppendStrToAllClasses; {Written by Frank Brault, ?2004} VAR numberOfClasses, classIndex : LongInt; classVisibility : Integer; className, newClassName : String; Begin newClassName := StrDialog('This command will append the string entered here to the beginning of the name of each class.', 'Import-'); If Not(DidCancel) Then Begin numberOfClasses := ClassNum; If numberOfClasses > 2 Then Begin classIndex := 0; For classIndex := 3 To numberOfClasses Do Begin className := ClassList(classIndex); classVisibility:= GetCVis(className); RenameClass(className, Concat(newClassName, className)); End; End Else AlrtDialog('No classes were appended because there are no non-standard classes in this document. The classes "None" and "Dimension" are reserved.'); End; End; Run(AppendStrToAllClasses);
  9. Hi... Is there a reason you don't use the Ceiling Grid Option? It pretty much does the same thing, but is actually named 'Ceiling Grid' instead of 'Floor', and has a few other options as well...
  10. ... Also... You can use the handle (that normally wraps text) to manually rotate your text...
  11. Hi... Try changing your horizontal and vertical position to something other than 'Auto' and change the 'Text Angle' to what you desire... Probably the inverse of your rotation angle... e.g.. If your plan is rotated -60 degrees, then your text angle should be 60 degrees... Let us know if this helps... Also... What type of issues have you had with the other tools?
  12. Strange... If it works for me, it SHOULD work for you, right? And it seems to work for me in any render mode... (those I've checked, at least) To confirm though... Have you upgraded your Service Pack to SP2? Your specs show SP1.
  13. Hi... If I am understanding you correctly... Try this... Select the object (at it's snap point) without pressing the Shift key, and begin to move the object. Thereafter you can hold Shift to align properly. Let us know if this helps...
  14. Hi... Silly questions Christians... but... 1. Is your class 'Section Style' visible in the drawing? and 2. If it is, does it have fill (and pen) attributes set to something other than 'None'? It SHOULD show up in the rendered view you have... from an example I tried any ways...
  15. Hi... Depending on what plane you have selected to work on (Layer Plane or Screen Plane), you end up either in 'TOP' view, or remain in 'TOP PLAN'. Feature?
  16. No worries... Glad I can help!
  17. Hi... Try this, and let us know... I am guessing it brings the geometry in as a group. And inside that group there should be thousands (if not more) 3D polygons or 1 mesh object, depending on how you imported it. Convert the 3D polygons to a mesh object if they aren't already. In your Document Prefs, enable 'Mesh Smoothing' leaving the default crease angle (70). Now render, and see if that is any better. The crease angle can be adjusted later to achieve the desired result. Let us know if this helps...
  18. Hi... How about a recess in wall? Although the component offset method is cleaner, what if the roof doesn't span the entire wall? Do you think the recess in wall would be more accurate? ... Just a thought
  19. Hi... Try extruding the 2D object first, then utilize the push and pull tool if you wish. May probably defeat the purpose, but the push and pull tool will create an extrude anyways... right?
  20. Hi... Automatic Drawing Coordination requires 'Design Series'. So, with Fundamentals alone this feature is not available.
  21. Peter, In the 'Door Settings' dialog box under 'Jamb'. Not in the OIP however...
  22. I still think that it should be a preference for 3D views (if you wish to keep that level of detail). How exactly then do you propose we fill that gap for elevational purposes? How about a separate class for the shim (filled area)? Just a suggestion...
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