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John Medland MAIBC

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  • Occupation
    Architect
  • Homepage
    www.jdmed.com
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    Canada

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  1. Hello. I have an issue that is getting kind of concerning. Any thoughts most appreciated. I'm using VW 2023 on 2019 iMac, 8 core, Radeon 8 GB, 64 GB Memory, Ventura 13.6.4. with Magic Mouse. Second monitor a cheap 24" LG (I have my Info and Resource pallets over there). I try to work in 3D workflow as much as I can. I switched from 2021 to 2023 a few months ago and my 2023 files (some more than others) are randomly freezing up when I zoom in or out, usually to edit polygon handles, slabs, etc. (but that's when I zoom in the most). The ball starts spinning and everything freezes, but I can save the file and close it, but if I don't quit the program the file re-opens blank. If I quit the program, file is fine and saved and we continue on until the next time. There isn't a solid pattern to when or why it does it. I swear it happens more at the end of the day than early on. The scary part is over last few weeks this issue happens and completely takes over my display screen and graphics (whole desktop not just VW) into a frenzied state (see screenshot). This even has moved my project files folder into trash on its own. If I open and use a 2021 file this never happens. I once downloaded 2024 and tried a file and it happened eventually. I sent a file to VW Tech and they couldn't find anything wrong with it. I've searched everywhere in the file for items way off in space and none. I removed the VW workspace and my personal workspace from Library onto my desktop. At first thought it helped but eventually not. As I write this I've uninstalled VW 2023 and will re-install, or maybe convert my project files into 2024 and see if that works. I attach a file if anyone is interested in having look. Thanks in advance, much appreciated. Gavan 2613_04.09.24.vwx
  2. Pat Sanford, did you ever figure out a work around for this? My windows are in imperial, but would like a metric conversion into mm on same work sheet as often getting windows quotes in metric.
  3. ...a few years later but Todd V.'s solution works. I have a new laptop with new install of VW 2021(for older files), fresh no transfer of info, workspaces, etc.. Only Attributes pallette wouldn't dock. Noticed the pallette had some space at top of pallette unlike normal. It it loaded as a floating pallette connected to Snapping pallette which I "disconnected" but still wouldnt dock. I unchecked "floating pallettes can dock to each other" and voila the the pallette looked "normal" and could dock.
  4. Had same problem. Check the "Height Range" of the Section Viewport in the "Advanced Properties" in the OIP box. My Section Viewport was set at 200' above the layers.
  5. Nice to find an post that relates exactly to one's situation, thanks. Currently working on a 2013 27"iMac and having been watching the spinning wheel for too long now. I am trying to work primarily in 3D, VW 2019, mainly OpenGL modelling (although with a fast new iMac might render more), 300mb+ files, singe family homes. I'd like to add more to the models and have more viewports, but can't as I have to keep file size down now. The upgrade will be amazing regardless of what configuration I go with, but has anyone had real life experience with the difference between the 580x GPU vs the Vega 48? Is the speed noticeable on VW? I've read from 30%-40% faster (https://geekynerdytechy.com/radeon-pro-580x-or-radeon-vs-vega-48/) to BorderDog's 10%-12%. The problem with tech reports is one doesn't know if that extra speed will be utilized on one's typical workflow. Up here in Vancouver it's $585 CDN more for Vega 48 which isn't a problem on it's own, just all the upgrades add up; 8 core +$500, 1TB SSD +$375. The tempting $3,079 base balloons quickly and $4,539 is getting visually close to $5,000!! 🙂.
  6. @zoeageorg glad it helped. Have to thank you as well as your "wood planking" question lead me to some wood siding textures I've been looking for for a long time. Cheers.
  7. @zoeageorg I just had this as well and it was "rogue geometry" (don't even know what that means) that was a huge distance away from where I was drawing. I can't tell you the exact step-by-steps I did to resolve, but found the answer in this forum. But basically I turned all layers and classes on, selected all in 3D side view (elevation view of your 3D model), and fit to objects and found the "rogue geometry" way off the drawing. I think I caused the problem by changing the 2D origin and it became way off the internal origin. Those two origins needed to get aligned (see Forum for that). It seemed to be a whole bunch of items (even Loci) drawn on Screen Plane that were way off the Layer Plane. If I remember correctly I had to individually grab most of the "rogue geometry" items one at a time, change them to top plan view, and then change them to Layer Plane from Screen Plane. Then went back into side view 3D/select all, etc and repeated with more "rogue geometry" items. After catching them all I think I then re-aligned the 2D origin and the internal origin. The really nice outcome of it all is now when I switch into 3D Open GL when drawing the model stays in same place on my screen! Needless to say I'm not a techie, so hope this helps.
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