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cberg

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Everything posted by cberg

  1. It sounds like I should just import a combination of the base color and the ambient occlusion to get a decent Shaded Render Image, and not try to expect too much else. If and when I bring the material into another render program, I can add the bump, reflections, later.
  2. @rDesign Sadly a lot of the advice in the thread above is out of date. It looks like the Poligon rendering assets were "remastered" in July 2024. https://help.poliigon.com/en/articles/9612755-poliigon-materials-explained
  3. Thank you. I did search for "Poligon" in the VW search menu, but I got a lot of architect misspellings of "polygon" which obscured this thread. 🙂
  4. VW Rendering 101 inquiry: I rarely create realistic renderings, but I have questions about setting up new Renderworks Textures. When downloading textures from a third-party site like Poligon, one gets a bunch of image files for the base color, reflectivity and displacement. The categories don't always align with the VW Renderworks shaders. How do you know what to assign to which? For example, would Roughness correspond to the VW Bump? Or should I use a displacement tiff? Would reflection use the metallic jpg file? Or is it better to approximate it using the VW defaults? I assume there is no transparency associated with concrete and that the base color is the BaseColor image file. I understand that each rendering package does things differently and that the files are set up for more sophisticated rendering programs like Vray. Do VW Renderworks textures matter if you export the project to Twinmotion or Lumion? Thanks in advance for your patience while answering these ultra-basic questions.
  5. While this may or may not help, you can roughly control the paste placement of an object by clicking on the location where you want it to be placed. The center of the object will land in that location. You have much less control than you would using the ACAD "Copy with Base Point" command. For example, if you want the center of a circle to be placed at the corner of a rectangle, Copy or Cut the object, hit the selection tool (Shortcut X), click down on the corner point, and hit Command V (Paste).
  6. I now understand how the mode work, and the limitations you mention. You can't push pull something along a specified working plane without the object face matching that plane.
  7. I never fully understood the difference between the first and second modes. Now I do. Thank you!
  8. Easy question. Is there a trick to using the Push-Pull tool with a working plane? I would like to extend the face (in the screenshot below) perpendicular to the working plane instead of normal to the ground (x-y) axis. The object is rotated in 3D.
  9. It's almost Halloween and the VW forum zombies are coming back to life. 🧟‍♂️🧟‍♀️ (as I struggle to make a custom hatch...)
  10. I have a file in which my framing members appear to have gotten corrupted. VW2024 crashed a few times and I had to retrieve data from a backup (which may or may not be related). Here is my problem. If I uncheck lock end or resize, the geometry goes haywire. See the second and third screenshots. The geometry also goes wacky when I stretch the framing member. I can copy the Geometry to a new file, and edit normally. However when I copy the corrected geometry back into my file, corruption resumes. I would prefer not to have to copy all my geometry to a new file. Any ideas? Sadly these types of problems seem to happen toward the end of a project. Oh wait a minute. Figured it out. For whatever reason I need to turn off Multiple View Panes. Is this a "normal" behavior or a bug? Untitled 1.vwx
  11. That’s an interesting idea. How does the tool work in Revit/Acad?
  12. It is not a good idea to use a new version of VW for project work until at least the second service pack. The third service pack often introduces new features and new bugs. By Service Pack 5, the software is generally stable. However, shortly after that a new version is released and the cycle starts all over again.
  13. @Pat Stanford Thank you very much. I wish I had your VW skill set. Your script implemented as a menu command works perfectly! The only thing I would want next is the ability to replace a worksheet with a button or right click.
  14. I always read that to mean that VW planned to incorporate/update/consolidate with Windoor at some point. But that is pure speculation.
  15. It's kind of astonishing that you cant duplicate a worksheet by right clicking. This wish list item was created in 2018. I would also like to be able to replace a worksheet by right clicking on it.
  16. A lot of Mac OS programs now allow you to move, duplicate and rename files by clicking on the Title Bar. It would be great if VW could implement this feature. I often have multiple VW files open at once, and it would be great to be able to easily manage the files within the program. https://www.howtogeek.com/266661/quick-tip-you-can-move-and-rename-macos-documents-from-the-title-bar/
  17. @Matt Panzer Thank you so much for looking into this and for filing a bug report!
  18. Is there a way to adjust the line weight of a Wall Closure Wrapping? It appears to take on the line weight of the wall as opposed to a component. Edited with a file attached if it helps... Untitled 2.vwx
  19. The VW2025 View Control Widget should include a toggle that allows you to switch between orthogonal and perspective projections.
  20. No. I go to the "View" pull down menu bar and selected "Create Viewport". I did not migrate any Plugins, Workspaces or Customized settings. So VW2025 should be working "out of the box". I may not have updated my signature but I am running OSX 13.6.7.
  21. I was just going to post that there was an error message when making Viewports. See attached screenshot. I am using VW Architect. I also experienced four hard crashes (as in VW completely closed and the model did not save) in the first fifteen minutes of playing around with VW2025, just playing around with the 2 point perspective and new navigation widget. I selected a fairly easy model, with not much in the way of viewports or annotations. Not atypical for a SP-0 release. That said, the floor reshape bug that plagued VW 2024 appears to have been fixed in VW 2025.
  22. I think coplanar 3D objects are intended to visually merge in Shaded Render mode. If you absolutely must use a 3D polygon, try using hidden line rendering.
  23. Try making the 2D linework a 2D Polyline or 2D Polygon.
  24. So, the scale of the drawing layer appears to affect the scale of the georeferenced image, much like it would a regular image. I am beginning to think that georeferenced tiff images do not work correctly in VW2023/2024. Or maybe they never did. For the image I am using to work, I have to set up a custom drawing scale at 1:432 (which is not any real scale I am aware of...) so that the tile image result is 10,000' x 10,000'.
  25. I have set the coordinate system to match the state plane coordinate system that was specified in the xml file. I selected importing as a bitmap (as opposed to image resource) I tried selecting Jpeg and png in alternate imports. I have played around with using the document vs image coordinate system I have changed the World file units to Survey Feet and Meters In all instances, the image is 1111 feet wide when it should be 10,000 feet wide. So, the image is off by an approximate factor of nine.
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